Tree of Savior Forum

Krivis - Zalciai Nerf should be removed

Hey folks, I was looking to share my thoughts on the change made to Zalciai in a recent patch to kToS.

The “bugfix” made it so Zalciai can no longer reduce Critical Resistance to negative values.

This is an enormous nerf to the SPR scaling part of this ability and makes it incredibly lack luster/unusable as a debuff.

Some examples how how drastic a nerf this is. The average mob at 280 has critical resistance of about 60. A full SPR build with some con can get the debuff to reduce crit resistance by 28 (flat from skill) + 240 (301 SPR * 0.8), so a total of -268

Before the change you’d be giving allies + ~40% crit chance. This is taking into consideration they’d be starting at a -9% crit chance due to the 60 resistance. But regardless of target it’d be +40%. After the change agaist the average mob, you’d be giving allies + 9% Crit chance.

It’s a bit better when against bosses, but the highest crit resist of a boss at 280 is 160. That doesn’t even come close to Zalciai’s debuff.

All this change does is removes the skill from a SPR based character’s options of tools. Sure it scales of SPR, and quite well, but it’s hard capped based on what you’re fighting and that cap is drastically lower than the achievable values.

It’s also a matter of degree. The change in amount of bonus crit % this will make for the skill is dropping it’s effectiveness by a TON. It will be regularly 1/4th as effective against normal foes as it was from before. With this change, why have it even scale of SPR? The fact it scales at all asks players to invest in it, but then you can only get a small portion of what you actually invest.

And on a side note, what does this mean for the “Marksman” bow? Each hit from that reduces crit resistance by 8, up to 20 times. That’s -160. Should that too not reduce CR to negatives? If so, that’s an enormous nerf to that piece of gear as well.

I know you test changes on kToS to see how it’ll go, so this is me recommending you change this back. This “bugfix” merely introduces obtuse limits on a skill and removes interesting gameplay. It doesn’t address any outstanding balance changes and brings nothing positive to the game.

[EDIT] Learned that this portion is inaccurate, so ignore this section :smiley:
This change isn’t even consistant with other mechanics in the game. Physical defense can go negative. Magic Defense can go negative. Elemental resistance can go negative. Why not Critical Resistance? And why not this specific skill?

@STAFF_Max @STAFF_Ethan @STAFF_Ines @STAFF_Amy @STAFF_John
Thanks for your time, hope this wasn’t too much of a rant. Preferably a diatribe.

I’m guessing the logic was to reduce the multipliers for physical dmg classes since they’re getting so many baked into their kits. And SPR builds took a punch to the gut for it. I’m not even sure what you do after that. Can’t stat reset unless you got event potions laying around and you’re just gimped otherwise.

I’m now going to stare at your avatar till my eyes glaze over. … rainbow.

Defense actually can’t go negative. It’s probably one of the first things you notice as a SPR build with deprotected zone.

He’s talking about crit resist.

And…

Holy ■■■■ another one. I will now stare at this avatar till my eye glaze over again.

He mentioned defense as well

Anyway, i dont think either should go negative. If you wanna talk being consistent with in-game mechanics then if anything, either mobs should have higher crit res or the scaling should be lower.

Also your numbers are quite tame, as someone who plays with a SPR cleric friend who’s looking at over 400 SPR on the current level cap. But even using your own numbers, you’re talking about giving +40% crit to someone who doesn’t have any crit to begin with (As well as 500+ crit attack). Anyone who can actually crit (i.e. non wizards) will easily reach 100% with Zalciai and some minor investment.

Something else to note is that the usefulness of a SPR cleric doesn’t stop with this one rank 2 class skill you can get at c1. Namely Priest, Pardoner, Paladin. A full SPR cleric atm can: Give the equivalent to ~350 crit rating, ~530 crit attack, ~650 blessing, ~1600 block, 500+ mdef from a single pard rank and ■■■■ barrier scrolls that give another 500+ mdef.

Oh, I didn’t know Def can’t go negative. That’s a shame. Good to know though, thanks.

Hm, considering that I suppose to keep it in line with other types of effects making it unable to reduce Crit Resist to negatives.

And I’m aware there’s many other tools for SPR based builds, but this was the only crit option. I’m just disappointed SPR builds are losing this tool in their kit due to physical power creep. Physical Clerics aren’t all that great when compared to other physical classes, so it’s a shame their skills are the ones being nerfed/(fixed?) to deal with other classes’ damage being high.

Perhaps a way to make these flat scaling debuffs scale better into higher levels would be to make it so PhsDef/MagDef/CritRes could go negative. I find it strange that they would be okay with buffs always applying the full amount (like +~100 dmg from sacrament) but debuffs not be able to reduce to negatives. It’s like you can never get the full effect of the skill, so it’s difficult to judge it’s usefulness. I dunno, feels bad to me. What do you think?

I also worry about what this means for Paladin’s conviction as well. The class is fairly weak overall and if stats aren’t supposed to go negative, it will lose it’s best offensive option.