Hey folks, I was looking to share my thoughts on the change made to Zalciai in a recent patch to kToS.
The “bugfix” made it so Zalciai can no longer reduce Critical Resistance to negative values.
This is an enormous nerf to the SPR scaling part of this ability and makes it incredibly lack luster/unusable as a debuff.
Some examples how how drastic a nerf this is. The average mob at 280 has critical resistance of about 60. A full SPR build with some con can get the debuff to reduce crit resistance by 28 (flat from skill) + 240 (301 SPR * 0.8), so a total of -268
Before the change you’d be giving allies + ~40% crit chance. This is taking into consideration they’d be starting at a -9% crit chance due to the 60 resistance. But regardless of target it’d be +40%. After the change agaist the average mob, you’d be giving allies + 9% Crit chance.
It’s a bit better when against bosses, but the highest crit resist of a boss at 280 is 160. That doesn’t even come close to Zalciai’s debuff.
All this change does is removes the skill from a SPR based character’s options of tools. Sure it scales of SPR, and quite well, but it’s hard capped based on what you’re fighting and that cap is drastically lower than the achievable values.
It’s also a matter of degree. The change in amount of bonus crit % this will make for the skill is dropping it’s effectiveness by a TON. It will be regularly 1/4th as effective against normal foes as it was from before. With this change, why have it even scale of SPR? The fact it scales at all asks players to invest in it, but then you can only get a small portion of what you actually invest.
And on a side note, what does this mean for the “Marksman” bow? Each hit from that reduces crit resistance by 8, up to 20 times. That’s -160. Should that too not reduce CR to negatives? If so, that’s an enormous nerf to that piece of gear as well.
I know you test changes on kToS to see how it’ll go, so this is me recommending you change this back. This “bugfix” merely introduces obtuse limits on a skill and removes interesting gameplay. It doesn’t address any outstanding balance changes and brings nothing positive to the game.
[EDIT] Learned that this portion is inaccurate, so ignore this section 
This change isn’t even consistant with other mechanics in the game. Physical defense can go negative. Magic Defense can go negative. Elemental resistance can go negative. Why not Critical Resistance? And why not this specific skill?
@STAFF_Max @STAFF_Ethan @STAFF_Ines @STAFF_Amy @STAFF_John
Thanks for your time, hope this wasn’t too much of a rant. Preferably a diatribe.
