Tree of Savior Forum

Krivis, Bokor and Taoist are the worst classes in Tree of Savior

I find mines hard to kill with INT build, I was wondering with SPR build, I have 1 extra Cleric alt that I left reset, I might try that build to see how it goes, gonna test out on my R8 one and if it’s fun to have I will use it on the low level Cleric.

Tao are a total joke.
Its is totally useless.

Imc is playing around. ha ha ha

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Go to 30 lol higher than you and get the zombies then only back to ur map… Tats the only way… Past lv300 ditch zombie… They are just cannon fodder for dambala.

All ranks tat have multihit skill is best with blessings. Else it’s a joke atm.

level 15 heal and blessing, done.

        ↓

That’s 3-5 ranks to outdamage Damballa w/o blessing.

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I just reset a cleric I had to try this build out, only took Bokor 1 since blessing have limited targets.

https://tos.neet.tv/skill-planner#41222c41g.1a253a55.1a3f42576a91.152545.15243145.456575

If i’m not mistaken, only blessing and revive (and no, revive don’t revive zombies) affect zombies, not sure if chap buffs affect then, there’s a nice in-depth thread about bokor.

And the video, the map is the first HG Lv 290(?), also, even if I don’t heal the zombies, they don’t die so easily, it take at least 8+ hits to die, so I have a good time to:

  • Either heal and rebuff when needed.
  • Or blow them up with Dambala.

I forgot to hover my gear and I don’t feel like recording again so I will type what it is:

  • Weapons: Five Hammer +5 with 5 Lv 4 Red Gems / Small Crystaras with nothing (no enhancement neither gem nor awakening).
  • Armor: Vubbe Fighter Gloves +5 with only a socket open (no gems) / 3 pieces of War Mage Set from HGs with nothing.
  • Acessories: Necklace of Fury (yeah that Lv 1 white from quest) / 2x Zachariel Bangles.
  • Headgears (I will past here freaking lazy to type and already typed more than I wanted):

Pretty shitty gear, I’m a casual player I only play to have my quote of fun so I don’t give a penny about grind my ass off after godly gear.

Bokor is strong. Apart from 2 very good scaling skills Effigy/Damballa you get a movement speed increase, a very good invulnerability skill pve wise and an amazing AoE hard cc.
Bokor needs no buff.

Taoist is also in a very good position - for a support. Skills are very good support skills and open possibilities for some nice gimmicks.
With gear Trisaster even deals decent damage.

Krivis is more of a support now. Zaibas was too strong.
But the waiting time until Zaibas starts dealing damage is retarded and needs to be changed.

Priest/Chaplain damage is bad by the way. But fine for the all out lazy build and shouldn’t be buffed.

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I disagree. Sorcerer is.

2 Likes

Also about Bokor. I soloed every quest and every map with my Bokor Doc last year before agny, rework and better gear.

All I had was virtov, my trusty Ignition and a Didel Shield. Now monsters are far weaker, gear far stronger, gear easier to get and skills multiple times stronger. For Bokor: Use your skills and stop crying.

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The main issue or discussion here is the zombies, other skills wise Bokor is pretty good, not sure what IMC was thinking about it when they designed the zombies, they are “half” good, the good use for them is more aggro and Dambala support (blowing them up) but as a “stand alone” skill is not really that useful.

What I mean is, it’s not a specialized class for minions imo, so it’s pretty silly for it, Bokor should be sort of a support class for hexing/cursing enemies and lowering their att/def.

I think Zombify need a rework, but then again, Dambala would need one also because it depend completely on zombify.

For zombify I think making it a permanent (till you change channels, maps or relog) minion that cause decay or just hex the enemies so you can use Effigy when it hit the enemies would be good and have a +3 AoER. Not invincible, and dependent on SPR stats too.

As for Dambala, could be only changed the part of the zombies requirement, just make it do hits when something touch it like it would do with the zombies in the same speed.

Anyway. these are just some ideas, not really to be taken seriously, but imo it would make the class more appealing than it is now.

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“Monsters are weaker” While there are less elite mobs, monsters who had low hp before have had their hp raised, every monster 150+ having 10k plus and rising. These skills that do less damage than auto attacking with blessing are not really cutting it

Since you’re the same person who thinks AFKing with a necro is amazeballs silver… yeah no

“Priest/chaplain damage is bad” Then why is it meta and one of the most popular builds according to the website and why does my priest chaplain get #2 or #1 without any gear if it’s damage is horrible, hm? :wink:

Why I keep seeing this… and why it doesn’t work for me? My Zombies don’t get Blessing at all. I have all the blessing attributes… is there something else I miss?
Did it actually started to work after the patch or ppl made this up? Because I know it didn’t work before it so…?

Blessing doesn’t work on zombies, I don’t think it ever did

Level 15 heal is circle 3 Cleric which can be obtained at rank 3

With divine might, heal is level 16, doing 16 hits normally

That’s 16 x 228 damage, = 3648% overall Heal has 2 overheats, meaning that’s 32 x 228 damage, = 7296% overall

With blessing, from pardoner, heal does 32 hits

That’s 32 x 228 damage, = 7296% overall Heal has 2 overheats, meaning that’s 64 x 228 damage, = 14592% overall

With the additional damage from blessing, especially if the cleric is a full spr…

A rank 3 “support” out-damages a rank 5 “dps”

It annoys the hell out of me too, people saying how great the new bless is on the zombies after the patch suckered me into speccing into this on the first day only to find (of course) that these fools didn’t even see if it was the Zombies natural damage before blessing. They literally just saw higher base zombie damage and then all started agreeing with each other that blessing with zombies sooooo good. And they are still doing it even now, even in the face of the zombies still not even being able to have the buff.

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It should, or how the heck my zombies hit 1.6k dmg on HG mob?

Without it I remember it hitting for 900 or less, you could be right tho, that is not working, maybe Chaplain buff Last Rites?

You have to make it be 16 hits in a single target, so it’s not really a good damage dealing skill.

It’s not a realistic or at least not simple feat to get a single monster in a batch to take hits from all the heal tiles.

Just watch your zombies hitting things for a while, let them do 10 hits on a monster, then cast bless and let them do 10 hits on the same monster type. Bless does not work on zombies. And still the claim it does continues.

I don’t know… Did you checked it without blessing? X) I mean I use mine and there is no difference at all for me… so idk. Anyway I’ll go down to 315 HG and check my damage…just one last time.

BTW at least back then if another priest casted Blessing(not buff shop) it did apply to some of the zombies… I think that should still work. but otherwise I don’t think your own Blessing has any effect on them.

It also requires you to lure the monster into all 16 tiles to actually work, even bosses aren’t that fat.

Also, since you had Blessing added, either that’s 4-6 ranks to take Priest (btw, lv 5 Blessing doesn’t scale THAT well), or Pardoner buff is included, in which case the bonus from Blessing is fair game, so:

Damballa level 6 because Cleric 2 is the common route.
905% factor.

up to 18 zombies explode:
16290%, in AoE

Oh wait, Bokor also have Hexing, 30% more.
21177%

Yeah, that sure seems ‘less’ than 14592%.

While lv6 Damballa is 905,5%*18 targets = 16299%.

And more than 2x CD.

Hit limit, sir. You should visit towns quite often.

I doubt it can outdamage Damballa even vs dark element.

Also:

  • Heal is ground-only skill, clerics have certain problems dealing with flyers.
  • You need to walk mobs through all tiles to deal full damage. It kinda eats DPS.

It has a hidden synergy with heal which deals 2 hits instead 1.

Zombies, not targets?

Hmm, but it states [Magic] - [Darkness] for Effigy and only [Magic] for Damballa. Only MDEF reduction, I guess. Not sure tho.