Thanks a bunch for your translations, I really appreciate it.
I don’t speak korean, and this helps me keep track of what’s going on!
Thanks a bunch for your translations, I really appreciate it.
I don’t speak korean, and this helps me keep track of what’s going on!
It seems the maintenance was extended by 2 hours (6 - 12) ;-;
The current patch adds some pretty good changes. I’m not actually disappointed after reading them for once. Hopefully they keep it up. 
Could you post a summary of the changes?
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I could understand a bit but I wanted to be sure about it ;-;
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KR Notice 2012 - 12 -31
Updates
Daily Quests have been added for the levels 100+
These quests can be taken from the receptionist in Fedimian
The quests can be repeated up to 5 times per day and reset at 6AM every day.
Quest rewards will be based upon the level of the player.
Level 100 - 135 = Lv.6 EXP Card
Level 136 - 165 = Lv.7 EXP Card
Level 166 - 185 = Lv.8 EXP Card
Level 186+ = Lv.9 EXP Card
Monsters in all regions have been granted a chance to drop EXP Cards and “Golden Anvil”
The level of experience cards are differential and depend upon the region where the monster is.
Golden Anvils can be used to enhance items that have 0 Potential.
Resale price of Orsha Warp Scrolls have changed (95Silver - > 100 Silver)
The spawn rate on the map “Miners Village” has been decreased.
The spawn rate on the map “Nuordian Falls” has been increased.
Instance/Dungeon UI has been changed.
Monsters using Physical Link will no longer connect the player with fireball / icewall
Token’s bonus experience has been risen by 20%
A notification now is shown saying that a token is currently in use if attempting to use another.
Skill Resets and Basic Hair have been added to the TP Shop
Changed documentation about PCbang Experience
EXP Book, PCbang benefit & Token experience bonus all overlap.
Instance entry counter now resets at 6:00 AM ( From 0:00 )
Bug Fixes
Oh so 0 potential items can still be upgraded :o
Nice!
Although, why make them drop exp-cards instead of modifying the “blue monsters”, make those common enough that we actually encounter them and of course lower their absurdly high-exp XDDD
But, sure! ANYTHING that will make grind more rewarding (or more fun, or less monotone…) is good in my book :>
Not sure about Skill reset scrolls being a good thing…
Golden Anvils sound good. As long as they don’t start adding Cashshop Anvils that cannot fail or stuff like that, yay to more options and ways of upgrading ;O
More Wendigo Searchers please, then the map will be perfect ;^)
A gold anvil can only be used on a 0 potential item, and, if it fails, the item doesn’t break. If it fails on a +11 or higher item, the item reverts to +10. It doesn’t say what happens if it fails under +10, might just do nothing or revert by 1 like normal.
Luckily, they stealthfully nerfed the attack power of the overpowered mobs on that series of maps~
I hope this doesn’t mean the exploding effect getting triggered by PP isn’t linkable. I never even got to try pyromancer-linker-psychokino
Good to hear LOL
I’m sure the atmosphere on that map is completely different now, as I feel I didn’t even have time to take in the scenery last time I was questing there xD
Explain please o/
only 20%?
Created a level 79 Archer in 2 days. Now I’m thinking of moving to a different server. Is there a server where most of the English players are playing on?
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Good work! I think there’s a small translation mistake on the linker joint penalty text though, It says ‘몬스터가 사용하는 조인트 패널티’, which I’m pretty sure is ‘Joint Penalty used by monster(s)’.
Ok, so the old QA is still relevant. Now that there’s skill reset, my starting trash Character might not be so bad now.
oo yiss more exp cards 
with this advent of free flowing cards i wonder if they’ll become sellable in the market later down the line lol
those people with PC bang + token + scroll benefits will have a crazy leveling advantage