Still wondering if it wouldn’t be a better idea to make a list of things that you cannot drag into trade-window without token-effect, instead of disabling trading altogether.
In other words… everyone can trade, but unless you have the token-effect, you can only trade things with potential and the token itself (and make it take double potential without token if they have to). So no silver, no loot, no recipes etc…
Did I fix it or make it worse? 
As for the Token itself (without the whole trading-issue out of the picture for now), IMO they should lower the price, but add some more things it does. (so you’d constantly have them up rather than every other month orso when you feel like it’s worth it)
One idea I had is…what if instead of the focus of the tokens being “here’s a bunch of buffs and features it enables”, it would raise “free regenerating TP” limit (50?) and the rate (20 every hour?) at whcih they regenerate drastically?
In other words, it would allow you to waste cash-shop consumables as you please for the whole month.
ToS, THE error, period.
Options:
-OK




