Tree of Savior Forum

Kim's In-depth iCBT1 Analysis and Feedback

Please keep in mind this feedback is not meant to be condescending. It is meant to be an honest comprehensive review to let the developers know what are their strengths and weaknesses during iCBT1. Also the critical issues that must be addressed before release.

Also I do not consider bugs like friend list as I know they will be mostly resolved during release.

Thank you for reading, I know it is long. :thumbsup:

@nando20xx If skin color will be implemented it’s probably going to be light vs dark skin only. Considering the direction of the art style. Also audio dialog will take away the imaginative aspect of the game. Imagine how putting off it would be to have a beautifully drawn Goddess with a less than ideal voice. I don’t see audio dialogs coming at all. Also please take a closer look at the EXP and Progression section, I argue the issue from a very different perspective than just a “rate problem”.

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i agree 100% with the quest text and I hope it gets vastly improved in the future. literally none of the NPC text made sense to me, I barely understood the story. even quest objectives got lost in translation. the most I understood out of a quest was “blah blah demon souls blah blah kill this huge boss.”

I think the solution to the grinding debate would be to have hidden quests/NPCs that reveal themselves at specific levels. this way you are only “forced” to grind for a level or two before unlocking these hidden quests, and it allows you to explore the world.

ex: level 37 you grind, level 38 a hidden questline is unlocked that gets you to around 75% EXP, then you just have to grind 25% to get to level 39 and unlock a new questline. of course, this means there are a LOT of quests so there would have to be more tweaking.

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This post is WOW. Without participate in the cbt. I already learnt so much about TOS FROM your post. From the YouTube I’ve seen and your description, I can almost shape the TOS world in my head. Your suggestions also quite humble and professional.Nice 5 star review. TOS need tester like you! <3

Thank you for your kind words! :heart:

@Bagels Yes, level based quest would be a great idea. I actually mentioned it in another thread but forgot to put it in this feedback lol.

The thing is writing a story is very much an intuitive experience. In a way “too many cooks spoils the soup” applies to story writing as well.

I’m really unsure about using Github to create quality story content.

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I don’t have anything to add but I still want to post to tell you that you did an amazing job.

What I noticed is that not much people bring up is the design of the monsters, which is a shame because I feel the same way, glad someone else feels the same about them.
While they are impressively well done, they still don’t have the iconic enough design that I was expecting.

Agree with almost everything. I think that would be great if they add more graphics & performance options, because not all players have powerful computers. This simple change could help a lot of players.

Great read, made me take a closer look at the game, even if i didn’t get to experience the beta.

Even so, tones of dark and light skin would be ok, i mean, we barely will have customization on the characters, not that i really mind walking on a world of clones lol, but i think that show some individuality, on last day i was playing with a friend and another ranger passed by us, and with the party bug where sometimes the nameplates under the chars dissapear, she thought i was that ranger and started to follow him.

I completely agree with you on that, honestly english speaking dub sounds so fake (in anime most, if not all of them does) that would ruim the atmosphere of the game.

Honestly,i think most options on the system settings arent working properly, i mean. i used all of the graphic settings and i sensed no difference in the settings, wich lead me to think that they arent implemented on this client version, hopefuly, on the next CBT they work.

[quote=“CookyKim, post:1, topic:36026”]
AI needs serious upgrading
[/quote]Monsters get better as you level up (not amazing AI, but some get faster, others use a variety of spells…)

[quote=“CookyKim, post:1, topic:36026”]
I do not remember RO2’s main storyline anymore, but I sure remember a lot of RO1’s unique stories that touch on all aspects of the world including everything from friendship to betrayal, love to hate, short dungeon access to epic sign quests. Sure, it took RO1 many years to get there but it’s the sort of things that make the world alive.
[/quote]Like Final Fantasy Tactics Advance 2. They had some greaaaaaat side quests.

Thank you for the very well written review!
I think you pretty much said it all, nailed the main problems of the game and gave credit to the parts that are great.
This is the type of reviews I hope IMC reads and listens to.
I don’t feel I can add anything of value in terms of opinions, so I will just say that I fully back everything written here.

Well done and thank you once again.

Very nice post, It’s cool down me a little bit,
now time to check how Maple Story II is going.

This is the best review so far that I’ve read about ToS. Great job!

Ty for your report champ =)

nice review. if i get beta key , i’ll definitely try it out.

Nice review. I know it can be anoying to take the time to write them out. But I think the more of us that do, the better chance IMC might listen and hopefully adress some of these problems. So GW!

It only took me 7 hours lol. I do hope they work on these issues and make best MMO for ever!!

Thank you all for reading through this! :slight_smile:

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Awesome review CookyKim! I absolutely agree with you with everything you said especially about the “Quest and Storyline” and “EXP and Progression” and also “NPC”. I hope Kim Hakkyu has a chance to read all of this.

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Great job, a lot of points I totally agree with. A few things here I also talked about in the feedback I sent them.

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