pretty sure 99% of the insurance policies/bank plans does the same trick with fine print at the bottom.
Just read up patch notes
pretty sure 99% of the insurance policies/bank plans does the same trick with fine print at the bottom.
Just read up patch notes
But since they set it at â5 max per teamâ anyway, I donât think there could have been âabusesâ.
And the gold coins can be transferred, meaning any character can craft 5 of the same weapon if they want, so they donât seem to mind if you farm for your weaker characters or if you move around the stuff.
Thatâs why the team-trade restriction makes no sense.
Limiting how many you can craft makes sense, making them untradable makes sense, but not allowing them to be transferred to your other characters while the coins are doesnât really make senseâŚ
Just hilarious how people defend this. Itâs true is in the patch notes, but there is literally no reason to make the items untradable. (Team untradable)
This point of view speaks for me and i completely find the tight restriction legit this time. They already stated it at the bottom under the bold important tag, justifying OPâs fault by bringing other problems in (over-using restriction and forcing us to read tons of information) is just irrelevant.
About OP, im sorry for your loss, but there is nothing else you can do. If you still love the game, wipe your tears and move on. The game doesnt revolve around those weapon anyway. I hope you can get over this soon.
Few things:
-Patch notes are for you to read so, your fault for not realizing it.
-When selecting recipes, it is also shown UNTRADABLE in 4 sections. [Though its too late even if you see this , maybe atleast make the boxes team tradable.]
-Coins are tradable to speed up the obtain time, after getting it sticks to your character to retain the uniqueness that these weapon cost a fortune to make previously.
Lesson learn:
-Stinginess kills. 10 talt costs like nothing.
-Reading always helps.
i never read the patch note, but check the item directly at tosneet
for example:
real emengard shield has [player, team, market] under TRADE column
event shield has false under it
*insert galactic brain meditating meme
Yes
No. Itâs never only your fault, world is not so simple (I donât say itâs not your fault if you donât read).
Itâs bad design. All you should have to read is gameplay tutorials, things that are important to understand how to play the game. If you make a game with ton of restrictions and you need to read patch notes, in game informations, forum informations to know everything about restrictions, thereâs a big problem in the conception of your game. I know it seems really greedy to say you should have only to read gameplay tutorials and nothing about restrictions, but it is actually what makes a healthy game. You can make few tooltips when itâs really necessary, ofc, but in ToS there is not only few tooltips.
Btw it is not buzzwords, itâs just word which are needed to explain whatâs wrong with it⌠Calm down, breath, and come back with strong arguments.
Its not âBad Designâ having to read manuals/instructions. That is how its pretty much everywhere in this world. You choose not to read them and cause something bad? Only your fault, not the companyâs or anyone else. IMC did not even âtry to hideâ this info, they wrote âImportantâ right under it in big letters, but you dont see that if you dont read the EventPage.
Want some silly example?
Baby Kid crying. Maybe its sick. I give it some medicine. I dont read manual. Kid dies. Not entirely and 100% my fault?
I agree with you that itâs a bad design to be able to effectively lose event rewards and some other items but ultimately Iâd blame the player⌠just like I blamed myself for destroying a +63 DEX & +63 STR +11 T2 Primus Raffyus Bow and a throwing away a 2 green stat Primus 1h Sword.
Blaming someone else wonât let you learn about your errors.
Also, even while agreeing with you I wouldnât group other game restrictions into the event specific restriction.
Theyâre a bit⌠unrelated here.
IMO, this is the best post about it in this thread:
Simple and clean solution without event design changes at all.
Yeah, as a developer myself, everything we code is with the expectation of the user being an idiot.
From a web dev perspective, that means make the user pick a date. Type check number inputs. Lots and lots and lots of form validation. Donât trust them to enter their zip code correctly, and check it against the entered city. ETC.
This is definitely a simple improvement IMC could have done to help those who didnât read the event description on the website. I hope support will help these people.
i mean, like in just 2-3 days, i get something thatâs worth twice the money i earn in my whole stay of the game. i think itâs a fair trade.
come to think about it. i only have 1 character to be even reading too much on the eventâs detail OwO;;
Well, thatâs sad.
But no worries. Get lv350 and be happy with your primus itens.
whatâs sad is that i donât know how practo boxes work back then and just watched it expire after 5min =w=;;;
in all honesty, iâve ran into a lot of people still keeping expired practo boxes, enough to make a guild for this demographics
(i wonder if there will be an event where players get rewarded for keeping expired stuff)
Youâre talking about unrelated stuff but your exemple is not related to restrictions, or I didnât understand how.
And yes, restrictions from event are obviously related to restrictions⌠Itâs not specific, it follows the same rules.
Nah itâs totally ok to blame IMC. As long as players blame IMC they still play the game, if they blame themselv they start to understand this game is not worth it
.
Just saying that Iâm the kind of person to blame myself for my errors.
And that as much they are restrictions. Theyâre not the same as token-trade or others.
Theyâre restrictions designed for the event context.
I have nothing to say about this, just look at the post above yours.
Gmorning, Ricardo. How are you doing today? Iâm just checking up on you to make sure youâre okay after IMC hurt you. We havenât heard from you ina while so I hope you are safe and feeling better.
For the game context. Exemple : items last for 14 days most of the time, for a lot of events, so itâs a game feature, itâs not like restrictions on items from events were changing all the time. And some items are not tradable through team storage, like some items which are not from events.
I played ToS before the combat overhaul then quit, and just came back again not for long. May i ask: have they made any statement about the 14-day duration for event items? Something like âevent items always last for 14 days and that is a game featureâ, like you said. Or its just an unspoken rule you and maybe some more people made up because it seems to work that way for you?
And even so, even if its a game feature like you think, doesnt mean IMC has no right to tweak it a bit. Guessing event rewards have been changed lately, events no longer give free costumes, etc. There is no reason to think it should be the same now just because its always like that before.
LunarRabbit has stated the reasons why IMC restricts team-trading this time and i find it completely understandable. It wont be fair for old players who diligently farmed for a month for 1 weapon then end up with RNG enhancement, while you and the new players can exchange for multiple same weapons and try your luck to +15 with a cheap-assed price. They just try to keep the game balanced by doing that.
Everything is simple. IMC made it clear in the event log, OP didnt read, OP made a mistake. Dont complicate the problem by dragging other problems in.