Tree of Savior Forum

Just sad about the event

pretty sure 99% of the insurance policies/bank plans does the same trick with fine print at the bottom.

Just read up patch notes

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But since they set it at “5 max per team” anyway, I don’t think there could have been “abuses”.
And the gold coins can be transferred, meaning any character can craft 5 of the same weapon if they want, so they don’t seem to mind if you farm for your weaker characters or if you move around the stuff.
That’s why the team-trade restriction makes no sense.
Limiting how many you can craft makes sense, making them untradable makes sense, but not allowing them to be transferred to your other characters while the coins are doesn’t really make sense…

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Just hilarious how people defend this. It’s true is in the patch notes, but there is literally no reason to make the items untradable. (Team untradable)

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This point of view speaks for me and i completely find the tight restriction legit this time. They already stated it at the bottom under the bold important tag, justifying OP’s fault by bringing other problems in (over-using restriction and forcing us to read tons of information) is just irrelevant.

About OP, im sorry for your loss, but there is nothing else you can do. If you still love the game, wipe your tears and move on. The game doesnt revolve around those weapon anyway. I hope you can get over this soon.

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Few things:
-Patch notes are for you to read so, your fault for not realizing it.
-When selecting recipes, it is also shown UNTRADABLE in 4 sections. [Though its too late even if you see this , maybe atleast make the boxes team tradable.]
-Coins are tradable to speed up the obtain time, after getting it sticks to your character to retain the uniqueness that these weapon cost a fortune to make previously.

Lesson learn:
-Stinginess kills. 10 talt costs like nothing.
-Reading always helps.

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i never read the patch note, but check the item directly at tosneet
for example:
real emengard shield has [player, team, market] under TRADE column

event shield has false under it

*insert galactic brain meditating meme

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Yes

No. It’s never only your fault, world is not so simple (I don’t say it’s not your fault if you don’t read).

It’s bad design. All you should have to read is gameplay tutorials, things that are important to understand how to play the game. If you make a game with ton of restrictions and you need to read patch notes, in game informations, forum informations to know everything about restrictions, there’s a big problem in the conception of your game. I know it seems really greedy to say you should have only to read gameplay tutorials and nothing about restrictions, but it is actually what makes a healthy game. You can make few tooltips when it’s really necessary, ofc, but in ToS there is not only few tooltips.

Btw it is not buzzwords, it’s just word which are needed to explain what’s wrong with it… Calm down, breath, and come back with strong arguments.

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Its not “Bad Design” having to read manuals/instructions. That is how its pretty much everywhere in this world. You choose not to read them and cause something bad? Only your fault, not the company’s or anyone else. IMC did not even ‘try to hide’ this info, they wrote ‘Important’ right under it in big letters, but you dont see that if you dont read the EventPage.

Want some silly example?

Baby Kid crying. Maybe its sick. I give it some medicine. I dont read manual. Kid dies. Not entirely and 100% my fault?

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I agree with you that it’s a bad design to be able to effectively lose event rewards and some other items but ultimately I’d blame the player… just like I blamed myself for destroying a +63 DEX & +63 STR +11 T2 Primus Raffyus Bow and a throwing away a 2 green stat Primus 1h Sword.

Blaming someone else won’t let you learn about your errors.

Also, even while agreeing with you I wouldn’t group other game restrictions into the event specific restriction.

They’re a bit… unrelated here.

IMO, this is the best post about it in this thread:

Simple and clean solution without event design changes at all.

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Yeah, as a developer myself, everything we code is with the expectation of the user being an idiot.

From a web dev perspective, that means make the user pick a date. Type check number inputs. Lots and lots and lots of form validation. Don’t trust them to enter their zip code correctly, and check it against the entered city. ETC.

This is definitely a simple improvement IMC could have done to help those who didn’t read the event description on the website. I hope support will help these people.

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i mean, like in just 2-3 days, i get something that’s worth twice the money i earn in my whole stay of the game. i think it’s a fair trade.

come to think about it. i only have 1 character to be even reading too much on the event’s detail OwO;;

Well, that’s sad.
But no worries. Get lv350 and be happy with your primus itens.

what’s sad is that i don’t know how practo boxes work back then and just watched it expire after 5min =w=;;;

in all honesty, i’ve ran into a lot of people still keeping expired practo boxes, enough to make a guild for this demographics

(i wonder if there will be an event where players get rewarded for keeping expired stuff)

Here you go ahahahha

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You’re talking about unrelated stuff but your exemple is not related to restrictions, or I didn’t understand how.

And yes, restrictions from event are obviously related to restrictions… It’s not specific, it follows the same rules.

Nah it’s totally ok to blame IMC. As long as players blame IMC they still play the game, if they blame themselv they start to understand this game is not worth it :stuck_out_tongue:.

Just saying that I’m the kind of person to blame myself for my errors.

And that as much they are restrictions. They’re not the same as token-trade or others.

They’re restrictions designed for the event context.

I have nothing to say about this, just look at the post above yours.

Gmorning, Ricardo. How are you doing today? I’m just checking up on you to make sure you’re okay after IMC hurt you. We haven’t heard from you ina while so I hope you are safe and feeling better.

For the game context. Exemple : items last for 14 days most of the time, for a lot of events, so it’s a game feature, it’s not like restrictions on items from events were changing all the time. And some items are not tradable through team storage, like some items which are not from events.

I played ToS before the combat overhaul then quit, and just came back again not for long. May i ask: have they made any statement about the 14-day duration for event items? Something like “event items always last for 14 days and that is a game feature”, like you said. Or its just an unspoken rule you and maybe some more people made up because it seems to work that way for you?

And even so, even if its a game feature like you think, doesnt mean IMC has no right to tweak it a bit. Guessing event rewards have been changed lately, events no longer give free costumes, etc. There is no reason to think it should be the same now just because its always like that before.

LunarRabbit has stated the reasons why IMC restricts team-trading this time and i find it completely understandable. It wont be fair for old players who diligently farmed for a month for 1 weapon then end up with RNG enhancement, while you and the new players can exchange for multiple same weapons and try your luck to +15 with a cheap-assed price. They just try to keep the game balanced by doing that.

Everything is simple. IMC made it clear in the event log, OP didnt read, OP made a mistake. Dont complicate the problem by dragging other problems in.