Tree of Savior Forum

Just sad about the event

Ikr
Maybe IMC should have written ‘Important’ in big letters :tired:

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You guys are asking too much. While you ask IMC to put extra tooltips they might be working slower to bring us new content because someone have to write those extra tooltips

there is always a catch for pirated stuff. everything has a price, you can’t expect them to be as good as the originals

1 pacto weapon event - you cant sell them, or give to others

2 practo event - like practo 1 plus you can’t share it to other characters

though despite this, i think it’s a fair trade considering the event is a whole lot easier than the pokemon event. too easy that it backfired for others having not enough time to read the fine print and got a bit excited to complete the rewards in just a short time

the biggest realization i got from this event is that i shouldnt have neglected Uphill runs, since all of the headgears ive been searching for all these years is actually the dungeon’s shop rewards =w=;;;;;;;

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Very true you’re unable to read correctly what people say :confused:. Meanwhile what you say is not so wrong man. When you want to play a game, you play a game, you’re not here to read tons of informations about stupid restrictions.

I can’t help you if you think that’s a good design and players are wrong just because they simply want to play a game, not read informations about restrictions everytime they do something in game.

Btw, you don’t need to be so patronizing, it doesn’t make your point valid.

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Tree of Restrictions

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There are various points of views:
A) You’re not using Practonium to craft something you’re supposed to and as well using way less materials.

B) They might have looked how pokemon event weapons were crafted too much and didn’t want to design that again, especially since a lot of players still have those. Some even crafted a lot of the same to make +16 weapons.

C) They’re unique-grade gear that at +16~+21 can actually replace Lv.350 gear.

D) They could be trying to prevent invalidating effort previous people put in to craft those gears.

etc.

So, if they actually gave as many weapons as they did with pokemon events, it can get past the harmless barrier.

Just another point of view of the many that applies to this event.

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Team-trading is harmless in general. It’s not just about this event. Whatever you think they were trying to do could have been done without team-trading restrictions.

I don’t need your excuses, it was a rhetorical question anyway.

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It’s not excuses. They’re just different points of views about the event.

I answered to context since we’re on a thread about the event. You’re free to PM me if you want to talk about different contexts though, or are you going to derail the thread like you did to other threads? o:

True my man. Just play, not read. Read hard. Just play. Is just game.
‘Baaaaaaad deeeeeeeesign’. Just play. Did i forgot some more hip buzzwords ?

If you dont read and get fuc*ed. Only your fault.

K

pretty sure 99% of the insurance policies/bank plans does the same trick with fine print at the bottom.

Just read up patch notes

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But since they set it at “5 max per team” anyway, I don’t think there could have been “abuses”.
And the gold coins can be transferred, meaning any character can craft 5 of the same weapon if they want, so they don’t seem to mind if you farm for your weaker characters or if you move around the stuff.
That’s why the team-trade restriction makes no sense.
Limiting how many you can craft makes sense, making them untradable makes sense, but not allowing them to be transferred to your other characters while the coins are doesn’t really make sense…

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Just hilarious how people defend this. It’s true is in the patch notes, but there is literally no reason to make the items untradable. (Team untradable)

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This point of view speaks for me and i completely find the tight restriction legit this time. They already stated it at the bottom under the bold important tag, justifying OP’s fault by bringing other problems in (over-using restriction and forcing us to read tons of information) is just irrelevant.

About OP, im sorry for your loss, but there is nothing else you can do. If you still love the game, wipe your tears and move on. The game doesnt revolve around those weapon anyway. I hope you can get over this soon.

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Few things:
-Patch notes are for you to read so, your fault for not realizing it.
-When selecting recipes, it is also shown UNTRADABLE in 4 sections. [Though its too late even if you see this , maybe atleast make the boxes team tradable.]
-Coins are tradable to speed up the obtain time, after getting it sticks to your character to retain the uniqueness that these weapon cost a fortune to make previously.

Lesson learn:
-Stinginess kills. 10 talt costs like nothing.
-Reading always helps.

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i never read the patch note, but check the item directly at tosneet
for example:
real emengard shield has [player, team, market] under TRADE column

event shield has false under it

*insert galactic brain meditating meme

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Yes

No. It’s never only your fault, world is not so simple (I don’t say it’s not your fault if you don’t read).

It’s bad design. All you should have to read is gameplay tutorials, things that are important to understand how to play the game. If you make a game with ton of restrictions and you need to read patch notes, in game informations, forum informations to know everything about restrictions, there’s a big problem in the conception of your game. I know it seems really greedy to say you should have only to read gameplay tutorials and nothing about restrictions, but it is actually what makes a healthy game. You can make few tooltips when it’s really necessary, ofc, but in ToS there is not only few tooltips.

Btw it is not buzzwords, it’s just word which are needed to explain what’s wrong with it… Calm down, breath, and come back with strong arguments.

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Its not “Bad Design” having to read manuals/instructions. That is how its pretty much everywhere in this world. You choose not to read them and cause something bad? Only your fault, not the company’s or anyone else. IMC did not even ‘try to hide’ this info, they wrote ‘Important’ right under it in big letters, but you dont see that if you dont read the EventPage.

Want some silly example?

Baby Kid crying. Maybe its sick. I give it some medicine. I dont read manual. Kid dies. Not entirely and 100% my fault?

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I agree with you that it’s a bad design to be able to effectively lose event rewards and some other items but ultimately I’d blame the player… just like I blamed myself for destroying a +63 DEX & +63 STR +11 T2 Primus Raffyus Bow and a throwing away a 2 green stat Primus 1h Sword.

Blaming someone else won’t let you learn about your errors.

Also, even while agreeing with you I wouldn’t group other game restrictions into the event specific restriction.

They’re a bit… unrelated here.

IMO, this is the best post about it in this thread:

Simple and clean solution without event design changes at all.

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Yeah, as a developer myself, everything we code is with the expectation of the user being an idiot.

From a web dev perspective, that means make the user pick a date. Type check number inputs. Lots and lots and lots of form validation. Don’t trust them to enter their zip code correctly, and check it against the entered city. ETC.

This is definitely a simple improvement IMC could have done to help those who didn’t read the event description on the website. I hope support will help these people.

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