Tree of Savior Forum

I've now realized what is by far the biggest turn off for this game

Well Said. IMC needs to make up the ■■■■■■■ minds on what this game is supposed to be. And now they even nerfed the exp gains and greatly slowed level progression in rank 9. Is this game supposed to be a multi-char game or what? Because going back to the very slow pace of leveling of rank 7 is going to piss off many current players, the players that got used to having 8+ chars.

no
ur all stupid blind sheep
the real problem in this game?
THERE IS NO CONTENT AT ALL
you do literally nothing but grind, there is no endgame or meaningful content at all
in other games you grind to but at least it’s not an endless cycle of nothingness there is actually side activities and FUN things to do
this game is the epitome of boring
leave now
why are u wasting ur time with it???

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I was speaking abstractly. Given your sensitivity on the matter I will now assume that you’re just a bunch of random support classes mashed together.

It’s extremely hard to make a build that is so messed up/bad/useless that you couldn’t just play it. IMC also doesn’t generally do nerfs outside of the extremely rare fix to something that is like ACTUALLY broken (Circling).

The OP is a huge exaggeration of what isn’t even an issue. Every new rank has had a rank reset as well. Every class in the game is currently viable regardless of what the “meta” tells you, and IMC is only improving it from here.

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Alright, you win, I’ll bite.

Depends on what you want to do. AoE damage isn’t always favorable if you want to do things other than PVE content.

Except you aren’t getting paid to play Tree of Savior, and unlike another claim you make later, 90% of class builds can do anything in this game with some level of investment. Your argument should actually be “but 90% of players don’t want to invest in their favorite build!” Which might actually be true. If you like it, invest in it, and you will find that a lot of your problems go away.

Most players are missing out and should consider a single player game. MMOs are for group content, hence the fact that they are massively multiplayer. Bad builds don’t get “carried” all the time, you’ll find that if you specialize in one thing, you are going to have to get carried in other things. But then you’ll be the carrier in the thing you chose to specialize in.

Objectively not true. And I say this as someone who ran ET regularly, and who does TBL when they can with some of the strangest (read: non-meta) class builds imaginable.

Or people who plan ahead. You are crazy not to plan ahead, sorry.

Nice strawman. The reality is that most people choose meta class builds in this game because big numbers.

You are welcome to tell me the win condition here, in which a pay2win structure would be to its benefit. If leveling faster is pay2win, then yeah, sure. That’s not what that word means, and calling it such does real damage. Pay for convenience is how a free game survives. Pay2win is how a free game dies, because people on a budget can’t possibly compete. That is very much not the case for Tree.

They already have. Ergo, you are incorrect.

edit: Forgot to say: Play the damn game.

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You guys do realize that IMC can fix everything by making a class system that doesn’t cause permanent changes(damage) to entire builds every time they change something or add something? Or at the very least they should be less stingy in handing out resets when they force changes on people. And again it’s not about viability of builds, if you went to a shop to order apple pie and then they suddenly take your pie and change it to a banana pie while you’re eating you’re likely to be disappointed. But hey it’s still food and you can still eat it right?

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You do realize that this is the way the game was designed? A lot of us like this game’s class system which is why we play it.

There haven’t been any nerfs that would even warrant a reset in a very long time. Templar got a rank reset when they were heavily changed, and the new class changes (to Falconer for example) are resulting in a free rank reset as well. How are they being stingy?

Also, none of the classes (aside from Templar) have received any kind of change that would be significant enough for your silly example to make any sense. Do please provide me with an example of a class that changed so much that its playstyle is completely different.

Templars didn’t received rank resets, guild masters did.

And the fact that they give rank resets to the classes they “balance” means nothing.
Pre combat update I had a catagoon. They fcked it up and had to change it, but now they change everything again, but since I don’t have anymore a catagoon I’m not eligible to get back on the former class I had (and that they screwed up themselves).

This game is destined to fail because the company is dumb. And to give an example…

Advertising: "Hey, come play our game! You’ll be able to choose between 10000000000 class combinations! Come and make multiple chars to your heart content"
Reality: if you make one single char, Trascendence system will fck you hard.
If you can some more you must choose a single main one, since the investment to make it work is enormous.

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exactly, it’s the way the game is designed and it’s what’s turning a lot of people off which is the whole point of the OP. The player retention is really bad, any completely new player is bound to be unsatisfied with the first character they make and from then on it becomes a matter of how many more times this player is willing to start over (even worse if it’s game changes that will cause disappointment and not just mistakes or unmet expectations).

Btw since the last reset event paladin changed, necro changed, druid (poison) changed, Black Death Steam “fixed,” buff durations changed, CARD SYSTEM changed, tbl changed and most other builds associated with. Add in the additional bugs that didn’t exist or wasn’t an issue before like telekinesis VGA, cleave induced disconnections, attributes randomly dying, FPS drops while riding, circling + other skill crashes etc. that went for weeks or longer (if at all fixed) then there are more than enough reasons to want to change builds. If you yourself didn’t feel affected by these then good for you, you’ve dodged one of many bullets they’ve thrown at other people that you just can’t seem to relate with.

EDIT: I can only add more as I go along, you still think the example is silly?

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It does remind me of the ninja patch they did to fix oblique shot + circling: expand the day after the reset event ended.
Without a word and an explanation,
with this fact i decided to not invest my money in this game anymore.

What happened with Cataphracts, Plague Doctors’s BDS, pyromancers and linkers will surely happen again in the future to other classes

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You know what? Whatever. All of you are insane for asking for a “futureproof” build. NOTHING should be futureproof in a living MMORPG. RO is another Korean Grinder that is almost as old as I am and they STILL get constant balance patches. They also distribute skill and stat reset every time they do so. Difference is, their playerbase doesn’t WHINE every time their build become sub optimal. EVERY build can be played BAR NONE. The only one forcing a reroll is yourself.

good for them, maybe ToS should try that so people don’t whine?

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RO also has way more players than TOS, just saying.

I mean c’mon, let’s summarize shall we? The OP is “WHINING” because there’s so much uncertainty.

If ToS regularly gave out resets or had a more adjustable class system then the damn uncertainty won’t even be a problem and people can just adapt and keep playing knowing they will be able to if needed. You can’t even trust them to give resets when they make the character you’re playing feel worse than before. (Nothing to do with other people’s builds mind you, keep it simple. worse than before.)

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I’m actually asking for comunications, Q&A with devs and more transparency in their choices, i don’t care about future-proof builds.

(I just answered because of the “all of you” in your post, nothing personal)

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There was a guy raging on the forum, talking about a “bug” because he reached class level 15 and wanted to get his Falconer 3 but he couldn’t because the latest available rank was rank 8, and he took Falconer 2 as his R8. He wasn’t aware there were only 8 ranks out yet.
It’s fun and exciting when they add new classes bit by bit, but it also means that there are a lot of builds that aren’t available yet. And where’s the fun in waiting 1 year just to make your build ? So many people are on hiatus or simply quit because of that.
That’s why for a lot of people the real fun and freedom of builds will start once all the ranks are released.
And if one thinks the game will die because there won’t be any more ranks added, it just shows how TOS is lacking in terms of contents. Building is fun, but it isn’t all a game should be about. If you think otherwise, you really need to broaden your gaming experience.

How arrogant.
Nobody said it’s to sit at “the most secure build ever”, it’s simply to enjoy your build.
Let’s take into account the recent changes on kTOS: there used to be buffs limits. Because of this, Krivis’ Daino was really valuable to make scrolls or even to take as a one rank filler for cleric buffers. Now that they removed it, every full buffers who went Krivis simply for Daino have a wasted rank/circle in their build. How is that in any way to “keep the most secure build”, to be “top tier”, or whatever ?
IMC is constantly changing the skills (often doing it in a ninja way: they don’t tell it, players just randomly go “Huh… last maint they changed this skill… ?”) and we get no reset.
Last “free reset event” was great, and at that time the Laima statue level 1 gave -15 movement speed (and every level added -1 extra movement I think). Then the event ended. And right after it ended they changed that skill so at level 1 it was -1 movement speed and at level 15 -15 movement speed. There wasn’t even any patch note about that.
But sure, it’s the players’ fault for not being able to foresee IMC will change skills out of nowhere.

Also you seem to truly think that all ranks out means there’s no evolution. What a simple and boring way to think. So many games have only a few classes, are they dead ? No. If all other games can get away by not adding new classes forever, why would TOS die from it ?
The answer is simple, although you never brought it up: because there’s no contents.
Adding new classes/ranks forever is a bandaid, it will never fix the main issues of the game.

I hope you aren’t quoting my statement here, since it isn’t what I said.

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There you freakin go! This one’s a solution! More transparency and more reset events are what we need, not rank finalization. If you wake up one morning and find out your Daino Krivis is no longer working as you planned it to be, at least you’d know and you get to respec the whole character based on the gears you already have.

Sure you can add more contents, but the unlimited class combination is kind of ToS niche. Discontinuing it is not too dissimilar to announcing a termination of service in 6 months.

The dev blogs with full on previews, announcements, and explanations for changes is not enough for you? Again, this is way more than any Korean MMORPG has ever done, and I’ve played a ton of them.

These major changes have also always been accompanied with a rank reset, including the ones upcoming, so I don’t know what you’re talking about.

pay attention. Card system alone made a lot of rogues want to change cause not only are they limited to three werewolf cards it also prevents them from using other good purple cards. C3 swordsmen also had less reason go three circles cause of the accessibility of gazing golems. No free resets btw, just a few very limited ones

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Rogues have ALWAYS used werewolf cards. You can also remove the cards and sell/trade them for free.

Why are you whining about this?