I know there’s an optimization patch coming soon:tm:, but as far as I remember it’s a FPS optimisation.
Since re:build, it has been more present and overwhelming than ever, we’re at the point where we’re all used to it but sick of it.
How is the game supposed to be taken seriously by new players and returning ones, when the main channels of Klaipeda crash several time on a daily basis.
How is PvP supposed to be played and enjoyed, especially Feud, when not only you could cast skills and see them perform 5 seconds later, or when lag spikes happen and you find yourself in the middle of an enemy team, and to top it off, when you become unable to cast any skill after a lag spike, or the best one, when the channel crashes.
How are we supposed to hunt down and farm world bosses when it’s now a common thing that the channel crashes in their second stage.
Must I mention that this affects Boruta as well? There was so many crashes in Fedimian because of it that gave some of its HP back, and other servers as well I’m sure are affected.
Those changes that were adressed lately concerning Boruta and Feud are nice, but the thing we need the most is a stable server now.
Let’s not repeat the same problem as 2 years ago with the party quest bug, which didn’t help retain new players at all.
It just feels like you never wanted your game to be highly populated.
You’ve proven many times in the last years that you listen to players IMC, I used to be one of the first to follow the hate train, but you’ve been doing a good job in taking and applying feedback on many issues, and I trust this can be done as well.
There’s many other issues that need to be adressed, but right now, no one enjoys going into PvP or highly populated activities without fearing a crash resulting in a waste of time and resources, and the game itself has already enough sources of frustration without this.
Quite the long rant, but it had to come out.