Ah thanks. Now i know.
Flesh Cannon and Joint Penalty.
Rune of Ice is nice, but without Wizard C3 takes forever to cast, along with Rune of Destruction. Flesh Cannon is quite easy to use, and does tremendous damage on linked targets.
Ah true, i’m currently looking to make a new char, so maybe i will roll another one. And something like that is interesting. Do you know maybe anybody with such kind of build? would be interesting to have.
Also does freeze get shared over the links?
Thanks.
Yes Freeze should be shared. Any status ailment apparently gets shared as long as it comes from a skill that deals damage to the bound enemy. But I might be wrong about this… I just read it somewhere.
How about this rainbow build instead? http://www.tosbase.com/tools/skill-simulator/build/1euwqmbqup/
Gather enemies together, place some pain (Pyro+WL) on the ground, that lasts for a while and freeze them in place + assist with Flesh Cannon. Does the ice break while doing that? I wonder if that build would be effective…and if 5 Links are enough (and viable for Earth Tower).
Hmm 3 mages 0 swordman. I guess you had at least an archer.
We would’ve cleared ET 7/F one week sooner when we started making breakthroughs if we had a swordsman. We had to basically devise a strategy around not having one, which was significantly harder. 
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Hey Mango, how effective would a Sword > Pelt C3 > Rodelero C3 be for Earth Tower? ^o.o^
@joeswaaz - Uh. Well… what else do you want to put in your later circles? Besides for maybe Fencer a tank only needs the Peltasta jobs to do what it needs to do. Pretty flexible. Your tank is fairly fine as it is. But yes, for now (unless a use for Arrest is found, or we truly need to do all 40 floors in a single run and may need maintenance), Squire doesn’t find much practical use except for outside the instance. Albeit a supremely useful purpose.
@xinronyr - Depends on what supporting comp is going with it. Stone Skin to mitigate any chance of physical damage taken while Slithering could be useful after Swashbuckling. High Kick into JP for an SR’s damage could also be very useful, having a compounding effect with Wizard’s Lethargy.
Yes I was asking primarily for SR support and Slithering, as well as CC with other abilities :3
Ah thanks for the build
Want something new to level, so this seemed interesting as i only have 2 chars atm, wiz3/ele3/wl1 ( but i find the defense to weak for it ), and cryo3/pyo3 ( really love this one ). but i kinda burn out at 240, as there is nothing new skill wise left to get :P.
So this one had a lot of new skill combinations that i didn’t have played yet. A
So i probably will go
wl1/link1/cryo1/kino1/linker3/necro1. Reason for linker 3 is that i have 1 class atleast maxed, i always like to have that. Also flesh cannon seems to be loads of fun to use with linker skills. Now i only have to figure out what to pick on kino and what to pick on necro, as i want to pet to be maxed skill wise.
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actually i was considering main a tank, thats why i duno if i should get squire or rodelero
Some news about ET progression.
Hmm.
How do we break this news?
When we opened up the 10/F cube… we got Lv. 1 Earth Fragment. That’s the common drop from all the bosses, and you usually end up getting a ton of surplus of this material. It’s the boss essence that’s the limiting factor to get gear.
So I double re-rolled, and so did a teammate. He got x2 Lv. 1 Earth Fragment and x1 Gosarius Essence. The initial opening was the essence. I opened mine, and the initial opening was a fragment. Which means it’s completely RNG on the contents. The re-roll cost was also 300K, so the higher level cubes do cost more to re-roll (400K for 15/F cube, 500K for 20/F cube, assumed). You can spend 600K to double re-roll a cube and get what is essentially nothing.
There’s RNG and a tremendous money cost to get the higher up items.
The 5/F cube only has the boss essence, and we assumed the higher floor cubes would be the same. But it’s not. It’s basically 50-50 odds on what you need and something worth less than Talt.
This got demotivating fast.
Sounds like ET mechanics may need an overhaul… That is a ridiculous amount of farming a long process.
The gear is all ilevel 330.
Given 120, 170, 220, 270. Next Gear tier is probably at 320/330, so it takes awhile but this gear will presumably last a good amount of time.
I know this is a primarily PvP build, but how would it do in your earth tower squad? Or would it be a waste of space?
On my team? Can’t say it’d do very well. But again, mine specializes in CC and skill uptime. Seems it’d do fine, but probably needs to party with with an Elementalist to do well, focusing more on Rush + Restrain along with the other skills in its arsenal to poke at mobs and lock them down to keep the team safe while contributing decent damage. Might want to party with a Falconer as well, or Linker, to make the most out of its skillset against high density mobs.
Edit: Bash doesn’t need to be higher than level three for the attribute. Gung Ho is more valuable than Concentrate. Not a big fan of Gae Bulg in PvE.
We made it to 13/F today, trying to just see the limitations of how far we can get. 13/F is really hard. It’s really, really tough. The team composition will make or break teams here, regardless of how ‘powerful’ or ‘meta’ they are. Unlike 7/F, it does not get easier with the kTOS merger.
Just wondering, is the peltasta c1 in my build helpful at all for ET or is only peltasta c3 valued?
c1 is still valuable for most things requiring a pelt for certain floors.
Everything is pretty straightforward when it comes to playing a cryo chrono in ET, but I’m open to answering questions if someone has them. I am part of the team mentioned in he post.
