You do realize the reason why they added team xp was to give players something to do after they’ve reached max lvl right? I don’t consider it a mechanic that should be utilized simply out of spite for terrible game design. It’s just another way IMC is bandaiding the flaws in the game. Because it’s cheaper to stop a leak with tape then it is to replace the pipe.
In my opinion, and I’m sure MOST people share this opinion, role playing games are just that, role playing. By trying to divert our attention from lack of things to do at endgame, and remedying the lack of endgame by promoting countless alts, it ceases to be a role playing game. It instead becomes a game of rushing through content as fast as possible to get that team xp as high as possible, thus artificially elongating your time spent playing.
And as I mentioned, this game’s quest/grinding is so boring, creating alts and redoing bogus content was the reason I stopped playing in the first place. I understand, I don’t need to like or play this game, but I enjoy healthy discussion, especially in game design.