Tree of Savior Forum

Is Tos the most terribly designed mmo is history?

can we suggest imc to change/improve their culture instead?

huehuehue

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You need 75 diplo points for that.

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I made a Corsair3 which is pretty non-meta because being a pirate is cool, and got buttraped in rank 8 anyway. If anything, R8 largely reinforced and strengthened most of the existing meta-builds.

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TOS was designed to milk money from whales <–Truth HUE HUE HUE HUE

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hue hue hue, this is the only 2016 MMO that doesn’t give you 60fps when just 10 people are on screen

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Definitely not the worst. I think people were expecting game with more modern design philosophy.


Now IMC is stuck trying to modernize it while maintaining content. Needed–and still needs–better planning.

  • Engine should have had multi-threading from the getgo. Now they’re trying to implement it when the games live. And likely a myriad of other improves to fix the FPS.
  • Should have had a reclass system that was built into the game that fit with the gameplay. Now they have to implement that while the game’s live.

That’s not to say you can’t get away with doing that. League of Legends old base UI code did it. That adobe air piece of crap. I always loved the rumor it was done by Russians on the cheap. Took them ages to fix all the crashes while the game was live. Saved money just throwing it out there but it sucked for the players. At least it was fine in game.

they should rework some skill
skill damage should improve per rank. 1 rank = +10% damage
if thing continue as they are low lv class ( 6 below) will be useless as more high rank will be introduce

new char should be lock at newbie map until they finish the quest there.
new map (lv 100 below) should be lock and only can be unlock by finishing a certain quest

and lastly i love alchemist pls rework the combustion skill

combustion should be like throw potion/molotov ahahaha (ground will be set on fire at time duration)

and alchemist missile should be like petrol bomb barrage

This is ± the same thing I suggested xD
Rankbonus for lower tier skills would be the best solution since it provides more usefulness than simply changing damage numbers for certain classes and certain skills one/few at a time, leaving out many other classes (which is most certainly unfair since every class derserves a boost if one of the lower ones is deemed too weak, not just a certain one [looking at the current Hunter boost e.g.]).

This would also help non-meta support builds which often have very few attack skills with most of them coming from the lower Ranks (e.g. Heal/Cure for Cleric, Magic Missile for Wizard).

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Hey i used to play that. It was awesome. Mainly because of the community and if you like actual roleplaying in the game, that was the best game for it.

I actually logged into it a couple months ago. Was dead. It is pretty bad now especially since it came out almost 20 years ago.

Well, i dont get 60 fps in alot of games when there is alot of people, but the difference is this game stutters. The stuttering makes it alot worse. Even 5 fps in another game feels smoother than this game at 20 in towns.

To ba fair…it’s bad for a 2015/2016 game. Design wise it’s lacking many modern MMO features and technically speaking it is unable to render 60fps when there is action on screen even if you have a 980TI. I mean…wtf.

It seems to me TOS does not preload frequently used assets and only read them from disk when needed. Also it has some sort of bloat or memory leak it goes up to 3GB of ram usage over time and just freezes/crash after hitting a limit. -_-

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i see (sorry miss it)
yeah theres a lot of cool class at lower rank hate to see it being useless at higher rank up too

For a non-indie MMO?
Yes.

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Where you there for the time when their cash shop was selling everything for 1 silver. That was some awesome stupid ■■■■. Also when sorcerers were healing for billions.

I have played it back when people still actually RP’d in like Deoch 30 and then came back a couple years ago to see what it was now. The title of the thread is “is ToS the worse MMO” and it’s not. But it is definitely a shell of what it could be just like Darkages due to bad companies.

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In terms of the jobs within each of the four base classes (Swordsman, Wizard, Cleric, Archer) relative to other jobs within that same tree, R8 didn’t really help any nonmeta builds and only helped meta builds, with some meta builds (elememe but… really ANY wizard besides full support ones) being destroyed too. Certainly swordsmen are now better than wizards, but within the swordsman tree, the same builds that were the best swordsman builds preR8 are still the best builds post R8 for the most part, with a few being utterly destroyed. Rarely maybe a couple rose up a few tiers within the swordsman tree (just maybe fencer, basically) but that’s about it.

If anything, all R8 has done is narrow down the meta MORE. There are now less viable builds for the new end game content than there were for the old content across all of the four base classes (swords, archer, cleric, wizard).

The biggest lesson to learn here is that whether you go meta or not, there’s a hefty chance you will get IMC’d. Which is one that most people have realized and yet another reason why many are quitting even after the R8 patch.

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I give you this, Corsair was given no justice. Like Sadhu, I feel IMC generally just forgot to really care about what it could build off of. The Rapier-Gun changes awhile back reinforce people going that route, but it’s such a loss of DPS going to a Rank 6 class it’s pretty insulting.

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Nice statement, now add in 600k mobs and gachas for ultimate IMCization.
Or the instance vouchers further destroying possibility to run dungeons by reducing the amount of players that do run them.

I wouldn’t say its the worse mmo, although if we narrow it down to other games with multiplayer action gameplay top down perspective utilizing skill builds like Diablo, Titan Quest, or Path of Exile, saying its the worse out of those games wouldn’t be a stretch.

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