You spend hundreds of hours leveling a “futureproof” character in hopes that it will play well in new content. And then new content comes out and you reroll because it is now ■■■■.
You reroll characters and nullify hundreds of hours because of 1 wrong circle.
There are supposedly 80 classes, but it’s more fun to theory craft on tosbase.com than to actually play the game.
Insanely boring questing to level “mandatory” alts.
You can’t have more than 10 people on the screen without wierd lag and rubber banding.
Because I have 100+ ping, my skills hit 1 second after animation goes off. I thought that’s how the skills worked, but then I saw ktos videos…
Awkward bandaid items/skills to keep past circles barely relevant in new content(i.e. necklace for fire skills, taoist lightening amp). Because the game is inherently flawed, this is what they do…
The worst damage scaling in any game I played. Int scales 1to1 with skills, no % scaling for lower circles despite terrible base dMG, that’s why wiz went full control before b/c int is useless next to high base dMG. Str works like int but with more perks, but still adds minuscule dMG next to high base dMG and high dex (crit).
1892 in house game engine.
Koreans. I love your food and your people. But I’ve worked for two Koreans in my life and apparently being shortsighted and unwilling to listen to a non Koreans advice is a cultural thing. Why the fk did you use an inhouse engine from 1892 when so many good and modern engines are available.
I don’t play tos anymore but I am still sad that this game turned out to be such a disappointmebt. Feel free to discuss.
