Tree of Savior Forum

Is there anything that annoys you in dungeons?

The only thing that annoys me is that they are too boring. Just kill everything… and the maps aren’t even unique.

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Most annoying stuff:

  • DPS Wizards with more then 15k HP (Plebs, you play a DPS class and going full con, lal)
  • Clerics that dont switch “Remove Heal Damage”
  • Clerics that try to deal Damge instead of healing
  • Swordsman without pelt (AND running around with 30k+ HP, ffs)
  • Swordsmen [Tanks] that waiting for other players to lead.
  • Archers that kiting mobs off with running shot (keeping aggro and moving mobs/bosses out of AoEs, so dumb…)
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My worst experiences is when I play as either a Cleric1Priest3 or my Bokor

Please for the love of my hexiggy spam… Don’t pull the bloody boss too far away I have to play catch up and it wastes my time and SP.

Also if you want mass heal don’t run away or behind me it makes my life difficult.

Don’t bother using bless unless you have max attribute k thx.

If there are more than one priest with res and a nearby cleric c2 wait for resurrection, do not res yourself it wastes time and we may kill the boss accidentally thus you no get exp.

Also make healers lives easier and dump some CON or wear HP boosting armor. Your survivability is not always guaranteed, DO NOT take our existence for granted. We cannot babysit you 24/7, looking at you Meta Glass Canon Archers and Wizelelocks.

Also for some reason tank players during dungeon runs are chill. DPS Meta players on the other hand…

i dont see that as a problem if u have animus XD…
I will rather have a tanky dps wiz then a dps wiz whom constantly dies every god damm pull lol

…Otherwise… yeah XD

ppl that don’t kill all the mobs in dungeon runs… i am here for exp not to skip stuff

It really depends… did u join a rush party or is ur party struggling cause theres no good tank or healer? Or the lack of proper DPS output in the group

If that is the case then rushing is prob a good choice…after all theres is a time limit of 1hr per dungoen

Otherwise i agree with you on that

Animus on a full con wizzy gives you like 200 Amp ? Thats 100 magic attack.

Yea, thats lol compared to 670 you can get with full Int :smiley:

UR missing the point here…

if ur dps keeps dying in every pull … hes not gonna outdps tank even with his 670 int… and 0 con

Thats why i agreed with you,… do u even read ? seriously?

Archers HAVE to hug the boss since they always have the aggro, otherwise they would pull him out of the AoE and thats even worse, im an archer myself and i hate when other archers stay ranged and run away from the boss when they get the aggro

(not sure if its mentioned)
This happens alot in my experience that I’m starting to think im purposefully looking out for it.

Clerics who waits for the last minute to use safety wall. Especially in mission when the boss is about to stomp the floor. Is there a reason not to use it earlier so we(especially dps) can run into it instead of running away. Instead cleric only activate it the second it stomps the floor for him/herself.

Erk! idk why it annoys me this much

ahehe ^^"

Linkers using physical link.

Players breaking yellow links mistaking it for physical link. But in actual fact, was spiritual chain.

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people in general…
/20

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It depends on the boss.

What’s wrong with swordsman without pelt?

Priests overdoing buffs.

they cant tank , they cant dps … yup thats basically it

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1 -people who AFK and LEECH exp
2 -people who kite mobs outside skill AOE used by other teammates

My Sorcerer bugs that’ll never be fixed annoy me in dungeons. :slight_smile:

I concur. Some archers are built to be melee based. I’m running a ranger1>sapper2>rogue1. I can only do damage when I’m at point blank distance (Broom trap, feint + barrage ftw).

It is more of the player’s skill than the build. I’ve seen and partied with really good swordsmen that can hold aggro really well without any peltasta circle in their build. Peltasta just makes it a whole lot easier.

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