Lets sum it up. The unrestricted queue system along with the failed F2P model do not force toxic players to take responsibilty for their actions. Be ■■■■■■■ and legally get away with it cause noone can stop you for good.
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I don’t think I’ve ever seen this happen to me. What server?
Oh and I wanted to add to topic:
- I hate it when I accidentally dodge Mass Heals LOL
There is a trick to poata, which i also keep telling people about when a que, but nobody believes me even when is show them myself how to do it

Stand near the wall i marked with the red and be with poata in melee range by that wall, doing this will result with him almost never hitting you, or anyone else standing there.
Taking a guess what happens is that poatas hitboxes are really bad, causing him to hit outside the wall?
PS any class can do this.
You know what’s more annoying? Telling your party you need to hit the enemy to not lose the aggro (swashbuckling can only hold it for a limited time) but then your parties tell you to “just swash and hold c”
LOL
I like bots in dungeons.
In contrast to players those Priest/Chaplain bots at least constantly drop heals and buffs on CD.
This actually solves the no healer in party issue. We need more bots in dungeons yay!
Whats annoying is being a Wugu Sapper and dying when the boss is at 10k hp
Whats even more annoying is that one guy who summoned a blue spion arhcer at Torch
People who swashbuckling then goes to block stance forever not knowing that they can’t hold aggro that way especially with a high dps in the party.
Pyro linkers who think their dps matter more than the rest of the team by setting up their flame ground and fireballs first instead of just JP + HK first. Then they do JP + HK when most of the mobs are already dead.
When a peltasta aggros the boss on the opposite direction of the rest of the team and one of the DPS decides to switch to be in the same side as the peltasta…
Cleric 1 with no priest 2-3.
The last and most irritating of all: rangers, cataphracts, and any class that puts knockup and knockback attributes on their skills especially when a linker finally HK the mobs.
That the dungeons by themselves are boring.
people other than me getting manamana recipes
Reflect Shield and Swift Step.
Let me tell you my experience during my mission runs…
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I have multiple swordsmen toons with pelt c1, the other 2 dont. (4 sw: lv229 shinobi, lv144 hoplite c3, lv119 cataphract c1, and a lv129 barbarian c3)
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Can tank w/o using swash buckling (uses one for emergency).
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Can manage to tank even using my other sw that doesnt have swash. (Swordsman c3> cata c1 Looool w/o provoke passive).
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Plot twist: i can use my other non-swordsmen toon that can tank (especially my ele and quarrel shootah).
Downsides/annoying things (based from my gameplay):
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party members; either not cooperating well or a complete noob. (Others might be inexperienced ). Some swordsmen with pelt c1 just stand there taunting and holding C. For me this kind of players are not or dont have the guts to hit and dodge boss attacks. (Might be lagging? Could be)
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OVER BUFFING - srsly?? Swordsmen cant have that many support buffs…cant buff my desired buffs. Cleric c2, archers and thaumas…as a swordsman…pls turn off the party shared buffs…i dun want to lose my 2hr buffs from pardoners just to be removed during mission runs!!
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THE LAG - hey…3 weeks before, i manage to tank using my priest w/o using safety zone.( only used for tanks or squishy classes) BUTT now…i cry…230ms is…hhhnnnggg
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NOTE: THIS IS ONLY DURING MISSION RUNS. For dungeon runs, i swap plate to cloth armor for anti-mage mobs.
Physical Link but fail to dodge any attack, which i have to pay the price for their mistake
and i have no issue with HP pot or bonfire
i love bonfire especially when HP pot do not scale with %
I have some, but my english is not very good:
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Wizards who don’t use Lethargy on bosses to double damage from strike attacks, even though there’s a Tank/Monk in the party
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Cryomancers who use Frost Pillar everytime after the Tank uses Swash Buckling
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People who attack the monsters before the Tank can get all of them to the nearest wall
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People who jump to the boss, even though the Tank has less than 20% of life and there’s no healer in the party
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Archers who forgot they’re ranged and stay very close to the boss, keep on dying to AoE and blame the Tank
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Clerics who use Safety Zone for themselves, even though the boss is only attacking the Tank
I never needed pots in clericless partys, nor soloing the 200 dungeon
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125 ~ 150 dex is good, you don’t need to be 350 dex
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as a corsair you can pull all the mobs, dust devil to spin them and follow up with hexen dropper, repeat once more and the mobs are dead and you didnt lose any hp
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what you will need is 2 hour buffs, full plate set, aspersion, etc. it would reduce dmg you take from melee, and ranged but not magic but if you prioritize the magic monsters then you wont lose hp
try it out in the 175 dungeon if you want
That means don’t link the party because sharing dmg with the whole party usually ends up getting everybody killed
Uhmmm, life line is the skill that shares stats… You’re thinking of physical link, they’re entirely different skills. .-.
Lifeline always make me confused.
If there are anyone with higher CON than tank. That tank current HP will be suddenly drop due to increase maxHP and u know, there is no HP number under ur character and that would bother the tank to look at his HP values on the top-left corners of the screen. or he might thought, “Oh, i’m nearly dead. I have to run” and that will result in messing up the monsters he just provoked.
The person that was complaining was a QS 3. A peltasta had all the aggro so it wasn’t like he was getting targeted.
