Tree of Savior Forum

Is there anything that annoys you in dungeons?

Ive been holding it in for too long, it annoys me how peoples tank strat is Swashbuck HoldC Swashbuck HoldC, all the way till the mobs/bosses are dead. most wont even bother reposition the boss to be in range with owl statues.

Perhaps im making a big deal out of nothing, but i really get annoyed by such gameplay.

I did suggest a few people to try and attack when the bosses leaves an opening, im baffled with what happened next.

One person did try out what i suggested, it got too much for him and he couldnt really figure out when to block the boss. No jokes. This was during a mission lvl “17X”

I keep finding more and more of these kinds of Peltastas, what happened?
Have people really gotten this… or are thet just too lazy to bother doing more than just holding C?

Sorry to hear that u had to face such tankers XD
… but some of them can’t be really bothered other then holding c and swash,

…Some ever lose aggro …which is kinda of a joke :smile:

Combined with the low dps a swordsman can output XD

XD

Rush B, Hold C, Cyka Bylat!

People who don’t use HP pots in cleric-less party. It’s only 250s in my server.

  • HP Potion
  • Bonfire

0 voters

People:

  • Failing to walk into my healgrids by kiting and dies
  • Failing to walk into my freshly made Safety Zone and get chunked
  • Failing to realize I have helpful auras both on Diev and Krivis.
  • Failing to realize that I throw Daino out constantly but they dodge my buffs.

Also it’s because people keep forcing peeps into Pelt, and when they ask they’re usually responded with, “Eh, just use SB and hold C, it’ll be good.”

I just dealt with two salty swordies. One told the other to turn off his provoke attribute so the Pelt based one could tank, other Swordie afked after hitting the bosses once. I could have let the party fail, but screw ya’ll and your 11-year old nonsense, I’m getting EXP.

5 Likes

The very sad part i didnt mention is that i offer to take over the tanking as i got peltasta in my build aswell, but it gets tedious to use swashbuck each time after the other player uses it :sob:

Dude, NOTHING pisses me off more than that one FKER that just sits there and leechs. He’ll talk for 24/7 and do nothing. GOD DAM. Internet rage Q_Q

4 Likes

@Ginbei They lose out on a lot by just holding C. What’s even worse is in your example some pelts are only C1, meaning they have (likely) upwards of 6 DPS trees and still they rely on just standing there… doing nothing from their other trees at all lol

Nearly every attack a boss does is an AOE of some fashion so it isn’t even like holding C is benefiting other members… and eventually they lose agro in later levels using that strategy when DPS classes can dish it out more easily. So not only are they not doing anything worthwhile to the party but, what little they manage with 2 buttons, isn’t even done well lol

For me my biggest gripe in dungeons is the entire PUG mentality. Every character thinks their buffs are top sh*t and spam anything and everything they have regardless of whether there is a Krivis or not. When you try to communicate that buffs need to be planned out to prevent overwriting (Wizards having less slots available for example) the party will mostly just keep running around pretending they didn’t hear you.

So instead of everyone picking 1-2 of their buffs and only casting those for the party, and having the maximum effectiveness of our useful buffs, we have full Wiz/Cleric comps with an Archer using Swift Step and not disabling the attribute, Wizards bouncing around spamming Reflect Shield, Priest’s using a lv1 Monstrance as a debuff without realizing that “derp, buff slot”… Priests also casting Revive when the party is easily clearing trash and nowhere near a boss or danger… I could go on and on. Queue really does feel like trying to clear a dungeon with 4 bots sometimes. No thought or planning, and, not even a lot of talking sometimes.

Sometimes you get a good party that talks… sometimes you get a good party that doesn’t need to talk because they already know how to play their class and don’t bring stupid sh*t to the table and overwrite needed or effective buffs. But 9 times out of 10 you’ll end up having to Daino scroll or re-cast buffs because lord knows that you can’t right click your buff bar fast enough when randoms go full retard and spam every buff they have thinking they’re helping the party.

3 Likes

no healers, alot of swordies, necros’ summons being targettable, afk-ers

6 Likes

People who dont turn off knockback on their skills or dont use kockback strategically.

I dont mind people using bonfires, but not after every single fight… potions arent that expensive.

People dying and asking to keep the boss alive while they walk back.

Player farming normal attacks(300-500 dmg) and push away my fireball (2.3-2.5k dmg) per hit.

  • Archers who stole aggro and lure boss out of AoE
  • Swordsman who gets aggro and lure boss/mobs out of AoE
  • Plebeians who don’t buy Lv10 HP Potions and QQ about why run is slow and time consuming. (in 5k silver, you can get 20pcs of Lv10 potions)
  • Archers who thinks how mighty they are and go for the boss, and when they die, they cry because they didnt get heal in their place. Yes, they want the heal tiles to be in their place. F*ckers! :rage:
  • Players who don’t wait for their dead comrades before killing bosses in Missions. Yes! to all of you you do this, here is a BIG FCUK YOU!! Trigger Happy Archers. :rage:
  • Clerics who put heal tiles on enemy and damage attribute is still on.
  • Players who don’t listen when you ask them not to use their party buffs even though you explain to them that it will kick out your Town buffs.
3 Likes

One thing:

Queue=600%bonus
Optimal premade=450%bonus

Seriously… No one wants to make a proper party when the bonus is higher for playing with 4 randoms.

The bonuses need to be EQUAL.

4 Likes

A LOT LOL. I don’t really bitch in-game but for science, I’ll post them all here

  • Sorcerers who don’t cast skills to save on SP potions, when the party would benefit more from Links and whatever DPS skills than Templeshooter
  • A party full of Cryo3s
  • Anyone who uses knock backs on nicely gathered mobs (tanks are excused if they’re using it to mitigate damage)
  • Con Elememes only using Frost Cloud, or pretty much anyone who only use their strongest skill and then waits for CD
  • A bunch of swordsmen fighting to Swashbuckle and then put Guard up the rest of the time
  • Clerics who complain about people not taking advantage of their tiles/statues when their tiles/statues are actually badly placed e.g. safety zone at the center when the tank does the wall technique, owls at a far wall, buff statues on walls despite the fact that it doesn’t matter if they get knocked back, Laima on the tank’s side instead of behind the boss, with the DPS
  • People who place Ice Walls for Kinos but do not aim the shards (Ice Shards always fly at the same angle of the CASTER OF THE ICE WALL, not the hitter/PP-er)
  • Kinos who Telekinesis the Siauliai barricade out of present land deployments
  • Pyros who put Fireballs on your Ice Wall, when your’re just a Kino1
  • Linkers JPing your Ice Wall setup with the boss
  • Linkers using HK on mobs that explode on death… is funny
  • Transposing Thaums eating up all the Heal Tiles
  • People who leave queued parties because of no healer present

Buff related:

  • People who continue to overwrite higher level buffs even after being told not to
  • People who continue to cast lesser buffs when the party’s already getting loads of better buffs
  • Full support Thauma 3s who insist on buffing all of their buffs on the whole party, when the rest of the party obviously only benefit from SLA

I also want to point out some things that I’ve seen only a few people do that I really appreciate!:

  • Buffers asking how many buff slots they can consume, or have Daino scrolls
  • QS using Caltrops and Pavise as decoys and Pavise as a shield during boss fights
  • Kinos repositioning stuff with Swap
  • Cryo3 using Frost Pillar to the side so mobs form a banana :banana: or tighter instead of a doughnut :doughnut:
  • Pelts wall-tanking when they can, for the same reason above
  • Cryo-Kinos using the self-cage technique to make bosses stupid
  • Clerics safety zoning the Cryo-Kinos
  • People who politely explain how to coordinate better, rather than ranting or putting someone down
12 Likes

Most likely this was stated in several other threads and will be in future ones.

The Queue system ensures you can play with the build you want without having to suffer exclusion from game content. If there would be no benefit in queueing over premade parties, then something would happen a friend once described for a different game:
The utter **** of builds/classes would be taken care of by group consensus or natural selection. Same principle for toxic player behaviour.
Only thing I am really concerned about is that the system bypasses your own blocklist. I can tell cause i ended up having to do 3 145 runs with a blocked toxic player.
As for missions, queue can be hit or miss. Ever done a run as the heal with everyone else being 15 lvls below you ? The horror.
The fact that queue also produces healerless parties was a major factor that made me play cleric as main character.

Some specific issues have also been stated countless times, but some from me:

  • Monster Support, in various forms such as:

  • Outbuffing a +154 Bless with +24 (the priest that did that didnt even respond and went on doing it, ~170 mission)

  • Pulling bosses out of Elementalist AOEs

  • Icewalls that end up protecting the mobs cause they prevent melee from reaching them or eat up bullets

  • Some higher rank cleric class players that had been cleric2, priest or krivis refuse to buff cause they are [insert high rank class] now, most notably paladins do that.

  • Classes that have high dmg/high cd skills throwing them at the furniture stack or trashmobs near the torch

  • People queueing, then rushing the boss down.

For two cleric issues, I have to defend the “offenders”. The often bad heal placement results from how heals work in the game. As with every other skill that has multiple charges, these do not have independent CDs. Therefoe to maximize heal output, the skill must be kept on CD. Often it is just enough to turn around, throw down heals, then face the boss again. Casting heals only when actually needed is something for mass heal of priest, not the generic cleric heal.
A low safety zone usage most likely results from their tendency to attract EVERYONE like meat attracts piranhas. It is certainly not good for 5 players to sit on one tile that is only safe for a limited time.

Sure, some coordination talks are nice, but since most content is fairly repetitive, people get tired of explaining. Best example of this is the question whether to do poata and mole at the same time or not.

EDIT: Oh just remembered a very notable issue both in rush and queue.
It is the lack of waiting time for others or CDs. In one 130 fullrun, before boss1, I would have needed 15sec for heal to become ready. But cause someone went directly at the boss without all buffs on, it eventually led to the healing not being enough and some deaths.
Or once I suffered a bad lag in loading screen, also being the only cleric class in the queue party. The four others rushed at the mobs and by the time i reached them, three had died and started flaming me.
This also applies to shouts for runs in global. People start the run once the party is full, not really caring that cause of the global shout, others need to get the dungeon first.

2 Likes

OMG… There is SOOOOO much that annoys me

first: Game mechanisms:

  • EVERY hit of the Poata is a knockdown… sometimes I get caught in a spiral of knockdowns until I am dead. (Poata swing - Tree fruits-poata swing-treefruits-poata swing-treefruits -(etc) -> death)
    -teleports between the mission steps. (in fedimian there is at least 1 person ALWAYS AFK for the whole mission) AFK people gets teleported and can leech. They should at least need to move to get exp.
    -bosses RANDOMLY flee. Sometimes the Golem flees behind the blockade and the run can’t be finished or the mole/poata randomly fleeing to one corner of the room an running out of every aoe ground spell
    -matchmaking being totally random. And most of the time I am 10-15 level above or below everyone else.
    -Zombies / summons (and other skills like caltrops) being auto targetted and not the mobs/bosses. (sometimes they are in the way of every targetting, and I can attack/use skill on the boss)
    *Poison does not stack!!!(It’s hard to tell people when they dont speak/understand english)
    ~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+~+

Second: People or “many Single player not caring for each other”

I am nowhere near a Pro or something. but I played as every base class. And I am interestet in every Party Member and look at them before the mission/dungeon starts. So I know what I can count on.

(not in order of importance)

-Crymancer realsing a straight line of icewall (without monk to use combo on it). It is just in the way.
-Tanks just using 2 buttons (swasch and C-Block) even a little attack/skill between boss attacks would help dps it down a little bit faster
-Clerics not using heal/just use them for themselves. (Every heal contributes and is precious. even a lvl 3 without any int :wink: )

  • tanks/Dps pulling mobs outsite of ground aoes.
    -AFK at torch without reasonable reasons !!! When you all just sitting around, I shall do so as well. Let the Torch burn and fail the mission
    -Pots are too costly. (no they are not! Use them! even WHEN there is a healer)
    -using bonfire WHILE fighting the Boss/Bosses (see above)
    -people running around like headless chicken when hit/ with little hp left
    -people spamming there buff like no tomorrow (there are limited buff slots. I dont need quickstep as a Mage)
    -people spamming weaker buffs over stronger one (I have a c2 Priest, with lvl 10bless + max atribute. C3 priest -(Monks) with a lvl 3 bless+ (not) max attribute override mine. Just because they are c3)
    -more than 2 healer in a party, and both use sefetyzone at the same time, instead on stacking them over each other so it is up almost all the time)
    -No timing of same Debuffs (like 3 hoplites spamming spearlunge at the same time)

But the worst thing is:

  • ABSULOTE NO knowledge how to play together / how some classes have synergies together
  • ex. : Linker- linked mobs + 50% dmg on earth,Lightning and poison skills. Single hit skills will be spread - like needle blow effects ALL linked mobs. Please WAIT for the Link
  • ex. 2: Lethargy (+ attribute) boosts strike dmg for dopple dmg (effigy, broomtrap)
  • ex. 3: Icewall and Sharddamage and Shard direction (IW-Line + Monks blast, Icewall"cube" and doppels cyclone/ Psychos PP) Shards ALWAYS fly in the direction the CRYOMANCER is facing to
  • ex. 4: Rain (Ele) delete fireground (and other firespells)
    etc. etc. etc.
  • People NOT knowing about other classes and do not listen (Dont break my spiritual chain+ Lifeline. we have SOOOO much more dmg with it D: It is NOT Physical Link, we won’t share damage)

There are many more. But I am too tired to think any longer.

2 Likes

i cant even use skills when the tank does that because my broom trap steals the aggro of every single thing around him and then i insta die and the broom doesnt dissapear when i die so they get all the benefits and i get punished for it

my fave though was when i had a party of 3 elementalists in mission
i used rogue capture and did half the bosses hp in 15 seconds then one of them jumped beside me, tree did his dumb line shockwave and i jumped out of the way but was hit by the very very tip of it and bam 1 shot last second when tree had 1k hp left

honorable mention that happened to a guy in my party but not me was the healer left a cata in my party with 2k hp for 2 rooms of mobs before cerberus and then cerby killed him and he lost his cube

0 excuses for that he was just being a â– â– â– â–  for no reason

oh and i cant forget that time a qs3 used the backdoor of the 130 dungeon to go solo harpeia when everyone wanted to actually do the dungeon for exp so everyone lost there exp and cube because of an ass

love a game that punishes you for other people being assholes

1 Like

Atleast if someone AFK leeches at siau, have the bosses kill him before seriously attacking.

Swashbuck swordies that run ahead and do their thing while holding C. Rinse and repeat for the entire run.

The top dps of the party that just drags the boss away from ground spells.

Said dps running away from the boss and evades my Mass Heals and not going to my Safety Zones.

5k hp archers that don’t bring their hp pots and eat up all of the heal tiles.

Would add more, but my barb had been having good luck on queues. Even on a cleric-less party, people were cooperating fine. Now if only my monk had that same queue luck…

1 Like

Honestly, the game is easy enough for these things to just be really trivial, so my only huge complaint is when people are generally assholes. i.e. questioning other people’s builds in a rude manner, calling someone who is fighting normally in the party useless because they wont take a role they’re not viable for, policing the party, etc. Also, I’ve had plenty of people tell me to hangman’s knot “right after” which is exactly what I do, like it’s a reflex, so that annoys me. They think the animation time or the skill bugging out is me refusing to hangman pfft.

The one technical thing that annoys me is when people override my links and immediately break them. Like, they use the break skill. ???

Long queue times. RIP