Tree of Savior Forum

Is the Attack and Defend Mechanics OK? It seems hard to balance for me

As someone already point out that we use ATK-DEF to get the damage calculation.
While most of the game use the % in Def method.
My question is…Will this be OK in the long run?

Some problem I can see in the future is.

  1. Lack in diversity of end game build.
    Why? because Monster/Boss will have higher and higher DEF.
    And we’ll need high damage to tackle those.
    This might make some random class unfarmable due to 1 damage they deal.

  2. Hard to design a new Boss/Monster
    With too high DEF some class will unable to deal damage to enemy at all.
    With too low DEF some class will do extremely high damage.
    This apply to player as well
    If the damage is too great compare to DEF like 1000 ATK to 30-80 DEF that would make no difference.
    But if the damage is in range of DEF like 100 ATK to 30-80 DEF that would make every DEF and upgrade count.

  3. Upgraded weapon/armor will have too high impact to the game or none at all.
    Since we directly add/deduct damage directly.
    In case of low damage every upgrade will have high impact to the game.
    In case of high damage upgrade wouldn’t be much matter.

  4. New Items are hard to be creative.
    The one that has higher ATK/DEF+status (which also effect ATK/DEF) would be almost always better.

Those I mention above can be happen in the long run.

TL;DR
If the damage is too high def doesn’t matter.
If the damage is too low def does too much.
Those will effect the game play both way in the future.

dude…you…are…spot…on. they should balance this quickly. most people are going without a single point in con, even the swordsman classes. EVERY swordsman that joined my party had no hp whatsoever…its like it almost doesnt matter. they don’t even die with 1 con. something is missing with the stats. STR seems to overpower everything. you dont even have to put 1 point in Dex to be accurate. my brother has a character never put a point in dex yet he almost never miss his swings.

I agree i think higher lvl monsters (50+) are not completed yet - i had bigger problems to hit lvl 30 monsters than 60+ with same dex, same with boss monsters most of the time skills that they cast do nothing to me.
…Beta, probably it will be corrected in next few betas.

Since it’s beta, it still can be change.
The problem is…How attribute and damage work possibly the core of the game.
If they decide to change it (I hope they do.), they’ll need a LOT of work.
If they decide not to change, more problem will show up soon. And to change later, it’ll be a mess.

Weapon and skills also plays a vital part in dealing damage with the monster (in regards with physical attacks). I noticed that certain weapons deals more damage than the other for example armored mobs gets more damage from pierce or blunt/strike weapons/skills while those with slash weapon/skills have lesser damage.