Tree of Savior Forum

Is Sapper the Sadhu of Archers?

Wanna have funbeing an archer? well then go A1>Qs3>Wu3 orrrrr A2>R1>Sc3>Rougue1>Mergen <3

BTW i have 4 archers and cannoneers, Fletchers, Musks are bssssshhheeett

I played sadhu at kTOS launch (when it was even worse than it’s now) and now I reset my archer into sapper2-falcon3
Sapper2 is horrible. Sadhu is much better.
Sapper literally has only 1 useful skill (punji) which is incredibly hard to set up and not worth investing more than 1 point (because it doesn’t scale at all). And you cannot use it in a party (they will hate you). If you don’t have aiming from falconer3 the skill is absolute trash too.
In actual gameplay I only use stakes. That’s it. And it’s trash too because of slow cast animation. But I simply don’t have anything better in my rotation.
Sapper is for masochists.

speaking of colors, why is the former WB meta a yellow? haha

i will just leave this here

Well… the Firepower Attributes aren’t still up to date yet.

It’s sufficient for the class. with the boost it just made it better.
Players just don’t understand that SAPPER is a PHYSICAL MEELE damage class. That requires setup and PHYSICAL debuff to work amazing.

Baiscally it’s a party dps. Then again players are all expecting it to work like Dragoon 2 :joy:

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we already have that in the current patch

about this …

its already did

and…I’m having lots of fun with my sapper

Do you know how these attributes work?
They simply increase skill’s base damage.
And it’s flat
Yeah also note that claymore for example has 300% damage modifier in the caption. But it’s nothing like cannoneer’s or musketeer’s 300% damage.
Cannon blast damage is calculated somewhat like this:
(“patk” + “skiill dmg”) * (100 + 300) * 0.01
How do you think claymore works? I’ll help you. Assume you have 2.5 damage multiplier attribute enabled
"patk" * (100 + 300) * 0.01 + “skill dmg” * 2.5
And that’s it.

Well considering the attribute’s and caption multipliers are nearly same if it gets properly updated the result will resembe cannon blast. Sadly the damage is too low and setup is too hard and slow.

which part of the content you having fun with? 300+ maps? I had fun back in pre 280 content with my sapper.

run it with 2.5k pdef and mdef. You will have fun every where except solmiki.

you have one? how you doing? SS please

it doesn’t matter regardless what character you run on.

2.5k pdef and mdef every thing hits you 1 except solmiki. Yes 1.

ohh I was pertaining to its damage, not defenses issues since all class have those issues when it comes to post 280 contents

Damage is relevant to how much you throw at. Look at my party cannoner.

He’s a sapper 3.

It’s a party player. Remember it’s physical strike and meele also Pierce Meele.

It benefits off Rod / Dragoon/ hop debuff + lethargy. Look at the miko video.

Miko boosts Sapper itself. Gasp. Spike shooter 1 shot the ghost flying boss :slight_smile: . He is just using a Maga trans 60% + 85% attr spike shooter.

So are you willing to play along this kind of party setup?

It’s not a solo class definitely.
I would say other than the cooldown issue that can be solved by chrono.

By itself it’s meh. In terms of party play this class design is actually quite on the right route.

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Sapper trap can deal additional damage with storm calling attribute too

still lowbie (r7 lv10)
will come to that soon
SOOOOOOOON

with clap and sweeping, are mikos able to increase boom traps damage when I already casted it? Like from level10, it can go lvl 11 when its already out? I go try it with my miko friend then

@octane @merru
Oh yeah my bad then, I totally missed the

→ steam : [ DEC 26 ] :doughnut:

part.


I know, it’s as bad as DoubleSlash’s +200 compared to Skyliner’s x2(or was it x3?).
But hey it’s a rank3-5 class I don’t really expect it to deal nuker levels of damage(actually I do, it’s bombs c’mon) at late game.

It’s no low rank class like Pyro that can have Agny or QS that will get MGC, or Pelt and Kriv that literally shouts specific classes that can bolster their damage in later ranks.
Then again we’re all on the IMC train waiting game for RNG levels of math and class balancing.


I do agree in this part

I’d happily sacrifice half of the current damage right now for faster setup speed or 2 more overheat of Claymore, I mean c’mon, why can’t we plant more bombs on the ground for strategic gameplay, why must multiple explosives only apply on stickiesCollarBomb. :anguished: