Tree of Savior Forum

Is Hoplite worth it?

Hop3 Mur2/Dragoon C3 Free Dungeon Farm with High-end gear Video

Hop3 is really good class in build pve and pvp. they have buff and attribute to support high rank for insane dps.

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I mean yeah, I get it, if you are going down the Doppelsöldner route and have nothing left to take on R9, you might as well take Murmillo. Alternatively, you could drop Pelt C3 or Murmillo and take Barbarian for the Cleave debuff? It Should work wonders with Cyclone. But then again, you’d discard a lot of skills. Damn Swordman choices are clunky, nothing fits together perfectly.

I think I’m either going to take the Pelt C2, Hop C3, Dragoon C3 (I might switch Hop C3 for Barb C1) or just ignore all of that completely and go for increased mobility, Dragon Fall with a couple of Dethrones is enough to clear any room anyway.

https://tos.neet.tv/skill-planner#1133446fff.3555.3a4a65.1a293a71.b5.214f5a7581

What’s your opinion regarding Gae Bulg? It should also have unlimited AOE, but damn it’s hard to aim that skill. Dragontooth is getting it’s CD reduced to 1 sec soon, so it should be good enough. Dragontooth is affected by the AOE ratio right?

I think you misunderstand the Pelt3 Doppel3 milo build. You put your skill on Punish, Cyclone and DoV then disregard the 2h weapon skill. Build is more for farming vs massive mob. Not much function outside of farming PVE.

My build is focused around Murmillo tho, not Doppel. True doppel 3 builds with 2h sword usually go for Shinobi at rank 9. Clones can copy Moulinet, Crown and/or Double Slash.

That’s certainly not worth it in a Murmillo build. The whole purpose of Cyclone is to hit mobs in a nice AoE and it’s hard to debuff a big mob with Cleave. Losing out on Pelta or Hop circles for Murmi is also a big loss of potential damage because of Cassis Crista’s attributes.

All three builds are fine, just remember that if you do go Barb 1, you lose out on 20% damage to all medium mobs Hop 3 could be giving you. You’d also lose 10 extra hits on Stabbing (from future attribute), which would be a big boost to Stabbing damage.

(future) Stabbing lv 10 @ Hop 2 : 3760% factor

(future) Stabbing lv 15 @ Hop 3 : 7225% factor (without +20% to medium mob)

Dragon Soar lv 15 : 4275% factor (future: 3 overheats)

Dragon Soar lv 15 with Cleave : 5700% factor (future: 3 overheats)

Dragon Soar lv 15 without Cleave, but with +20% to medium mob : 4845% factor (future: 3 overheats)

Overall I wouldn’t recommend Hop 2 Barb 1. If you really want Barb 1 in your Dragoon build, I would suggest Highlander 2 Barb 1 instead.

I don’t like Gae Bulg much because of long cd and rather weird AoE / aim mechanic, but it’s a decent skill. It’s up to personal opinion tbh.

Dragontooth is not getting cooldown reduced to 1 sec. Dragontooth cast time is lowered to 1 sec.

Now that you ask, I’m not sure, but I think so. I never managed to hit enough mobs with it to matter tho.

I thought you wanted to focus your build around AOE clearing speed, while keeping your defenses, that’s why I didn’t understand your choice to pick Murmillo. I guess you would pick Dragoon, if you could fit both Doppelsöldner C3 and Dragoon C3 in the same build?

Typo, I meant the cast time. I did some testing with Barbarian just now, and like you said, it’s just not worth it.
Cleave debuff should increase the Slash damage by 50%, it’s possible that it’s working, but I’ve seen an overall increase in about 15% or so. Also, the +50 critical rate only lasts for 3 seconds, so it’s really inconvenient.

You’ve been a great help, much appreciated. The question remains, should I sacrifice Hoplite for extra mobility, but I guess that is down to personal choice.

Hard to say, depends on what else I could pick :smile:

Dragoon 3 is indeed a great choice. Can’t go wrong with it, regardless of what you pick before.

Murmi needs investment and can turn out weak if you don’t pick classes that benefit from Cassis Crista. Barb 3 for example is a terrible choice for any Murmi build. Doppel 3 sort of makes up for that loss because Doppel 3 is already pretty strong by itself (Punish, DoV and Cyclone).

Most of the buffs / debuffs in game are Group type 2. When two bonus damages are of the same group, you add them up before applying to the skill factor. Different group type bonuses multiply eachother.

Dragoon C3 helmet is group type 2, and so is cleave. Each of them give +50% damage, so you sum up these bonuses (to a total of +100% damage) and then apply to the skill factor.

Dragon Soar: 285 * 5 = 1425% factor

Dragon Soar + Dragoon C3 double hit attribute: 1425 * 2 = 2850% factor

Dragon Soar + double hit + Helmet: 2850 * 1.5 = 4275% factor

Dragon Soar + double hit + helmet + Cleave: 2850 * 2 = 5700% factor

With and without cleave, you’re seeing a difference of 5700 - 4275 = 1425% factor. If you divide 1425 / 4275 you get 0.33 which means you are actually seeing a 33% damage increase on Cleave (instead of +50%)

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Does Lancer benefit by getting Hoplite as a lower rank class beside Spear Lunge? I’m kinda interested in the upcoming Hoplite rework.

About as much as Dragoon, none of the Hoplite abilities are locked to one handed spear.

Finestra gives crit, but no block. The hidden block effect for Initiative was removed.

Spear Lunge + Crush + Quintain is absolute overkill tho, you’ll already be capped to the 777k damage without Lunge.

If you want to build Lancer I would recommend Cata 3. Acrobatic Mount gives +50% damage to all Cata / Lancer skills. Rush also gets +30% dmg if used with Initiative buff.

Note: Acrobatic Mount is not implemented yet in iToS

Barb for the future dragonsoar OH and cyclone, aoe attack ratio is not a concern with lvl 10 centaurus x 3 and trans 10 + 18 RHP. Hoplite is pointeless in my farm build since it can already sweep with skills only from goon and dopel, stronger aggro would make things easier.

EDIT: respec to sw3barbpeltdopgoon3, for double slash filler skill sometimes not all in one combo and AA is just annoying.

Simply Pelt1 Hop 3 Doppel 1 Dragoon 3.
With the dragoon helmet Barb C1 seems useless.

Pelt gives swash + more Block.
Hoplite C3 gives high critrate+ High blockrate.
20% more dmg on Medium targets and many single target skills.
Stabbing after the rework looks realy good.
Theres no need for Spear throw since you get Cyclone/Dragontooth/Dragonfall/Dethroned for AoE.
Doppel gives you 17% more dmg DoV double pay earn and with Cyclone a nice Aoe Filler Skill.

Im not sure if its even worth to go with 2-H spears now maybe as Hl3 Build without Hop c3.

In the end you have very Good Dps even some Range Skills.
Very Good Defense with 1-H spear.

And if you switch Doppel C1 to Corsair C1 you can even go PvP without loosing much.

If Murmnobi finally get the well deserved nerf we can get the #1 spot And maybe think about murm c1 for rank 10 XD

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We also got Doppelnobi and Fencernobi now. Yeah skills are don’t stack, but soon we will see Sw3, Hl2, Dop3/fencer3 + shinobi.

Murm will never be an option. can’t wear both helmets at the same time…

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Hey, your Dopp-Murm build seem pretty interesting. With the upcoming hoplite buff, a Pelta 1 - Hop 3 - Dopp 3 - Murmi 1 may be worth to try it out. Will you try it or do you prefer the Pelta 3 varation?

I thought a lot about this too. Hop 3 is a very strong candidate for this build but I feel like losing out on Swash Buckling lv 15 kind of goes against the whole purpose of the build.

Doppel 3 is there mostly for AoE dps and without Swash Buckling its hard keeping mobs grouped up properly to take the most benefit you can from your Cyclone and other skills.

It’s not a bad trade, but Hop 3 trades that utility for better boss dps, since Synchro Thrust and Stabbing both have really small AoE range. This build isn’t really focused on killing bosses, so if you want a boss dps class, it’s better ditching Doppel altogether and picking something else (shinobi, rodelero, etc).

A lot of people judge Swash Buckling as being a “lazy person” skill, as if it was used just for luring mobs quicker. However, if you’re a smart Pelta player, you can always reposition yourself a little bit after Swash Buckling to group mobs very close together and use your dps skills to their full content, being limited only by your AoE atk ratio. It’s not hard to hit 6+ mobs with Umbo Thrust if you have Swash Buckling lv 15, while it can be bothersome to do the same with Swash only lv 5.

Shouldn’t lv 10 be enough? Or are you afraid to lose aggro?

Lv 10 sometimes can handle it. Depends on situation and amount of mobs in the room. If you’re not a Murmillo (i.e. shield dragoon build), Pelta 3 is a big sacrifice, so it’s better to stay Pelta 2. If you’re a Murmillo, Pelta 3 is well worth it because you also get decent dps skills from Umbo Thrust and Butterfly. If you’re Pelta 3, I strongly recommend you get Swash lv 15.

I don’t think lv 15 Swash is overkill. If you’re doing ET, challenge mode or some dg, Lv 10 can fail to pull a few mobs. The more mobs grouped up together, the faster you and your party kills stuff.

Hey @mrshadowccg, with the future changes to swordsman, your Pel3 Hop1 Doppel3 milo build will perform even better than before! With the new damage buffs formulas to shield classes, changes to swash and 10s punish it will boost the performance of the build quite a bit.

may i see your pel3hop1dop3murm skill distribution?

Its quite good but spear throw is dead… Instead, they are boosting stabbing back to their former glory and even more
Also making Pierce and the jump thing kinda worthy of learning