So everyone here keeps saying Full CON + Animus, OP. My Wizard build is currently 4:1/INT:CON. Should I reroll or-
both would work, full con+animus is just a build that is more forgiving since you donât die when you â â â â up.
damage wise, having 20k hp and rest int should work to give you little room for errors at least. Full int builds just die on 360 degree boss aoes since most of them are careless
Also it depend of your build.
Anything that donât hit alot of time donât really profit at all from int.
Sure animus is nice but Con donât profit from the 10% bonus rank
Also it magic Amp = 1/2 Magic damage each
And it 40% only
Overall it turn around 10% of what you would get from a full Int Build
1 Int = 1 Damage each tick
Pyro for exemple would profit alot from int
Cryo will notâŚ
Then after the pro of cons ⌠Tons of Hp
-Work well with support build
-Work well with Hight base damage spell
-You still get Damage from other source (Wand/staff/buff/animus etc)
-You canât get much cons from item
If I remember correctly I asked a full con wiz when I was grinding how much m.amp he got from animus (he had 40k+ hp) and told me around 240ish
My friend stopped pumping con after he reached 30k HP and started putting everything in INT which would provide a little more m.atk which is working well for him I guess.
Both are pretty good builds tbh, full con would lean more to PvP though imo
I also heard that for a DPS build, you donât need to add that much CON, add a little just so you donât die 1-hit from bosses? Well my CON is 70 and Iâm lv. 165 atm, is that too much?
Iâm a Wiz3-Ele2. How about that?
Not all type of wizards need full CON to pvp. Some wizard classes need almost full INT instead. But I donât recommend it unless you have a team with clerics with the correct builds.
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But itâs not like everyone can get Animus.
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Isnât magic amp a stat with high variance and can go from 0 to max?
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If it is incorrect can you then provide a reliable formula or perhaps show the test that you have made? I use wiz 3 link 1 sorc 2 featherfoot 1. I donât have a skill that has a % + x damage.
- Reduces basic HP recovery to 0
cough
Oh and if you want to say âyou can unequip it out of combatâ, true, but then you shouldnât use âandâ to implies both things are available at the same time.
Some of that HP/ HP recovery also came from level, so itâs not like the full amount is from CON only.
600 m.atk is âonlyâ 8-9%? What skill in wizard tree have 7500 skill damage in a hit without any modifier? Otherwise this is BS.
According to what I know:
Wizard doesnât have any skill that have both 1000 skill damage AND 200% attack modifier.
10 magic amp would adds 0-10 damage before other modifiers.
If youâd like to disagree, please post actual proof instead of being taking some smug âoh I know itâs true but I wonât prove it, youâd better go test it yourselfâ position which makes it even less convincing.
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But the main point here is you havenât proven your claim about magic amp. Iâm more interested in that rather than bashing him.
I will take 600Matk any day on Ele3 Frostcloud and Pyro.
with 600 more Matk, I can get 6k-8k increase on fireball spell (spell has 10 hits)
and prolly 20k+ damage on Forst cloud + 50% Matk on quick cast.
i.e. frost cloud hit 30ish time per cast (correct me if iâm wrong, not 100%)
600Matk * 30 = 18k then add Quick attribute 50%
result, 27k !!!
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