nah, this issue about armor.
i think each basic class must only can equip 1 type of armor.
like we know archer, wizard has big damage but low defence which is advantage being warrior have high def, with TOS unique armoring, this advantage can be use by archer and wizard with Plate armor.
Weird
somehow it’s weird to me.
i think this quite acceptable.
Wizard gain advantage againts Warrior with many CC
Cleric / PD gain advantage againts Wizard with CC immunity
Warrior gain advantage againts PD with Iron hook, knockdown, knockback that can’t be prevent by PD.
about archer, the image doesn’t have arhcer on it 
IMO
Wizard - even PD can prevent debuff, all you need to do just use offensive skill to kill them. forget about cc just damage them.
the problem is Warlock skills of coz. LOL
Warrior - even warrior CC can’t prevent by PD, warrior still can’t damage cleric if have Stone Skin.
Cleric / PD - nothing to say. 
No class should have a 100% CC immunity on a 90% uptime (dont quote me on the % just throwing in a number x.x) if something like this exists it should be some ultimate unique equipment wich can be gotten by 0,000001% drop off a 12 hours respawned monster… something like “100% immune to stun” “100% immune to freeze” “100% immune to poison” etc - and only 1 item should be able to be equipped to keep a balance somehow
those swordys must have sucked then because 1h spear hoppys outshine every other job class… whether its solo play, or party play. I haven’t seen a wizard or cleric effectively solo a high level map YET. if you have? link a video!
One solution: Make classes with offensive dispel.
Backlash: Everyone is going to reroll to said classes.
Tree of Clerics, June 28
So, uh… What is CC? Looking it up, the only answer that makes at least a little sense is Crowd Control, but even then it doesn’t completely seem to fit in the context…
Yes it is crowd control.
Okay. Can you explain what “100% CC immunity” exactly means then? I already have trouble imagining what crowd control entails, let alone 100% immunity against it
CC skills are skills that disable you from acting or moving, like sleep or stun. Bloodletting gives 100% immunity to them.
If anyone can tell me what the 1st song is called? 
One of the very few games where maining a Cleric isn’t bad idea and yet people still find things to complain about, go figure.
I think the reason for cleric complain is ok in this case.
Stone skin is literally screwing with any physical attacker.
As mentioned earlier,i agree stone skin should only block for a max ammount of hits.
The song is Crescunt Falsa by EastNewSound. This is also slightly off-topic.
On-topic now.
Balance is an ongoing thing in MMO’s. More often than not a game is ~never~ fully ‘balanced’. In fact it’s near impossible. The idea is to get it as close as possible, and this is where player suggestions/complaints/input come into play.
Luckily IMCgames implemented matchmaking system so Swordsman still have chance to join parties
You can have fun with you Cleric but if you don’t care about other classes the game will end up with full of clerics and you are no longer unique (I’m a Wizard player tho)
my fellow said Swordsman is the least desire class for PVE party because other classes can do their job as well (even better)
-Cryomancer + Chronomancer can use chain CC to lockdown multi monsters to protect their ally
-Cleric make everyone tanky
-Linker + Archer is most favorite combo to clean dungeons
-Most pve contents are way too easy to require tank swordsman
Meanwhile in PVP, Swordsman and Archer are having hard time to stand against magic classes because Cleric can counter most of their damage and Wizard have excellent crowd control abilities
This is top 50 pvper list from Kr, it has been posted month ago, as you can see most of them are Cleric and Wizard
Snipes range is much much smaller then that now. As you saw on the second kill her aimer was not even close but still hit. The hit box is now the size of the aimer as it should be.
This skill got fixed/nerfed, it no longer deal aoe damage and easy to aim anymore
But one-shot in pvp is just unhealthy as chain CC to death or 100% immunity to cc and damage
