Tree of Savior Forum

Is Cleric C2 really needed?

So with the change to how heal tiles work (now nerfed to heal a base of 5% instead of 10% but each level adds a new tile for a max of 15 tiles)… is taking Cleric c2 a must? A lot of people are saying so but somehow I think unless you’re going for full support or want to be support heavy it may not be needed as much as people think.

Check out this Dungeon run.

Pretty sure the person’s build is cleric>priest3>pardoner2 with their level not being high enough for rank 7 yet. They barely needed to heal anyone but themselves but that was because they had such abysmally low HP. I don’t think they even used Mass Heal once.

What’s more is that I’ve seen this dungeon run without clerics as well (due to how the party match up system works). And it doesn’t make it impossible to do so.

So maybe you don’t need really need cleric c2 in every cleric build but rather in only specific ones. It’s not rare to see people exaggerate requirements to have to do dungeon runs, but I just thought I’d put that out there.

Feel free to discuss.

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It is enough if your team is good.

Having more tiles available as a C2/3 means that the players in the party can be forgiven more when they receive damage. I suppose the general consensus would be that it primarily applies to ‘pick up groups’ where you have almost no way of determining how competent your allies may be. At the end of the day, we can build our characters however we want. :slight_smile:

It’s not essential, but it helps.

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I don’t think Cleric2 is a must, but it is a nice option to have since it adds heal, fade, Divine Might and Safety Zone atribute. Think about it as a strong option for full supports, but not the only one.

For a second there I read it as Salty Zone.

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Hahahahaha, sorry my bad, I am at my phone so typos are normal at this hour, thanks for your observation xD

@Cleric

posttooshort

Oooh thank you Exile. :'D

Your name was the first thing that came across my mind when I read this thread’s title so I randomly tagged! :>

compare it to: https://www.youtube.com/watch?v=h5YeY1N_bNY

And dungeon/mission difficulty can fluctuate quite a bit. Bosses are generally easier with the exception of the dmg stack one.

What was it, the old lvl 160 dungeon was considered so easy people tried to solo it for max xp.

Imo, the answer is yes.
But hey if you want go run cleric1, nobody’s stopping you.
Though nobody’s stopping you from trying to lvl to 280 with one class circle either.

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If you’re planning to support, (in most cases)yes.
If you’re planning to be a dps, nope.

But why would you change your entire build just for one dungeon that’s halfway through the entire game? What makes you think they’ll make them all like this and if they do wouldn’t that just be incredibly dull?

Also I’ve seen people do that section of earth tower and not go outside of barrier to go die for no reason and run away from the cleric. It helps to have a plan when doing harder dungeons and have the tank fetch mobs so you don’t always have to rely on more heals due to poor organization from mistakes.

Please do no equate not taking a circle of a certain class based on your opinion as the same thing as not taking any circles at all. If you want to have a normal discussion that’s cool but when you make such wild exaggerations it does very little for your argument.

I’m just saying that cleric c2 doesn’t seem like it needs to be in ALL builds. It just depends on what you want to do and it also doesn’t mean your party is going to instantly die just because you didn’t take it either.

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Pretty much what other folks have said. If the primary goal of your cleric is to be support, then you should get C2. Getting C2 right away may not be the most efficient thing in the world for leveling, but you can get it in later ranks.

If support is a secondary goal, or not your goal at all, then cleric C2 is a waste. Other classes can support with either things like 10 in mass heal or damage prevention like c2 druid.

2 Likes

The connection was that i’d consider neither wise, but up to the player to decide ultimately.

I still think someone will try a 1 circle challenge just for the sake of it. Not sure they’ll get far but still.
Don’t underestimate crazy challenges.


Nonetheless there is almost no reason not to pick up cleric2.

Any heal/support build will want it for fade, huge boost to safety zone and the improved healing.

Most int builds benefit quite a bit of the int scaling, and can use heal to level earlier on with ease. Most spell circles aren’t very good at 1 circle for the lower ranks yet either. (sadhu variants were always recommended to have cleric2 anyway)

Paladins get a bonus to healing, they might as well get cleric2. Esp if combined with diev/priest for a dps/support hybrid.

Monks/str bokors are kind of the odd duckling out. But what single rank offers more to them then cleric? esp at the earlier ranks?

honestly? if youre playing pvp i wouldn recommend taking c2 theres like no use for it at least not in 5 v 5 and youll miss on more valueable circles - unless your enemy is the bottom tier of the bottom tier - grabbing c3 is an option tho (like a C3 cleric C3 Pala or c3 priest and oracle)- grabbing the 3rd circle IF you wanna C2 so badly makes more sense to me - if you enjoy pve the most and feel the need for it + got no other circles in your build wich are “more useful for your playstyle” go on and grab it

Excuse me would you mind to explain why it is a bad option for pvp in your opinion? I know you said that it have no value in pvp but I would like a bit more info about it. Thanks in advance.

with the saint buff you can “dodge” up to 15 hits now - making it more useful with the attribute to negate 25% dmg + (didn test it but would be hella funny if it triggers the sub shield of a cry 3 thatll be hilarious - would be nice if anybody tries it?) + you get your more heal and even more than you wanted - those who go for cleric 2 will most commonly take krivis - with the recent changes in buff upper limit (swordy 9 mages 7 etc) tho i see cleric 3 now more useful if you decide to go for cleric 2 - cleric 3 10 more tiles + saint - only thing you may have trouble to decide is either going for priest 3 or pala 3 wich is a tough choice

I see your point, I don’t think take 2nd circle it is a bad option even if you are not going for the 3rd one, but you are right, taking 3rd circle makes sense under that argument. I don’t see a reason to go for Krivis after Cleric2, probably I will delegate Cleric2 to a further rank, taking priest asap, but now you are making think that cleric3 could be a good inversion too. Thanks for the info.

Chaplains who want to focus on damage and buffs would be doing themselves a disservice by going c2 cleric since they would have to do it at rank6 or rank2.

losing rank6 cuts you out of great damaging options like druid, or buff maintenance with krivis. It also cuts you out of going pardoner+PD for incinerate extension.

No one is saying that cleric c2 is a bad option, but keep an open mind.

And you would have had a amazing point.

If there was content that was best solo’d.
If there was merit to building a pure dps cleric without healing.

Unfortunately this is a party based mmo.
And clerics are designed to be more well rounded. (Not quite jack of all trades as they lack cc/gap closers mostly)

Be it a obsession with removing damage from a “full support cleric” or removing healing from a “full dps cleric”, they both yield the same result.

You are squandering a chunk of potential that comes very easy to this class for no sane reason.


ps:

-Daino scrolls are a thing.
-More dmg would be nice, but not at such a steep cost.
-Heal can be used offensively while solo as well, divine might is also a dps boost.
-Cleric spell hit limits are rubbish for earth tower anyway.
-Still hoping for a pardoner rework. and oracle.


Call me small minded all you want.
It only reflects on your own failures that much more.