Tree of Savior Forum

Is Chaplain still a solid, viable Rank 5 after Priest 3? Or is there any other alternative?

In view of rank 8 classes, seems like none of it really complement with Chaplain at the moment. I am currently Rank 4 with C1 P3, was planning to go Chaplain with the following skill build:

May I ask for advice regarding:

  1. Is this skill allocation generally okay if I am going to take on Kaba 2?
  2. Will solo training with/without Chaplain makes a huge difference?
  3. Is missing up Cleric 2 a big disadvantage (almost all the recommended build in the forum take Cleric 2), if I want to include Cleric 2, what should I forfeit?

Any additional recommendation/suggestion also welcomed =D

Thank you.

Drop Exorcise and Magnus Exorcismus at any rate. They are more buggy and hard to use than useful. Even a single point in either is a wasted point.

  1. Would be nice to have your stat allocation too. As for my own now resting full support, no Chaplain, I could beat all quests up to about 215 on my own with a CON/SPR build. But there are some nerve wrecking mobs that are flying and also mace resistant. However, I would not recommend solo action apart from questing for a build without chap.

  2. There is a discussion going on over Cleric2 for Priest3 every now and then. To me, Cleric2 is the foolproof healer, while Cleric1 requires Mass Heal at 10 and good aiming while using it. Having Cleric2 and good Mass Heal aiming is of course the better one in any situation.

You should also state what the purpose of your character should be. I would not recommend Chaplain for a full support build at any rate. Replace it with Cleric2 or Krivis if you want to support people, keep it if you want some solo power.

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Thank you for your feedback,

My stat is 1:2:1 CON:INT:SPR

I plan to go more on the supportive side with a little bit of solo power, so is it completely viable to not go Chaplain and still be able to solo grind?

To me solo questing was more a necessary burden to get exp cards than something enjoyable, which is not surprising when playing a character designed for party play only.
SPR or INT based Priest3 that did not take Chaplain has horrible solo dmg, with only a good deal of Swordman builds being worse. From my observations of the few other players I ran into while questing, I would say you need Chaplain to do meaningful solo grinding.
Since I am no expert at the true power of Chaplains, someone who knows should get in here.

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Benefits of having a chaplain is that with “Capella” it can save you 2 points from your priest tree. It will provide all priest buffs (except revive) at lvl 1 even if you did not put any points in them.

Chaplain benefits AA (Auto Attack) characters a lot more than burst heroes.

However, overall for survival purposes, I would drop Chaplain and max Revive, Mass Heal, Resurrection, Stone Skin. Lvl 1 for sacrament (Dark Property resistance and extra tick for auto atk).

Get Cleric 2 for more heals and divine might. (1 second Resurrection makes a huge difference) as well as 20 more blocks for your safety zone.

Rank 6:

PvP then keep Oracle and Kabb.

PvE I would go Pardoner/Krivis and Plague Doctor (this combo can also work in pvp)

Pardoner because of the magic defense scaling with SPR, it will reduce a lot of damage from magic mobs, will be useful in Earth Tower as well.

Discerning Evil more for PvP, to extend freeze, stun, poison, or incineration.

PD can PvP or PvE.

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So for overall better performance later, it is advised to drop Chaplain and get Cleric 2, will it make solo training much harder? I was quite concerned about this as I don’t have any rl friends playing this game and have no consistent training party.

And another question, what is the exact role of Chaplain? An offensive power support? Or does he still considered as a healer?

Healer, with a MUCH better AA capability.

Based on experience… I dont enjoy my chaplain much at all :confused:

It is useful for leveling solo. But survival becomes a huge issue. In terms of part play, ur 5 heal tiles might be eaten up by urself when u try to get close and deal damage. Similar to swordsmen, they have the issue of AoE attack ratio limitation. Clerics get a base of 3 AoE atk ratio for their auto attacks, that means u only hit 2 medium sized mobs, clearly a shortfall in clearing packs of mobs.

Oracle is good to counter magic mobs. Counter spell is very useful.

Stat distribution as a Chaplain is similar to Priest. I think you are SPR based?

Btw, aspergillum uses ur Aspersion level and damage. This is well, the main reason why u want to go Chaplain, so I think leaving Aspersion @ 1 is not such a good idea…

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I am going on 1:2:1 CON:INT:SPR type.

I take Aspersion level 1 because Leveling Aspersion only increases the base damage :\ I feel like putting more points in party buffs.

So basically Chaplain is still quite a lackluster compared to other classes? Or it required a completely different build to function TT

My personal preference:
100~150CON, rest into INT/SPR.

INT has rank up bonus. which means better damage into the future.
SPR is great for ur buffs, such as Blessing and Stone Skin.

Aspersion dmg is affected by both SPR and INT.

I see u enjoy party support. I’d go SPR.

To me Chaplain is a hidden class, a class that has no future ranks. You sealed off 1 rank for it. And for this case, its mostly for just 1 skill, explained below.

Chaplain gives u Aspergillium < the reason u chose this class. Its damage is great against dark type enemies, which are plenty. I have a chaplain which does 5.1k per aspergillium strike (counting attributes and buffs etc.) while only 2.Xk dmg on enemies that are not weak to Holy. Adding the fact that our AA rarely hit more than 2 targets, AND needs us to go up close and personal… thats what made me reroll :confused:

^ of course ur experience may differ, but that was mine. IMO make ur CON hit 100 ASAP.

Last Rites, another sacrament. With buff limitation, u gotta decide if it is worth taking up a slot. U may need to buy Daino scrolls or decide to not use some buffs as it can overide yours/ur party members.

Magnus and Capella are both crap. One needs another skill as a pre req, and setting up is -.-… the other, especially with buff limit and such, keeps overwriting urs and ur team buffs.

If support is ur style, Kirvis will be a better option. However take cleric2 asap. 10 tiles healing is a lotta different.

Might want go Kirvis > PD after cleric 2 if u are an INT type.

edit: If u would continue with ur build, i’d put Sacrament at level 1 since u could buy it off pardoners. Resurrection put it to Lv4, Revive could be lower, but it depends on how u feel.

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Okay XD, guess the trend now is kinda not good for a Chaplain.

I am currently C1 P3, so should I go C2, K1, O1, and Kaba/PD? Or C2, K1, K2, Kaba/PD, skipping Oracle?

The cap now is Rank 7…

Team support = Cleric 2 is sufficient and essential.

C2 > P3.

The remaining 2…

Oracle is mainly for Counter Spell. 30s magic immunity inside the bubble. Prophecy to resist status ailments. Rest are not that important but fun to play with, like resetting and change.

Kabbalist… R7x is a good PvP skill, but people are learning how to counter it. In PvE its an on demand shield, against 1 hit. Ein Sof synergize with Mass Heal, as when ur HP increases by 100%, ur mass heal would also increase proportionately.

Kirvis… Daino. But if u are picking this class just for Daino, I find it a waste.

PD… Incinerate is a good aoe spell. uses INT. Requires status conditions on monsters to take effect. Kirvis’s Zalcai and Akuras are both good sources of aoe wide conditions. Each status ailment adds 1s to incinerate’s duration. Bloodletting works like oracle’s prophecy. Healing factor is a great single target regen spell.

Thats just a rough outline, forums have more experts on the relative fields, do consult them too :slight_smile:

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Now you are moving over to the class lineup I choose, lol. Cleric2/Priest3/Krivis/PD is my own build, but SPR based.
Took Krivis to have more synergy with being SPR heavy and ofc Daino.

also take a look at this thread.

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Thank you everyone for your feedback =D

i have a question, does weapon power really necessary? and can i just use a Five Hammer (lv40 mace, with +5 Aoe ratio) for better splash damage in later levels of the game?

Five Hammer, good AoE Ratio, not so good durability.

Attack power is not what u are after, its the magical attack it provides as it boosts ur Aspergillum damage.

I use Catacombs club as it adds +303 magic atk and 1 aoe ratio. I wont upgrade it however, an upgraded sup corona might be better.

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thanks for the insight, but still i might keep Five Hammer for farming groups of mobs in lower levels

Definately. U are more than welcome to have an arsenal of weapons to suit the situation’s needs. Five hammer would allow u to hit an additional 3 more medium size monsters, try invest in a vubbe fighter gloves too.

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for me i play chaplain once and I quite like when fighting with mob grinding but I dont like fighting in dungeon and mission becuase you hv to keep bufing yourself and healing other and quite get knockback easily and lag due to animation. so I change to play dierv/druid which i feel better dps and run smoothly griding/dungeon/misson with allittle downside on the cooldown time

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I’d suggest you go Cleric 2 for rank 5.

Rank 6 it really depends, like I said, PvE I’d go pardoner, since you have plenty Spr, you will benefit from increase magic defense. PvP you can go oracle.

Rank 7 PD and Kab are both great, they both benefit from int so it doesn’t really matter what you choose, all you need is to look at circle 2 of those classes and decide which ones you like better. Seems like Kab c2 will have more PvE uses, while as PD c2 has more dmg and PvP uses.

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