Way back when they first stated that the game would have skill synergies and stuff, along with how the gameplay reminded me heavily of Final Fantasy Crystal Chronicles…
one thing I was hoping to see was spells boosting each other in many ways.
Say if 2 Pyromancers used some Fire-spell simultaneously on a monster, it would make the spells stronger combined than used separately. And similar when different spells of different classes would combine.
What FFCC had, was the usual 6 basic FF spells (Fire, Blizzard, Thunder, Vita, Life, Clear), and using them worked in a way some skills actually do in TOS.
you hold the spell-key, the cast-circle appears in front of your character, and you move it around with direction keys and then let the key go to cast it there.
Now when 2 players were moving cast-circles around, and one let the key go, the spell wouldnt immediately go off, it would make a sound and wait a second. If the other player let go quick enough, the spells combined and blasted a much more powerful spell or combined into some completely different spell.
There was a whole table showing what spells combined to what etc.
It felt so rewarding when 3 of us pulled off some spell that blew off the whole screen killed all mobs and damaged the boss seriously XDD
youtu.be/2dMDDAwGvNk?t=1m2s
Of course that system isn’t directly applicable here and definitely not for skills across the board, but it just shows one possible way to make some kind of skills work together etc.