So we all know about some skill interactions, like the Deprotected hand knife, and the famous player slayer combo of ice wall and PP, but from what I’ve seen, a lot of skill combos seem to be fairly self-contained, or are easy to set up on a single character.
There was a small discussion back in December about this, but it didn’t really get very far.
What I would like to see more of is interactions and combos which play off of multiple class trees’ abilities. Right now all the ones I can really find are boring-ish things.
Bloodbath + Sky Liner
Swell Body + vertical slash (to let it scale off of “small” monsters)
Raise +2-h bows
Mastema + sacrament for weakness abuse
general aoe stacking
The most fun skill combo I’ve seen so far was ice wall + joint penalty + diev carve, way faster for shard generation than PP, and the diev gets wood from it (in iCBT2 anyways).
Some interactions I’ve been thinking of:
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Broom traps can be affected by enchant fire, turning it into a spinning flamethrower which deals fire damage and applies burn
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Players whos’ ranged attacks pass through fire wall will carry a mini-enchant fire effect.
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Flare and Ice Blast detonate fire and ice walls in the area (yes, I did complain a bit about self-contained combos earlier, but these skills need something)
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Gust can be used to move constructions and some ground tiles such as statues, Capella, and frost cloud. Similar to how I found out my cryokino could swap with ice wall segments.
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Conceal can be used on all damaging ground tiles as well as sapper traps (if mobs eventually try to run around such things)
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Dopple’s cyclone can “pick up” elemental damage off of nearby allied damage fields (example: spin through (or in) a Gu pot puddle to deal bonus poison damage)
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if Capella is affected by a dark elemental ability, it becomes a Profane altar, which provides suitably demonic/dark oriented buffs
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While affected by Jolly Roger, there is a chance (or perhaps in fixed locations) for an alchemist to dig up a special chest containing some items (silver, potions, nothing that can’t be found elsewhere)
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Cleave and similar slash-based abilities can be used to release a cone-shaped wave of fire from a fireball. Likewise smite and other impact-based abilities can release a smaller fire ring from the fireball. These may or may not destroy the fireball they’re used on.
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There should only be specific abilities which do this to help prevent pyro grief. Probably single-hit skills only
Anyways, those are my ideas. Feel free to critique, add your own ideas, or simply agree/disagree; let me know what you think!