That’s actually a great idea.
Correction, INT provides 1 damage to your AAs(as wizard) and 2 damage to your magic-based skills.
Where did you get that from? o.o
I think they could remove crit damage from the game, and then STR could give 6 PATK every 5 points, like INT does for MATK…
INT = Magic Damage, SP regen, Crit resistance…
Or maybe increase the affect you receive on buff?
I guess INT is just magic damage atm
I hope they make int increase magic resistence and
con or dex, increase critical resistence
critical dmg op
CON already gives crit resistance… o.o
And SPR gives magic defense every 4 points.
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Energy Blast probably is the only magic skill that can crit
energy blast is physical
[quote=“cosx774, post:27, topic:37016”]
Or there should be something like a “passive mana shield” that reduces the dmg of an attack 1nce, and then u need to be out of combat for like 30 seconds for it to refresh.
[/quote]We have something better than this, it’s called Reflect Shield, lol.
[quote=“cosx774, post:27, topic:37016”]
I agree that INT users seem to have the least viable stat boost path, and tbh I wouldn’t be suprised if ppl boosted the other stats for that reason even if they go Wiz.
Early on definitely INT’s boost to damage is negligible.
Further, dps from the other classes can outscale Wiz simply cus of Crit and doing so also allows the Class to have high dodge rate and teh like - kinda unfair no?
[/quote]That’s why PvP build for Wizards is heavily focused on CON. 
You can see critical hits, watch monks pvp you can see the critical dmg
maybe its because the energy blast damage is based int, str and dex
but energy blast is melee attack it has nothing to do with magic
Barb’s crit modifiers are getting nerfed currently. Other classes also attack a lot slower with their autos than mages when their spells are up. Ie fireball, fire pillar, firewall all at the same time is a lot of dps. I think mages are fine with this int, because they don’t really have to invest in anything else. For physical classes, you sort of have to crit to do decent damage, so they need dex, but they also need str to do decent damage with their crits.
I agree with the other posters that since magic doesn’t need accuracy, crit rate, or crit attack, INT is fine with the number of secondary stats that its tied to.
During the beta, I tested an INT/SPR Cleric and at around lvl 32, I noticed that slightly less than half of my normal attacks missed on regular monsters around Tenet Garden. I can only imagine that a Swordsman or an Archer will have the same problems if they did not put any points in DEX at all.
O_O
nvm
I always tought this skill was magic type lol

[quote=“Tsumo, post:33, topic:37016”]
Other classes also attack a lot slower with their autos than mages when their spells are up. Ie fireball, fire pillar, firewall all at the same time is a lot of dps
[/quote]Yeah, you know Pyro and Ele (tho the huge cooldowns) are the only classes that Wizard has with this kind of DPS right?
(Clerics at least have Cure on base, which gives 18 “basic attacks” for any INT path you chose later)
At level 120~ today I saw a Warrior criting 2k each auto, even after the nerf. Still way more damage than any of my spells can do, as a Wiz > Cryo > Psy > Thauma (and now > Sorc). Using all my spells on CD doesn’t get me near his Z button DPS.
Heck, even the pet I bought when I was at level 50 is stronger than me now (AoE cleave of 400, crits of 800~1000).
Int gives like 2 SP every several points as well. It’s almost nothing but whatever
Int should have some sort of boost since unless you go pure Int you have almost no reason to get it at all. Meanwhile you could go Con and have a real HP pool, or go SPR and have a ton of SP and a ton of SP regen and hopefully never go dry while missing out on a minimal damage decrease and chug less potions. Or do a mix for HP and SP or even grab dex to evade like everyone on crit builds and not have to worry about your tiny reflect shield anymore.
The only stat less viable for mages besides Int is str, which is sad.
What sucks about Reflect Shield (which I made a [topic][1] about is that it fricken goes away even IF you dodge the attacks
that is NOT a good use for my SP)
But anyways yeah, it’s either Full Int or you’d be losing out on DPS with nothing in return. I’m pretty sure I’m going to build an INT/CON Wiz but the loss in INT is so much damage that it almost seems not worth it. All the other classes have much more survivability AND damage just because their stats give them so much more such as straight up damage like INT, crit, crit chance, and dodge (also carry weight which seems to also be an issue for farming for Wiz).
[1]: https://forum.treeofsavior.com/t/wizard-reflect-shield/34619
the fact that it’s a powerful beam of energy sure makes is seem like magic >_< but the skill description said physical from memory.
The implication of that thought is that high evasion might make it dodgeable ^_~
[quote=“cronolvl99, post:37, topic:37016”]
Int gives like 2 SP every several points as well. It’s almost nothing but whatever
[/quote]It doesn’t. You probably had a gem on your weapon lowering your max SP, then when increasing your status it showed as you gained SP (it’s a visual bug, any stat you raise will show this)
[quote=“Garrnett, post:38, topic:37016”]
What sucks about Reflect Shield (which I made a topic about is that it fricken goes away even IF you dodge the attacks
[/quote]I never felt my shield was wasted on dodges, but I just tested it now and it’s true. Sad… not that my Wiz has tons of evasion tho…
[quote=“Garrnett, post:38, topic:37016”]
But anyways yeah, it’s either Full Int or you’d be losing out on DPS with nothing in return. I’m pretty sure I’m going to build an INT/CON Wiz but the loss in INT is so much damage that it almost seems not worth it. All the other classes have much more survivability AND damage just because their stats give them so much more such as straight up damage like INT, crit, crit chance, and dodge (also carry weight which seems to also be an issue for farming for Wiz).
[/quote]I tried full INT and 3:1 INT/SPR but I felt like I was dying too much on random boss hits. Then I went for 1:1:1 INT/SPR/CON and 4:2:1 INT/SPR/CON. The last one seems the best right now for PvE, BUT I changed from Staff to Rod + Shield.
Giving up on Staff and gaining more defense with Shield let me put more points on INT, since 1:1:1 was a bit overkill on max HP and SP, so I actually have more damage now (compared to builds with CON) while pretty bulky.
