Tree of Savior Forum

INT and STR are USELESS and other suggestions

After creating a lot of characters on ICBT I realized something. All classes receive the same bonus regardless of what class is. If I put 1 CON point in a mage and a 1 CON point in a warrior both earn the same amount of HP, this makes the game unbalanced. Classes as mage should naturally have less hp, as well as warriors should have more hp than magicians. My suggestion is what follows:

1 CON point = +50 hp mage\ +68 cleric\ +60 Archer + 118 Warrior.

The mage class already have a high damage and still have 30k hp, the same as warrior classes; of course this will make people create only one kind of char, MAGE classes ¬¬
In my opnion magician classes should have in maximum 10k -12k HP, even if we put a lot of CON points.

Other attibutes:

STR and INT worth less than the expected.

e,g: if you add 1 point in INT you only receive 1 point on magic atk, but if you put 1 point in DEX you gain evasion, acurracy and the most important critical rate.
Summarizing, DEX worth more than INT or STR because the skills you use grant you the high DPS needed for a safe and fun play.

Wizards do naturally have less HP. At level 200, a Wizard with all points in CON will have about 30k HP. A Wizard with no points in CON will have about 5k HP.

The thread title says one thing, the thread says another. (Useless =/= Worth less than the expected)

Sounds sensationalist. I don’t like it and disagree. :neutral_face:

but if u put a lot of CON magicians class stay with 20-30k hp…and magic atack never miss, so not need put in DEX, and INT not a good stats just give 1 point Magic Ataq… For exemple i have traumaturge 104 with 150 CON and 17k hp…this a lot of HP and my dmg is insane…even with low INT, and my Barbarian with 70 CON lvl 109 have 11k hp…and i need a lot of DEX for acuracy. U undestand?

hahahah sorry about that…but is USELESS is the right word, if u creat a mage and put just CON, u DPS no change so much, so if u creat this mage a lot of CON u have 20-30k hp and u dmg is INSANE same with LOW INT. Try this ^^v

keep in mind too that str/int scales more at higher levels, since you get bonus str/int the higher rank you are.
to test this yourself, try going to the http://www.tosbase.com/tools/stat-calculator/ and enter max level of 600, rank 7, and put 599 points into int and then con
int scales muuuuch more the more points you have

STR and INT are extremely worth while with certain skills. For instance a base level 1 cure spell gets 20 total damage per point of INT. Rank 15 multi shot on archers essentially gets 16 damage per point of str even when ignoring the possibilities of crits.

(This is on the CON part of the post)
The purpose of status points is to build your character how you want to, it allows for each character to be unique. (I admit it’s not implemented too well in this game with INT only giving +1 magic attack) So if I wanted a warrior with low HP, or a mage with high HP I could build them that way. The point is if you’re building a character you should be trying to get a balance of status points, there would be no point in assigning status points if you just put it into INT every single level.

I suppose this is a bit different then your post so anyways, mages actually DO have lower hp. And just to prove it I screenshotted this of some fresh characters who haven’t spent stat points:



And it’s not over-powered because a mage with High HP (in theory) should be doing far less damage then a mage who invested in INT. (But again INT is quite poor ATM)

Lol? Swordies have way moree hp than wiz/archers and clerics.

Swordsmen really need INTelligence… lot and lot of INT :expressionless:

DEX is all fun and stuff until you reach mage tower 5F or legwyn dungeon, after that DEX does jack and you start to deal peanut damage to mob

i lol’d
20chars wwwww

1 Like

No, there is a big diff between the damage of a full INT wizard and full CON wizard. The difference is small at low level, but became significant at level 200.

You gain 10% more STR/INT for every class Rank.
Before you even reach level 200 your STR/INT has a 1.5x Modifier on it due to your class Ranks.

Dex’s advantage is increasing the base damage of a skill and evasion.
Strength does notably more damage overall.
If you want real damage you get a crap load of STR and use Green gems

Yup, aying INT is wordless is an insult to any sorcerer and/or psychoniko…

and am both :expressionless:

Did you know that STR & INT gets 10% bonus every Rank up?
e.g Swordsmam:
Rank6 bonus: 12/9/3/3/6
100 invest in all stats: 196/132/187/126/128
Dex is more useful as an Archer than other jobs as they get additional 1 Critical per every 5 level and +1 Evasion every 8 levels to stack up with their investments.

And…Wiz don’t really gets as much HP as a Swordie.
http://wiki.tosbase.com/wiki/Stats#STR_.28Strength.29

I had to read this a couple of times to understand and try the build calculator. So what I’m understanding is the skill tree points is broken, because having 50points spread to -Con gives out 5,000HP. If 50points spread out to Str,Int,Spr,Dex it only 30-50 increase. That a good point out, because the weapons/items is what makes the base damages, so full -Con points in a Mage class makes sense. Oh my, 50points for…5,000HP or 50points for 50 extra magic damage…CRAZZZZZY.

INT is a weak stat atm, no argument. But 50 points in INT, assuming you are class rank 5 would yield more than 50 damage.

At class rank 5 you get 50% bonus INT, plus 1 bonus for every 5 points put to INT, so 50 points in INT would become 90 actually.

While 90 doesn’t seems much, it adds up eventually since once you passed 100 points, the bonus become one per 4, and pass 200 it becomes one per 3. A full INT build will out damage a full CON build by 500-1000 per damage tick, and that is multiplied by the multi hit skills like fireball or flame ground.

Now the real question is that are you using a one-hit-wonder (meteor) or a DPS skill mage?

I will just copy paste what i said in another thread

"I believe IMC shot their own feet wen they removed Agility and Luck, there is not a single RPG out there thats is not balanced around those 7 quintessential stats, namely, Strenght, Constitution, Intelect, Spirit, Dexterity, Agility and Luck, besides, by removing agility, they handicapped their build paths and overall character customisation, not to mention, that stats are treated as equals among classes, Ex: Strenght is as useful for a warrior as it is for an archer, whereas a archer needs not to be strong, but dextrous, and they way ToS handles stats, you cannot have dex giving more dmg to archers as its already giving crit rate, but if we just had Agi and Luck implemented, archers would be better throughout the game, by simply having stats meant for his class.
What i mean is, if we moved the crit rate to a diferent stat, and let different classes handle stats in a unique way, there will be more ways to build your character than just full STR early, full DEX late "

“Str is useless” Welp, I guess having 210 str at lv 157 with only 60% of points located to STR is useless huh? Looks like having 210 extra AA dmg really IS useless. Please try getting to higher levels and then try to create builds. There are classes that DO scale extremely well with STR/INT -> Looking at those multi hit skills [Fireball,Snow Rolling, Multi Shot, Cure, Flame Ground, Stabbing,Dust Devil, Sept Eotile, Zaibas, (WUGUSHI) and MANY more]. Ppl seem to think that STR and INT are useless stats because they really don’t have a clue about build paths.