Ah, dang! How could I don’t see this post? Now I can’t get the beta key anymore. 
I think I have 1 spare NA key, you can have it if you want 
Err how come you can give your key to me? 1 person can get more than 1 key?
Just need multiple emails lol. OP even said he got 7 NA and 7 EU keys for himself.
yup there were several sites giving out key before, so I was able to get 2 keys. I used one so there’s one left 
I think I’m going to skip then. I just wanted the key in order to know how the game looks like, not to seriously playing it. So, it’ll be a waste if you give it to me. Thanks a lot for your consideration though. 
Depend on what the game focus on.
If they want a good feel in combat and fluid reaction, #3 is better.
If they focus on PvP and want to make it competitive, #2 is better.
However, Dragon Nest PvP is really good and they still using #3. Same for C9.
I saw @Tsugumi just now next to a campfire but he/she disappear right away lel
It’s alright, it would only go to waste if I just leave it there
. And you might want to try it out yourself to see whether you like it or not (or uninstall it after 2h like I did 'cause the game was so laggy…)
Then what should I do to receive the key? lol
Which server do you want to play in? I have a key if you want so badly.
EDIT: It’s an NA key tho.
Hmm, I wanted to agree with you there regarding Dragon Nest PVP, but sadly this video is the proof of Dragon Nest’s current PVP condition. As much as I wanted to disagree with it, I experienced it myself and… got tired of playing it 
Courtesy of AegisRick from DN NA.
I got it too sometimes, but I only played as Guardian and Elestra. So my lock down combo not really long.
Well, for Barbie or Gla, it’s different story haha, they nee
That’s why I sa method 2 like MOBA game, make PvP more fair and competitive, in condition of low latency and ping. Otherwise, It’s kind of unplayable.
Hmm weird. If you checked out the video, it’s not about the ping and latency anymore, because Aegis went on spectating in different rooms and turned out every duels got the same incident over and over again. I’m sure all the players who participated in the duels were players from NA with good and reasonable ping.
I still have my 14 Keys lol. just let me know which server!
So in other words. #2 for PvP and #3 for PvE. Mobs don’t have ping so there won’t be an issue of them being out of sync.
You said
[quote=“fairyhell, post:16, topic:2117”]
I saw in some CBT video, people got ‘rubberbanding’ back and get hit while they already avoided that skill. Kind of unpleasant for a live/death situation.
[/quote] So doesn’t this mean you want #2 even though you said you’d want ToS to use #3…? Since it’s #3 that has the “rubberbanding” effect.
I’d never want #2 for action game.
Rubberbanding is normal, but what I want more from ToS is it should be more selective on handling data.
I’ll tell you what happen to me in PSO2, during a boss fight, my internet went disruptive for about 1 minute. In normal game using #2, you’ll see the boss stand still and you also cannot do anything.
But in PSO2 since they use #3, boss still attacking and moving as they supposed to and I can also attack him, but no damage will calculated. So instead, I tried to avoid boss’s attacks like normal and attack him when I could.
When the internet went back to normal, as I already avoid boss attack and that’s a valid action for my client, I didn’t die or lose any health, and most of my damage to the boss was ignored, because that was invalid action for the server.
You see that the server very selective about data they take from client and they trust the client enough.
Most game will disconnect you right away for that one minute, and that’s a bummer and frustration when you’re fighting bosses.
This is just my personal taste, but as long as ToS use #3 to make the combat more fluid, I’m totally find with how selective they are.
Well since we are on the subject of server side programming for some reason. I don’t know of any mmorpg in the modern era that uses 1. 2 is all about your connection speed. Most my friends have 20-40 ping without v sync and don’t get rubberbanded until something with the actual server goes wrong. The 3rd one is also a pretty popular method but also causes hella monster position lag and player position lag whereas number 2 would just have you disconnect. However in both situations it’s the servers fault. And yes monsters can still kill you in option 3 if your connection is stable enough to receive data and not outright disconnect you but not in a playable state.
Rather than what I prefer I’ll just say it’s more likely they will go with 3. Since we are dealing with both instances and field Mvps. Getting disconnected might just screw up your day. But either way what we should want is just a good anti DDoS protected server with a solid connection to the clients.
You caught me right at the moment I wanted to logout. XD
Nah, I already got mine from Pomez. 
Really really want an Eu beta key they’ve all gone somehow 
