Keep in mind that these are just my views on what could make each individual class seem more unique. I for one think that changing the stats on each class could just make the game seem more focus on personal character building. For example as of right now once you select a certain class, swordsman, cleric, wizard, archer those classes will have different corresponding stats that differ from the rest, swordsman will have more STR than the other classes, wizard will have more INT than the rest etc etc which makes sense and is very common among mmorpg’s like this one. But what if you advance to Wizard Rank Two? I feel as though a hierarchy is in order (stat wise) to set it apart from Wizard Rank One, meaning if you advance to Wizard Rank Two you would get added bonus stats from that said class and advancing even higher will grant you with a maximum capacity stat.
Example 1- Once you select wizard your stats are (the following stats for wizard rank one are beta stats these stats are obviously much different now)
[Wizard Rank One]- 25 stat points total
STR-3
CON-3
INT-8
SPR-7
DEX-4
[Advancing to Wizard Rank Two]- 40 stat points total (Mind you these are just my random stat views on advancing and should not be taken literal)
STR-5
CON-6
INT-12
SPR-10
DEX-7
[Advancing to Wizard Rank Three]- 70 stat points total (Bonus Cap)
STR-10
CON-15
INT-20
SPR-13
DEX-12
These added bonus stats would be very interesting if it varied among each individual class, meaning if I were a Wizard Rank One advancing to Cryomancer as Rank one my stats would be different from advancing to Wizard Rank Two now I know what you may be thinking that seems way too far-fetched but is it as far-fetched thinking it is viable to have a defensive Wizard? Or having basically little to no viable defensive characters in game. Some of the classes that were made to be played defensively aren’t and some that were made to play support aren’t. Which is fine to each there own but these individual stats would make it seem as those each class stands apart from the rest. Individuality is key.
[Cryomancer Rank One]- 25 stat points total (as you cannot start as a Cryomancer these beginner stat will be used as a base modification to compare)
STR-3
CON-6
INT-7
SPR-6
DEX-3
[Cryomancer Rank Two]- 40 stat points total
STR-4
CON-11
INT- 9
SPR-12
DEX-4
[Cryomancer Rank Three]- 70 stat points total
STR-8
CON-20
INT-16
SPR-19
DEX-7
These stats are obviously distributed differently to fit the specified class. https://treeofsavior.com/page/class/
Those in blue icon were made to play defensively while those in yellow were crafters those in red were attackers and those in green were supports so why not have stat point set to fit those classes. Yes I love having skills specially made for each rank and I love how it sets it apart from the rank above or a completely separate rank so all the more reason to do so for stat points. Again these are just my thoughts and views about stat distributing and I honestly just want feed back from the community, shared thoughts and views as well.
TOS FO LIFE!

