Another way to get rid of them? Like feeding them to your gems maybe? if only we could use them for something like improving our gems.
I barelly use gem, even more because they give-me penalty to other status.
So that does not counts.
⌠I have no idea what to say to this.
Wow thatâs greedy. There is a reason for balancing, and ppl are making good money there right now, even with a âlowâ price of 40 silver. Why would you increase that amount even further?
Rather than increasing NPC sell priceâŚ
I think we need more Money SinksâŚ
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itâs still shitposting if youâre being ironic.
Thanks for your shitposting contribution, now move on.
@Topic back to the topic, it will not destroy the economy, unless you guys are thinking that Kepa Stem should be sold for 1000 Silver coins each, or someone comes with the idea of minimum sell price on market for items.
What I suggest is an increase on the material price based on how frequent it is dropped plus what level it starts being dropped.
And no, it should not cost each as much as an equipment of the same level.
From the looks of it in OBT/Release prices for selling recipes/items to NPCs will be reduced by alot (about 10 times), especially high level ones, so in that perspective junk lootâs price will be more than adequate compared to equips.
That will turn item selling to npcs be uselessâŚ
Then letâs just hope morons does not break the market like Iâm seeying kinda often on this closed beta.
I remember Elsword somehowâŚ
When I first started playing Elsword regularly because my friend invited me to playâŚ
I noticed the NPC selling price to be highâŚ
Let us just say that it is very easy to earn 1M in the game by just selling drops and equips to NPCâŚ
And then I checked the player marketâŚ
There is a pet I could buy in the market
But the price is 100 Million EDâŚ
And then some of the most popular costumes can actually go as high as 1 Billion ED
JUST for ONE PIECE of the Costume SetâŚ
Here is another exampleâŚ
I have been playing PSO2 since open beta.
Back then the most expensive costumes in the player shops would be 3 Million Meseta.
But these days the most expensive costumes in the player shops would be 30 to 40 Million MesetaâŚ
This is what happens when inflation happensâŚ
So I really think increasing the selling price of drops and equips to NPC to be a bad idea and pretty short sightedâŚ
That video I posted earlier should explain how inflation happens.
So⌠I would rather have more Money Sinks that would take money away from circulation.
And I think they should probably nerf the Big Red Kepa area.
you could easily earn 100,000 Silver there by simply farming Big Red Kepa and all the other mobs. Then selling the loot you get once you hit 100% Weight.
As it is now. It is easy to earn a lot of silver even when not using the player market yet.
If you know where to farmâŚ
thats good and bad at the same time since attributes post 40% cost over 60k silver to upgrade , repairs cost 10-15k , pots cost a lot in general , scrolls cost 5k - gearcosts would be cut in half or people resort to trading gear for gear instead.
i see no sense in lowering recipes and junkitem prices when they are the major income of everyone that doesn´t run a sharpening / alch / roastshop.
that also won´t fix the issue of gear that everyone wants to become cheaper - it will be just harder to get unless they increase the droprates.
do you´ve some source for your claims of lowered prices ? lots of things change back and forth in betas.
We have been playing with lower selling rates, higher repair rates and higher statue travelling cost for some time when IMC rolled up a patch intended to deal with inflation. They rolled it back (because people were claiming they cant test the game with those prices), but it was fun while it lasted: level 75 gear cost 20k to repair through NPC and there were at most 1 or 2 squires at that time that could setup repair shops for cheaper prices, you could sell lvl 75 recipes for 2-2.5k at mostâŚ
You donât have to sell it to shop, all material cost around 150 now in market.
Unless you want to start buying 1st class gear, I don ´t see problem with the actual prices. Most of material will cost more eventually if you sell them to other players once they start crafting. In the mindtime, I don´t see the problem.
