Tree of Savior Forum

In what way/order do lethargy and frozen status stack to boost strike damage?

can confirm the 40% bonus, figured it out ages ago. mage autoattacks with a rod/staff/mace (but not sword! or dagger!) get this bonus dmg from freeze, and lethargy doesn’t for god knows why. staf “c” atk gets both, but… its so weak… (powerstaff bonus dmg is seperate)

does electrocute really still work this way? I had the impression it was a fixed number of hits per target now… and I know in mayit got weaker with every bounce… (2, 3rd targets take less)

Summon attack ( with strike damage) has a great synergy for lethargy.

Second and third bouce on same target deal same damage as first bounce.

ehh, I tried electrocute a couple of times in may… bouncing from fireball as the first target was always doing a bit less damage… I recall a pretty reliable value of 80% dmg for the 2nd hit.
and that’s when I lost all hope for elementalist…

if it works as you say, being able to multihit bosses through bouncing, then wiz3 ele3 rune necro would have a nice combo of using an electrocuting tazer on that dirty pole. ouch.

You hit more times per bounce when it bounces on more targets, but it won’t bounce again to the same target. And all subsequent bounce do less damage than the previous one per hit.
If I remember correctly, it would do 1 additional hit per additional target hitted before patch. But right now, with a rough test, I think it is 1 additional hit per 2 additional targets.
So it is a skill that hit hard on first and second targets, but won’t do much on subsequent ones. Also, it doesn’t do much if used on few targets. Testing it on 2 targets, I got 5 hits in the first one, and 4 in the second (with less damage than the first one). But when increasing, got more than 5 hits in the first monster.
Gotta record a movie with many monsters and frame count the hits to be sure how it works now, but just when I have some spare time

Electrocute tested during rank reset week

Data in google sheet under electrocute

iirc its really really random and i didnt really went in-dept on it. I kinda build an ele3 build around the frozen concept during the reset event

gotta love ice-wall electrocute with 2 overheats but its still weaker than hail/fc.

Yeah the reduction in dmg from n number of mobs hit really sucks :frowning:

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So it is one additional hit per target with 3 or more targets, in a way that always the last one to be hitted will get 4 hits. But does it works the same after the 2OH patch?

I tried something similar during the reset event, but didn’t feel like it was worth to build around just this combo. The usual elememe worked better for me.

I think this is a combo meant to be used with 2 players, rather than just build a cryo ele so you can do it by yourself.

No idea. I had reset my character. Last character slot left open in case character deleting has drawbacks or restrictions

Yeah this was designed for teamplay for my ET team. This build function more of a hybrid support for the frost pillar with decent AOE synergies thrown in. If only we can get the frozen debuff on bosses, it would be strong.

Hmmmm, honestly i didnt know about this till i seen your posts. I shall take it into observation ! pretty cool stuff to know though. I have always thought it was really random

I forgot yesterday I made a video. I don’t think Hail + Frost cloud does more damage, they are really equaled, most likely cuz i am cryo3 and I get +50% more damage from lightning from attributes over the +100% from electrocute.
5,6k MATK and using 80% chappa. +11 stage3 weapon, not that much.

@Ersakoz

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for mobs yes, as they get frozen. Bosses on the other hand wont benefit from either attribute from cyro/ele passives as they require the target to be frozen. Let me experiment when i get home, thanks for the video showcase!
I never had electrocute above those values shown in your video and i have higher magic atk than you. Attribute wise , mine
is at lvl70. can you do a similar video on 290 red boss ? :slight_smile: thanks in advance!

Frost Pillar makes all enemies appear frozen, even without a debuff, my normal electrocute damage with no tree nor rain nor anytihng is around 70k, from double damage electrocute it would be only 140k per hit, then rain and cryo attribute push it up to 230k.

That’s the same reason bosses under frost pillar also take increased strike damage, they are considered frozen, even not debuffed.

If the attributes weren’t taken into account, with my current magic atk, and my electrocute scaling [65% enhance so 400% per hit], i would be doing 40k, not 228k per hit.

For 290 red boss you don’t even need rain, tree is enough.

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I have been playing this toon for so long and i didn’t discover this . I have only tried it with ice wall so far

you deserve a medal :slight_smile:
I shall fry some lavenzard tonight !

its best, its good, my frend lectrocute combo icewall can melt boss easy

~wigglewiggle,2017

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this combo is so good, also good with monk or murmil in party :heart_eyes:

So it stays the same, hm. Nice video!

Also, ice wall can be used on pvp to extend electrocute’s range, so you won’t have to come too closer of your target, right? But since it won’t be your first target, I imagine it can’t do much damage. How well does this play?

Also, I have no idea on how Enchant Lightining from enchanter works. Can it stack up with electrocute, or only auto attacks are affected?

I don’t PvP much so can’t really say anything.

Enchant lightning simply adds both lightning property attack and makes physical attacks lightning element Enemies under frost pillar with cryo having attribute shall take increased damage from enchanted lightning attacks.

Lvl15 ice wall allows you to blink mid , and snipe the opponent team at the opposite end . However this is not recommended with the increase usage of r7/Kabbalist . The range can be extended via dead pets as well . It helps a lot in catching people who likes to run around

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