First of all, i would like to start saying that, even though there are a lot of things i “don’t like” i cant stop
playing the game because is so much fun.
I Really wanted to make a FAQ Format Guide, but i don’t have the time nor the focus, so i just rumbled on about the following topics.
Stats - Defensive/Offensive
Gear - Tiers/Repair
Classes - Attributes/Skills/Gear Restriction
Monsters - Atributes/Bosses
Controls - Running
Economy - MoneySinks
Party
MAIN ISSUES. I do know this is just a Beta, and early content (up to lvl 200 from 600), so if anything here does not apply later on, ignore it.
Natural Health and Mana Regen is really low. I can watch a 10 min chapter of a serie and still not be full health. CON doesn’t seem to help that much since it also increases your max HP. In battle you will heal even less, if anything at all.
Also, the fact that you choose your class with the advancement option and cant change it seems a little weird. I think you should be able to change your mind right unitl before you finish the quest. It was wierd being like “uhmm, o chose swordman 2 but maybe i want to try something else” and the game was like "NOPE, you chose already, you HAVE to do the quest now. My personal opinion, the choice should be there up to the last second before delivering the quest.
The main problem with classes is that, monster are all, relatively the same. There are not enemies with, for example, 80% resistance to slash, to stop Barbarian’s facerolling, or High Crit Resistance. We need enemies that are more resistant or suseptible to certain kinds of attack. For example, you could make Str focus on Block Penetration, and Dext users con Crit, and so each have a focus to do damage to. Also, enemies with high evasion vs high hit chance, to balance them out. Same with Mages and Clerics, you could have mage damage focus on Spell block or something, so that you dont have clerics being better casters than mages. The point is, as of now, all enemies are destroyed by high DPS regardless of the source, and High DPS is not really dependant of the Stat until later on . You really need to make survivability an issue. You could also make some skills that escale with CON.
Gear. Tiers on gear makes it that, if you buy a good weapon on the AuctionHouse, when you hear the sound of a drop, you are less excited because, chances are, is worst than what you have, or at best the same.I had a boss drop a Scimitar at lvl 62, when i had bought it at lvl 40, thats underwhelming. I have nothing against Level restriction, but the fact that you have Tiers makes it annoying. At the same time, the “Attribute” to use weapons is Disempowering, if i want a swordy with a spear, why cant i? Also, why does the weapons only exist at the level the first class can use it?
On that same note, gear. Im not a fan of gear Recycling. The idea is that you feel empowered by getting a new weapon, that you can use forever, specially if you are crafting it. Some non-weapons are so good that you can use them even 100 levels later (see Vubbe Fighter Gauntlets) I still keep my resistance necklaces even 70 lvls later, because they are useful still. With weapons this is mostly not the case. I want to use a +20 damage to demons weapon when im against demons, not until lvl 30 when it falls off and i have not yet seen a demon.
On that same note, again, level penalty. Im running around, i farmed gear and avoiding skills, killing monsters 10-15 levels above me (lvl 30 to 45) and my reward for the effort? -infinite exp. Also, monsters dropped lvl 40 gear that i couldn’t even wear! Again, really underwhelming. Also, getting a blue 2 handed sword when i was Swordman Circle 2, so i couldn’t even use it when i got to lvl 40.
Why do mages use bolts when Attacking? I wanted to make a melee mage, with chronomancer and Thaumaturge. The dream is dead. Think Slayers, the Anime. Think Gandalf.
Same with Archers and melee weapons. You could also add a 2 handed Hammer. If you have seen Kung Fu panda 2, when the rhyno just wrecks havock with his 2 handed mace. Its epic. We need that. Also, i would have liked dual wielding weapons as a “set” much like a 2 handed weapon. Just that, the increase damage is devided betwen attacks but i can see with skills like Gung Ho how that would be just more complexity for nobody’s sake. And staffs for shaolin fighting. I would have love a lower rank “battle” cleric path.
Magic costs way too much for the little impact it has. When someone Summons a Fireball you expect it to hit harder than a Guy with a 2 handed sword slaming it to the ground. There needs to be a balance Between Damage - CD - SP - Castingtime - AoE. Same with skills, Some base damage is insane. And attributes, the concept is cool, i like those passive ones, but that “+1% per each” is just not even fair. It takes alot of money and time, and makes no sense at all. If you want to create money dumps there are much better ways for it.
Requiem Online had one of the best moneydump system i had seen, in contrast with quests only giving money, to the point were you really wanted to help people just to get a few coins. During their beta, there were 2 main moneydumps. Gear reroll and Buildchanging.
Gear had random stats on it, it could be 1, 2 or 3 stats, and they accounted for at least 50% of your total stats. That made it so that, you would reroll it until you get at least 2 out of 3 usefull stats, or exactly the 1 you wanted. The amount of stats total didn’t change, but the amount each stat had was random (ex: +70, +30 vs +75, +25).
You would usually stay if the strongest stat was your main status and if it was high enough. The build part was a system of “Talents” where you could chose up to 5 to improve your skills, Each one affected 1 skill in up to a 35% boost, and each skill had around 3 asociated to them, so, for example, one increased damage, the other increased range and reduced CD and the other made it so it could stun. Now, when you change them, according to how many you choose, you had to pay, 2g for 1, 20g for 2 and 20.000g for 5. Even if you changed just 1, as long as you are ending with 5, you had to pay 20.000g.
People are happy dumping money on RNG that could improve even a little, and it makes it so that people try even at top level, to get their Best in slot. Same as in opening a Boosterpack of a TCG, and the excitment you get when checking the cards and seeing the rare card, it was when a monster dropped a card in Ro, and it should be like that when you get gear or a recipe or a gem or an Orb, and i think, currently, that’s not the case, it is at best “great, i can sell that pretty high to pay for pots and repair”. About durability, when was the last time you saw someone repairing a magic weapon? Im not saying they cant have durability, but blue weapons and above should have alot more, or loose less durability. A lot less, just to make sense of it. And that reminds me of an armor i had, really strong early but with max durability really low. That’s balance, that was cool (Mummyghast Mail).
Back on classes. Some classes are just Too strong compared to others on the same rank. For example, going swordman Circle 2 is crippling, i tried going Paltesta on another character and it was the same as Swordman but i took alot less damage. While Highlander was a Faceroll, fun as hell though. Currently you feel like you have a choice, but except for archer going 2nd circle is just not worth. Leveling Bash and Thrust to lvl 10 is still worst than Highlander lvl 5.
Starting to run sometimes takes a few tries. It looks like he’s running but he is going slower and no stamina quickdrop, at least with Xbox / ps4 controlers.
Beside the fact that we need monsters with more focused strenghts and weaknesess, so we can have different builds benefit from them (Hopefully considering the higher level penalty reduced at some point), someone on reddit pointed out some mechanichs with bosses that could be implemented besides the trap things, like platforms to jump on, so you can hit the boss, or jumping through moving lines of damage to get somewhere, get an item or press a switch or something.
Again, i want to end by saying i loved the game, and if you released it as it is now, i would play the hell out of it, day and night, is that much fun.

Yeah… please make it so that we can switch jobs once you abandon quest.
