Problem: Base don population factor the game is dying. There is not enough players at lower levels to do content with for new players or returning players who decide to level a new character. Leveling Dungeons and Challenge Mode at lower level is a none factor because you can’t find people do it with or solo it. First couple of Dungeon can be soloed with shop buff. However a little higher it is not so. Also giving new players timed experience scrolls, Challenge mode scrolls, Instance Clear voucher etc when they can’t find people to run them with while leveling is a slap in the face as it just servers to frustrate them.
A example to touch on is the current Vasalos coin event is also a slap in the face because how you gain coins new players can’t find dungeon runs and would have to do lower level dungeon to gain coins from the dungeon run competition. They can’t find CM party. Nearly no one to do Uphill with. You get the idea.
Dungeon: Add a helper queuing option for higher level players to queue up for lower tier dungeon and get scaled down so they can help people who are leveling add a limit per character/team. Reward them with points they can spend in a special shop or a box containing items that are useful for the time spent to help. When they are scaled down their dmg and gear should match the content so they aren’t steam rolling the dungeon.
Challenge Mode: Same reward system as the Dungeon with the same restriction for character/team but not the same shared count. It should have its own count. For them to be able to help with lower level CM they should go to a npc like Wings of Vaivora and receive a buff which enables them to enter lower level CMs with others.
Extra: It would also be nice to see more level dungeon between 50 and 330