Tree of Savior Forum

Improving mercenary post missions

Good day, due to level gap in mission, a lot of players takes immense amount of damage from the bosses (10 levels below/above in a party)

what to improve in these missions

damage taken from the mobs and bosses will be reduced to 50%… seems impossible (disregard this one :wink: )

so, here it is (read below)

*make a check point
-on Siauliai mission when you die from one of the 3 bosses then you have to start from the very bottom til you reached the 3 bosses location (and miss alot of exp from it)

[1] when you die from defending the torch, your check point should be on the location where the gray golem diededed (pun intended)

[2] when you die from one of the 3 bosses (last phase/part), your checkpoint should be on the torch location

*remove the damage penalty from dying (or make a 5 min. buff that can give you a discount after the mission)

-it’s really absurd, due to the gap was given (or even w/o it) it’s just a short run that gives a decent amount of exp and not a torture chamber

if you want to add something, go for it

cheers

@moderators

Everyone hate the level gap, but it’s that or really long waiting time…

and I will slap anyone that say 10 min of anything is too long :unamused:

you mention sialuliai like there is a follow up mentio of the other missions…

the truth is they keep improving first mission cause they know people will keep walking to it like zombies and there is no point in improving the others for the few that use em…

they mentioned in their QnA blog they looking into how to improve/make things interesting for Mission

but no news/eta/progress since then

sincerely,
huehuehue