This is my favorite class, and am happy to play it, but… It’s a class that really needs a lot of love as it doesn’t even really feel finished. Circle 3 especially seems rushed and completely untested.
The summoning sp regen negation, in my opinion, is a bad idea. I think just having a % drain in and of itself would have been suitable. I realize that they are worried about afk farmers, but this heavy handed attitude towards the playerbase to take care of a potential issue is a pattern I really wish they would stop. Stopping a few exploiters at the inconvenience of everyone else is not the makings of a good solution.
The summon Salamion skill really should have its attack speed buffed as well. I think at minimum, a summon skill should result in a creature as strong as a basic auto attacker. I can literally hit 4+ times per every 1 time this summon attacks with the magic basic attack which is slower than melee hits.
The entire toolkit of command skills is very flawed to me. The Attack command should result in your summon engaging and attacking whatever was targeted until it’s dead. Not just go there, attack a few times and run back. Hold, is buggy. It sometimes causes the summon to just not do anything. Ride, is the worst yet. 95% of all the skills are horrible to begin with. Single hitting skills need to be reworked to do more than the basic attack, like really. Also, riding on your summon shouldn’t result in you taking all the damage the summon takes. You can’t use any of your abilities while mounted and your sp drains extremely fast while mounted. Thus, there is no reason why the summon can’t take all the damage, or at least 75% of it.
Mutate is good in concept, but they really need to buff some of the other summons or give them unique properties for this to be utilized better. E.g. giving the spider a poison DoT would be really cool.
And now we get to the worst part of Sorcerer, circle 3. The two new skills they added to the class is proof that they rushed this class and don’t care about polishing it. They are complete jokes, insults even. You have one skill that hits once for a few thousand. At rank 7, single hitting aoes that don’t do at least 20k+ are worthless unless they have low cooldowns or good overheats. Evocation does neither. It only hits like 3~6k. It’s such garbage that I honestly can say circle 1 wizard energy bolt is more useful. That’s just pathetic.
Desmodus at least hits a couple of times, but it isn’t much better.
The obvious thing they should of added for circle 3 was a costly second shadow summoning. Letting you have both primary and secondary summons out at once with a higher sp tax. That is what Evocation should be.
Desmodus, it would be okay if it was like, 1 + skill level hits with a overheat of 3 and maybe some sort of attribute to give it a unique effect like life drain or something since it has to do with bats.
While I know Sorcerer isn’t the only class that needs some polish, I do strongly feel that Sorcerer is up there. Not to say it is a useless class atm, just that it’s very unpolished and clearly unfinished even if it isn’t acknowledged as unfinished officially.
To sum up the changes I recommend from my experience with the class now and in previous game tests:
• Remove the SP Regen negation for the Summoning skill, raise the sp drain instead.
• Boost the Summon Salamion skill’s summon’s attack speed to be more comparable to a player’s.
• The skill, Attack Ground, should be reworked for the Summon to offensively engage with a selected target until it is destroyed.
• The skill, Hold, should have its bugs fixed.
• The skill, Ride, should be reworked so that when mounting the summon, the summon absorbs most of the damage taken. Also, the skills available while mounted should be greatly buffed as to be more powerful than the basic attack in general.
• The skill, Morph, should be made more useful by buffing older summons while adding new ones that are competitive in usefulness. I gave an example of a poison DoT for the spider summon for this.
• The skill, Evocation, should be reworked to allow you to summon your secondary summon with an appropriate cost.
• The skill, Desmodus, should be reworked to allow for more hits the further you level it with the ability to overheat the skill. Adding a unique attribute to the skill might be a good idea as well.
• And an honorable mention is the special attribute for Summon Familiar, Splash. I feel that the % chance to give the bats splash should be much higher than currently as it barely ever goes off as of now. Rather than 5% at max level, I think 25% at max level would be much more appropriate.
These changes would make the class feel complete, well-balanced to other better polished classes, and encourage a standard of quality for polishing other classes as well.
