One thing which is noted is the lack of perks besides the team bonus exp%. The current team level bonus doesn’t encourage players to reroll more. Many players just stick to 1 character and would ask for class resets as the game have balancing changes or introduce new content.
Suggestion:
Provide more incentives for players to reroll more characters and hence be able to experiment more builds. The following is a very rough draft, increment % are to be further balanced.
Introduce atk/def bonuses based on classes within the Team.
- Swordsman: +1% to each character defence per class level within the Team
- Archer: +1% to each character physical attack per class level within the Team
- Cleric: +1% to each character’s magic defence per class level within the Team
- Wizard: +1% to each character’s magic attack per class level within the Team
The team bonuses are cumulative and applies to all characters within the Team. For example if a player’s team account has
- 1x Templar class7
- 1x Fletcher class6
- 1x Cannoneer class7
- 1x Cleric class5
His entire team will receive +7% def, +13% physical attack, +5% magic def.
This allows the player to plan his team out with regards to the bonuses and encourage more players to reroll (i.e to try out more builds too). Players focusing on min-maxing for example can roll 15x archer class7 characters and have each character gain +105% physical attack on all attacks. A player who wants to strike a balance in his characters or have his lineage focusing on a tanking battle wizard might want to have more wizards/swordsmen under his/her family.
This adds another dimension to the game, where the Team (player family) matters and players seeking min-maxing will enjoy the theorycrafting of Team building.
Another pro gained from this suggestion is it minimises the boring’ness of players rerolling. A number of the players (especially those vocal ones in the forum) dread rerolling and keep pushing for a class reset potion which undermines the concept in which IMC wants the players to experience, which is to create more characters. This suggestion hopes to lessen such sentiments as it gives the player more reason to roll another character other than to ‘fix/improve’ on his current build.
Caveats:
To prevent players from creating many alts to get the bonus fast, the bonus will only kick in from class 4 (level 75-80ish) onwards with a +4% bonus.