Oddly enough, there has been no response to know “What IMC is doing”.
While the screenshots are appreciated, most players know that there is at least ONE bot per map per channel, particularly end-game zones (at least on Server Klai).
Most of them Necrosorcerers, already a infamous class due the extreme usage of it for botting; I cant help but to report a bot whenever i see them, despite the small possibility that it is a legit necrosorcerer just playing normally but i rather take no chances (though most of them pretty obvious like Ms Eutigbuig or Mr Assfgngng).
Another thing that striked me as odd was the returning savior/new player thingie, which was designed to help new/returning players with equipment and items, but the ones who took more advantage of it were the bots, essentially giving them semi-godlike equipment for 30 days, plus a lot of buffs so they level up faster and bot more efficiently on high level zones…did i just said that?
And yes, it does feel like the bots are being protected by the GMs, probably because we poor F2P players are not contributing to the cause. Why release it as F2P game then? Why not follow a similar purchasing model such as Guild Wars 2 or better yet, its economy/market system?
There’s so many things that can be done to make this game better and yet it feels stagnant “Just wait for Rank 10 updates” and “Look at these new crappy costumes!” doesn’t do any good.
How about populating some long forgotten maps with more mob and check the experience tables? Why make Demon Prison 2 the only acceptable leveling place for mid-level players?
Why make so many maps if players will always end up on the same leveling places?
We need changes that improves the game reputation and give new (and existing) players a better image of what they are playing.
Like this forum post auto-close feature? Is this your anti-whinning feature, IMC?