Please just remove necro from the game!
Its not only the afkers every bot is linker1>sorc2>necro3.
Remove then or make it a normal wiz cls without summons 
Please just remove necro from the game!
Its not only the afkers every bot is linker1>sorc2>necro3.
Remove then or make it a normal wiz cls without summons 
I honestly think that putting the summoning behind a circle like Zombify would help, and make their hp drained the same. They’re both undead after all…
Maybe make it somewhat different than Bokor so it wouldn’t just be a copypaste of Zombify?
The problem probably is “press X key to summon, then sit back”, compared to bokor where you have to put your circle, get monsters in it and that they stay in it, and heal the summons to keep them alive a bit more, but they’ll eventually die anyway.
Necromancer needs something like this, an active interaction, not upfront summoning, their restriction of corpses is no real restriction.
You shouldn’t be able to raise the dead just by raising your hand, right? I try, it doesn’t work. thankfully
Am I the only one who actually like the Statue Defense Saalus? The one with Dullahan. IDK, I just feel like it fits there.
not that common, but when it happens, it happens straight.
Ex. 2 castle saalus in a row
Did you ever consider questing? It’s faster than you think, and more efficient than you think. You don’t have to do them ALL, but if you need those few juicy levels before an exp reset, they’re a nice change of pace between pure grinding and dungeons.
AAAA, WHICH GUILD?! NOW I’M CURIOUS
There’s no gem, of course, and it’s okay that way: it makes it acceptable to only dip in one circle of BM for builds like QS3/Falc3/BM.
YES PLEASE
No, this can’t work. It’s so exploitable it’s ridicolous.
-Keeping very little silver on account until I did every silver % based expense
-Done? Perfect, start rmt’ing or hoarding silver again
They think casuals won’t bother too much with attributes. I’m not going to go above lv.70/80 for the relevant skills, for example. Only “tru whales” would maybe go the extra mile and get skills to lv.100
YES, but you know they would put the enhancement scrolls in leticia’s cubes, and that would be horrible…
Castle Mission is kinda ok IMO (nice BGM too), though it can be frustrating at times. It could’ve been better if maybe there’s a party wide message saying what cube was already matched with the correct dice or maybe if the cube itself would disappear automatically upon correct match. i think that would save a considerable amount of time.
I did, but their saalus schedule is on certain hours when im away from home
I shout for about 15-20minutes everyday before i get bored and lose my 5 free shouts and then i log out
Also haven’t seen carries lately, they proly got bored of it
Also im not strong enough to carry most of the time, and even when i shouted “carry” no one replied
I did, and the thing is that I did them so many times, I got tired of it, but I do go back to it, mainly for 330-350 because lv14 exp cards are very effective.
You could easily find out if you come across one of them in Solitary Cells, gl!
Yes of course, I am myself using this build, I don’t want DGS to be able to be leveled to 10, just to 6 and 7 for DM and if they ever add a DGS gem, for those extra numbers.
Unfortunately this is true, but including storages was the only thing I thought could work. Maybe add a minimal value if the % is too low?
“Enhance” attributes are for sure not needed at maxed levels (I do perfectly fine with 50 to 60), but there is some attributes ridiculously expensive and that are actually needed, for example the (previous) Circling: Expand attribute, costing 25m and being so mandatory made it so that going Falc3 as a “casual” player was not even questionable.
I know the attribute has been changed to something very questionable (and very happy about it) for its cost, but other attributes like that do remain.
Absolutely. But I do feel like the community wouldn’t let that slip, and at least give us some through events or some end-game cubes.
Nicely put, very good thread.
Barbarian really needs some love, like C3 sword’s double slash deals the same damage of lv10 seism, which is a rank 4 skill AND requires 10 points + rank 5. And that sums up pretty much the whole class. Barbarian skills are boring and weak, the running mechanic (wild spirit) simply doesn’t work, C3 barbarian is one of the most underwhelming C3’s of the entire game. Barbarian needs the Paladin treatment.
The only reason why barbarian still picked is because cleave’s slash debuff (and maybe frenzy). Otherwise there’s no reason to get it; damn, Highlander is far better as a 2H sword class and it’s a R2 class.
And the XP is also horrible. Both XP and difficult should scale exponentially, just like the characters’s power.
A guild with a name that means the same as the word Banishment?
My feedback is that I disagree with your opinions.
uhm that is not a feedback… lol
I added the “Added suggestions” category on the end of my initial post for the sake of clarity.
I’m open to all additional suggestions or ideas, don’t hesitate!
I pretty much agree with everything you posted. Here a few remarks:
dungeons: I don’t mind having them run like Saalus, but reducing the number of daily cubes from 12 to 2 would make critical items like Max Petamion necklaces absolutely a PitA to get; it’s already a PitA to have to accumulate 200+ cubes to get a recipe, I would hate having to spend 3+ MONTHS to get one
auto-match: what you suggest is not a feature, for me it’s a BUGFIX; I can look back to the original update, but I’m sure it was like “once people press match 2-4, they automatically enter after 5 mins”; it IS supposed to work that way
99% in dungeons: I agree, dungeon 180 is plain stupid (too long and too many occasions to miss a monster, especially when their retarded AI make them go back to their original spot when nobody look at them), but this also happens easily in the other dungeons (230, 300)… but what to do? change the rewards from 20/40/60/80/100 to 10/30/50/70/90?
leveling alts: I’m probably one of the only players here that complete EVERY quest with my alts, but yes, there are some that are really stupid (the repetitive ones, where you have to dig for one minute for things and repeat that 5 times, only to get a pointless bracelet; the timed ones where you have to wait HOURS…) and there should be more rewards than just xp cards and silver (you get guaranteed equipment up to roughly the Tyla quest arc… why not give more rewards at higher level)
AFK necros: they’re the plague of this game, your suggestion is more than welcome; when I look at my main character and see I have accumulated 28mil silver in its lifetime (because I spend a lot in attributes, potions, repair, enhancements…) and see everywhere people trading for hundreds of million of silver, I don’t see how you can even dream of getting the best stuff without one of these
banning RMTers: note that pressing the “report” button works, I’ve seen accounts like “dsygfsudyusygf” banned when reported… but it takes a few seconds to recreate a new “sdgvsdtfstvs” account that will replace the previous one almost instantly, so it’s hopeless…
enhancement and potential: the current system is flawed, everyone knows it, nothing is done; I run a little online roguelike game based off a simple game where enhancement system is simpler and would perfectly fit here; in a few words, enhancement probability goes down from 100% at +1 to 0% at +15 with a degressive chance with no penalty upon failure, so getting a high value is only based on the number of tries; no stupid diamond anvils bought with real money, no items with 0 potential, no +40 overloaded stuff; hell, you could remove the anvils purely and let the blacksmiths do the job for silver, so that would be a genuine silver sink that would be available to everyone…
enchant scrolls: with the current Last Winter event, everyone has the chance to enchant their headgear for free and test the crappiness of the system; with these scrolls being TP-based (oh yeah… you can get some from Challenge cubes too), you expect them to give good results, but you could spend dozens without seeing anything more that “accuracy +9” or “ice property resistance +10” or “SP recovery +12”; my suggestion: “add” a property instead of “rerolling everything” when reading a scroll until there are 3 of them on the item, then let the reroll occur if you don’t like what you got
buffs: for me, it’s a more general problem, as I’ve clearly seen my wizard fail stuff like Frost Cloud or even Magic Missile after pressing the skill button, seen the animation and no effect apply even if the skill was put on cooldown
pet slots: please! It’s infuriating not being able to get the hawk once you become a Falconer just because you don’t have a free slot in your lodge…
Saalus: fix Plokste not appearing sometimes too; and while at it, fix the retarded AI of those bosses so we don’t have to chase them everywhere inside the Castle mission…
Allow them to use 2 swords in each hand.
2 swords in each hand, my god. That’s like… four swords
Or 8… allow us to change into Mariliths! 
– Internal server error –
Give Barbarians the 2H Blunt Weapon attribute too!

Thanks for your input!
but reducing the number of daily cubes from 12 to 2
It wouldn’t be reduced if they do it and double/triple your exp and cubes obtained, it would just end earlier, the resulsts would be the same, really.
goes down from 100% at +1 to 0% at +15 with a degressive chance with no penalty upon failure
That would be a very easy fix to the current enhancement, I’d like to get this. Luck would still be a factor, but it wouldn’t condemn you from reaching a good enhancement level.
with the current Last Winter event, everyone has the chance to enchant their headgear for free and test the crappiness of the system
“add” a property instead of “rerolling everything” when reading a scroll until there are 3 of them on the item, then let the reroll occur if you don’t like what you got
Oh you know it, 23 scrolls at the moment on my premium snowflake crown, only getting prop res/sp or hp rec/element prop damage. I really like your idea with the added lines instead of full reroll, I will edit the main post.
There are so many useless items in this game - why not implenting a upgrade System like in Monster hunter series, where u have to get parts of enemies in order to upgrade your weapon to a specific direction. You even could implent weapon trees and different ways to upgrade them instead of just pushing the raw dmg.
Example: you have to kill a specific Monarch boss to get a specific item from him to get ONE upgrade path of the possible availabel upgrade paths to upgrade to the (current) last stage - with the Option to upgrade it even further in the next Content patch without the annoying fact of rebuilding the WHOLE eqiptment from 0 !
This, according to implent the upgrade System as necessary (not optional) to explore higher Content, would force/curage ppl to gear themselfs up without beeing rng (except item drop rarity).
There would be near endless ways and weapon variants. (high customation factor)
literall you would have a simlar System like our rank System if you can imagine it better this way.
I do quests with all my characters
How many do you have dear?! I only have 5 and I’m thinking about it! Maybe this will encourage me lol