This will boost playerbase growth substantially while allowing players to avoid the brutal grind/quest grind !
EDIT L: you will make large amounts of money doing this
This will boost playerbase growth substantially while allowing players to avoid the brutal grind/quest grind !
EDIT L: you will make large amounts of money doing this
And also making the game P2W, worst idea ever.
/20keksofhuehuehuehue
This needs to be done. ToS is on the brink of shutting down, they need some kind of incentive for new players
Why would new players want a lvl 300 boost if they are ânewâ? I donât understand this logic.
you never think far than this ?
Use money buy âYour boost blablablaâ -> have multi char lvl 300+ -> go rush/full dungeon -> silver -> more 300 = more silver = pay to win = =

1000x no. Seriously it is not /that/ hard to level.
Not the first time this was proposed,
Not the first time this was deniedâŚ
I donât think they never tought about it and there reason why it there or not.
Maybe we will see a better team lv bonus later ? It possible but anyway It would kinda make the just said bonus kind of pointless vs pay to progress.
Not that a personnaly mind if someone xp faster than me but it would discourage some player and make the hard grinded teamlv seem pointless compare to any pay to progress fasterâŚ
Also donât trow random you gona make money because of that because that not really how it work and that COULD actualy turn bad for them and their business. (Iâm not saying it woulnât be good eitherâŚ)
Have you ever considered that doing this would just add fuel to that doomsday fire?
RIP new players who want to poke the waters with a stick first before diving head-on because no oneâs going to be partying/dungeon-queuing with them pre-280.
RIP awesome content that was made with the artistsâ love and passion for their craft.
Selling it? Not ever a good idea.
IMC doesnât need an influx of players right now. They need quiet time to fix their bad FPS, exploits, and maybe make leveling alts more rewarding.
Either way they got a ton of f-ck you money stored up if the GvG rewards are any indication. Thousands of dollars of TP handed out each week. Thatâs not something a poor company does. Itâs not blizzard tossing a million at a tourny no one cares about. But itâs certainly a show of wealth.
Kim probably has a pool in his backyard full of our money from founder packs and the Japanese yen heâs adding to the pool right now. Donât worry about the money IMC is global and they still have a team thatâs small enough that they share an office building.
Thatâd just be the worst~
Especially since this game isnât even that far off⌠Level 300 isnât even released yet.
And allowing people to jump to 300 when itâs barely out is just suicidal. Whatâs the point of the game if you can just jump ALL the levels ? Whatâs the point of creating that many maps and quests ? Whereâs the adventure ?
Once the game is old enough, really old, they might add some exp boosts at lower levels or exp boosts events.
But for now itâs too early and way too big of a boost.
Itâs also not what the game was supposed to be.
Leveling isnât that difficult in this game. You have tons of quests, you get good exp in Missions and Dungeons if you queue, you have several kinds of boosts (Tomes, Tokens, Team level), you can grind to get a decent amount of exp.
The people who need such a big boost are people who donât want to work on a game, on their levels.
Iâm not looking down on them, itâs just the reality, and it just means this game isnât for them as IMC wants to add a lot of class ranks and levels., at all. Or maybe they donât have the time.
Those people need to seek for games that are meant for them, where levels donât go that high and/or for a system with AFK leveling.
The only way Iâd agree with this kind of exp boost is actually if they were given to âveteranâ players.
I think what bothers players the most is to have to reroll because you âfailedâ a class. It means you canât experiment, you canât have fun trying different kinds of builds, skills, etc⌠A lot of people also get that âIMC ruined my buildâ feeling when a new rank is out.
And it gets seriously annoying/boring to go through the same quests on 5-10+ characters.
In my opinion a way to get to X level once you have several high level characters would be better~
For example you have 3 level 150-200 characters ? Your next character can start at level 100 (just an example, the amount of characters and levels can be adapted of course).
People who played for long and level their characters will enjoy the content on their first characters, and also wonât have to face with the deadly destiny of having to re-level from 1 to 280 when they reroll.
You can get to 300 without paying a cent, itâs not p2w. I consider features p2w only if they cannot be obtained in any other way than paying cash.
#YES! PLEASE SELL THIS IN ITOS ONLY!
#PRETTY PLEASE!
SELL EXP CARD AS WELL!
Alot of people already think that EXP Boosters are borderline P2W for a MMORPG, so how would paying to instantly jump to lv 300 ever be ok?
A wise man once said:
âFocus on the journey, not the destination. Joy is found not in finishing an activity but in doing it.â
IMC should sell class resets too. Itâs not p2w since players can choose to reroll instead of paying real cash. IMC needs every bit of revenue they can get to continue improving the game. TOS has great potential once the bugs and fps are ironed out in a couple of years, I will continue to buy TP to support the game.
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leveling is not fun, lv300 is fun
is IMC making game to earn money or preach ideal?
i got monie, you dont want my monie?
dont worry, Gacha boxes are comming for your money
These people replying are probably broke mofukas who canât afford sht.
Also, I agree with your statement. I donât understand, at all, how anyone could possibly think that paying USD for a lvl 300 Character is at all winning. Iâll put it this way, forget about equipment, letâs focus on attributes for a second.
A person buying a lvl 300 Character would need to get lvl 1 attributes to at least lvl 70 to be considered Strong.
Lvl 80-100 would be considered God Tier, Over-Powered, Top-Notch.
Anything under lvl 50 is just basically Noob, Mediocre, Average.
Now, to go over the numbers. Because skills all vary in prices itâs difficult to give an average of how much silver it would cost to max out a given number of skills. So, I will be using my Kino as an example.
Psychic Pressure - 79
Gravity Pole - 59
Magic Missile - 62
Pole of Agony - 72
Dark Theurge - 52
So, as you can see, iâve only gotten 2 of my skills close to the God Tier stage.
To get these skills to these levels costed me 40-50mil. This it not including attributes iâve maxed such as, Raise, Magnetic Force, Dark Prop Attack % Dmg, Swap, etc.
Now to go over equipment.
To fully gear a character with a +10 or higher lvl 240 wep, necklace which in my case is an animus +10, Virtov/Roxona armor sets(for the average player that doensât participate in E.T), A shield such as an Aias, will cost an additional 30-40m.
Here is my point to all of this.
To become a decent/above-average player in ToS you need at minimum 70-100 mil invested in your character and 150-300m to be God Tier(this number is for lvl 100 attributes).
Without even 30mil, a Character that is lvl 300 will be nearly obsolete at its lvl. Therefore, to say that purchasing a lvl 300 character from IMC via Steam Character-Package is Pay-To-Win is absolutely absurd. Because again, there is no winning on a naked lvl 300 character with no items, no silver, no anything. To say it is Pay-to-Win is an erroneous assumption.
AGREE SO MUCH!
huehuehue
then i will buy silver from rmt because i can afford shtz 