We are still monitoring irregular spike on item drops or forum and the reddit, and the in-game to see if there is any sign might pops up.
Yea. With the Practo Cube thing, it was people crashing channels. Something that openly hindered people’s ability to play the game.
With this, the worst that happens is that a few formerly-rare items become dirt-cheap and easy to obtain, so someone else who was hoarding these items (for their own personal financial gain, like everyone else) would lose out on the potential profit. Basically, they lost one opportunity to get other people’s silver. Sucks, but that’s market forces.
“I lost the possibility of making some silver on the market because the goods I hoarded aren’t valuable anymore” is nowhere near the same scale of gameplay hindrance as “I couldn’t even play today because the channels were crashing nonstop”.
Exploiting a bug is exploiting a bug, sure. But it should not be a black and white “you exploit, dat’s a permabannu”. The nature of the bug, of the exploit, and the overall context really matter. My gameplay was not hindered by the altered DPK rates, unlike with the practo cube incident. What DID end up hindering my gameplay was the multiple maintenance sessions that repeatedly failed to correct the issue!
why permaban players if it was IMC’s fault in the 1st place lol how ridiculous
For the same reason that if I sell you a gun and you shot someone, you’re the killer 
With this shitty DPK everyone would abuse it.
The only who didn’t abuse are:
- [EU]Fedimian, [SEA]Telsiai and [SEA]Varena servers
- who wasn’t online
- who was afk/doing something else
If the DPK wasn’t this shitty, wasn’t a big deal.
Why is a big deal? Let me explain:
with this shitty DPK items are really rare, so you find Purple weaps/armor in HG at over 10M silver, and market is almost empty.
Do you remember when they implemented HG?
Market was full of HG items, and the price wasn’t too much. You could find good items at cheap prices.
Now even walk in the game is expensive.
If the DPK wasn’t shitty, most of player could not abuse for:“ah, I can drop it when I want, don’t need to abuse it”.
Do you know the differences?
Me, as a farmer yes.
IMC has changed drop rates without saying anything before. Also, much of this happened AFTER they announced that they had fixed the DPK. Were people supposed to assume IMC was lying or something?
Also, nice slippery slope fallacy. “These guys killed mobs that were dropping loot more than before, so obviously they’re all going to be hook64 users and scriptkiddies by the end of the month, so we’d better permaban them just in case!” That kind of logic would lead to incredibly unjust things like life imprisonment for petty theft “because he might want more money and rob a bank in the future!”
It’s rare to see a post of someone who seems like he plays the game and knows how it is. Have my like.
Imho they could have just let the “bugged” droprates ingame. Seems like these were good.
And when will they answer my ticket or unblock my account? It’s been 5 days.
There are a lot of tickets are coming in too, so it is possible that they could be missed, but can I ask what problem you sent to?
Where does it even mention a perma ban?
Unless I missed something IMC are still sorting through accounts and compensating exploiters on a case by case basis
However, once again, depending on the seriousness of the abuse these accounts will be permanently banned.
Oh thanks guess I missed that.
Well I’m sure it will only be the very extreme cases
Unless you exploited 50 bb’s and sold them on the market you probably won’t be perma banned
No problem. 
I doubt many will have the hammer drop on them.
I totally agree with you regarding DPK.
I’m one of the idiots that didn’t farmed a pajo dagger because “I’ll do it when I’ll need it, since I know which mobs drop it” and got screwed by the “improved” HG. But this doesn’t change the fact that exploiting a bug should be punished, harshly.
This all situation, on the other side, reeks of rewarding the ones that exploited it.
Just an example: is it exploting finding out that DPK is screwed and using the moment to craft 2 sissels, drop the gems you need and some other things? I would say yes, but following the lines drawn by the staff you have to be compensate just for not selling them.
It all started because of this maintenance. what a joke! these developers can’t even test the patch before releasing it then blame it on the players. The maintenance was for all servers but then the bug just happened on klaipeda and silute only. Good job IMC
This entire ordeal would be solved if IMC was reluctant to rollback servers. My question is then, why isn’t it done?
If you roll back servers there’s no need to lock people out of a game for a mistake and bug in your code. This retains your player base and while a lot of people wouldn’t be happy about this, you wouldn’t have the backlash of disgusting proportions you’re experiencing on the forums.
Because the majority of players don’t want a rollback. It’s just a loud minority on the forum. A bunch of exp tomes and multiply tokens isn’t going to redo the hours everyone spent questing or return their super lucky drops.
I’m sure a few people will be very happy when they find out they have to re-do their hidden class quests… 
The majority of the players don’t want a rollback because they were compensated. However, had they admitted that this was an issue and decided to roll back a day – which is possible – then they should have This would resolve bans, items, everything, for them to work out the reason for the dpk break.
I do see what you mean… it could have fixed things but I guess they had no way to know the problem would persist. If hadn’t persisted then it would have been the best decision to do what they’ve done so far (less people would have gotten upset). But yeah, hindsight is 20/20 xD
I do see what you mean… it could have fixed things but I guess they had no way to know the problem would persist. If hadn’t persisted then it would have been the best decision to do what they’ve done so far (less people would have gotten upset). But yeah, hindsight is 20/20 xD
While I can see where you’re going with your sentiments I disagree with your statements. Why? There exist public test realms on all games. While I can’t be sure of IMC’s financial status, as this is not public information, I’m certain that expanding funds to purchase a server to allow tests like this would be most commendable. Most games have them, especially MMORPG’s. It’s almost a necessity because of trainwrecks such as the one we’re currently on.
If they cannot pay actual workers to commit to testing bugs, well, that’s why there’s freelabor. By which I mean, compensating players on a tiered system or contacting guilds and groups that are clearing content and have ample time on the game by providing them with, once again, a tiered compensation for their time away from the game, while contractually binding them to secrecy on the matter or – better yet – being open instead of getting into a legal fiasco, they could release patches with the least issues.
There are plenty of us players who tolerate the state of the game because of a mutual addiction and strong desire to see the game flourish. I’m one of those players. I love this game. I hate this game.
Their best decision wasn’t to do what they just did and to say that these grown folks developing the game did their best is nothing short of an insult to their talents. I’m positive that they’re all experienced workers and competent in their fields. This is negligence.
Edit: I realize I broke away from the topic. There’s a reason they didn’t do it. It’s not because they didn’t want to nor that they couldn’t. Something else is at play here.
That’s what I think. I could be wrong, but I’m willing to bank that every company is aware of rollbacks and most of them perform them to minimize issues. This is a perfect example of when one was needed. /pmp was a second. Earlier in the games life, when the upgrade anvil abuse was going on.
There’s plenty of examples.
This is negligence.
