- Mobs need to deal more damage, have more HP and better AI in exchange for less mobs per map, and way more xp rewards. To see a lvl 50 mob giving 30~50 xp and even less job xp is absurd.
- Players have only 2 options right now, either kill a ton of mobs quickly as possible for hours or overkill every single one of them. (giving glass cannons builds advantages over tank, bruisers and support builds/jobs)
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Make Minibosses and Bosses a big deal, less HP walls more intense fights. Make minibosses and bosses have way better ai and tracking, huge damage telegraphic skills, way less HP and absurd XP rewards or Item rewards. The way it is, is just annoying, takes way too long and doesn’t feel rewarding.
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Make a viable economic system. To create a economic balance, you need something to control inflatuation and give players the sense of market value. My suggestion is to create a item with a small drop rate on every mob, this item can either give huge XP to Gems or be trade for another item capable of restore items’ potential or a anvil with better % of upgrading.
This same would be sold by a npc but for a absurd price, giving it a roof on it’s price tag. That way we always will have something players will want to buy it, and newbiews couldn’t affort to, but still can found it and sell it to gain some buying power, the item value will flow depending on how much is available, but never sky rocket due the npc selling it.

ah! oh right I still got 10 more hours to go… < exaggeration :\
u got it…