Tree of Savior Forum

IMC, let us repick jobs with TP

I honestly don’t see much problems with resetting ciricles . I can see where people are coming from. one side I feel it seems like a good idea.

Why I think it would be good.

  • If you messed up a experimental build you don’t have to put all that work to waste
  • If IMC nerf something later down the line that ruined your combo you can repair it
  • if you did not like a class due to personal preferences like say you took fencer and didn’t like it over 2 handed sword

How they could make it work with what people say

  • Wait time of a month per change
    I think a wait time seems good but I feel it should be a week per 1 circle resets or a month per full resets but the other requirement should be whatever class your currently in should be 15 . regardless of if its the class you changed via circle reset or your current class

  • Playing OP classes just to change into tanks/support classes easier
    well the simple way to nerf this is 1. the wait time per circle reset. the 2nd way is it should put you at class level 1 on that class and you have to earn it all to reach the next circle reset. if you did this on a full circle and you had multiple classes you would have to reach level 15 on all of them one at a time making the idea of levelling the game though as some powerful class to become a tank later on a lot harder than that. imagine trying to kill the higher level mobs with your weaker attacks that are untraited and such. the only exception to the rule I feel should be ranks you have already earned before. so lets say I was sword 2>hoplite 3>doppel>dragoon and I did a full reset to go sword 2>hop 1>cataphract 3>dragoon I feel the only thing you should have to redo is the new jobs like in this case cataphract you should have to level all that but keep your or maybe you learn classes you were before quicker a buff called class mastery which boosts class exp by a lot in classes and circles you were before

  • Why not just make another character?
    maybe people don’t want to have to give up lets face it later on a level 600 odd character just for what could be 1 or 2 small changed to their build later down the line. we don’t know what classes will be like later on. nor do we know what new classes we will get. I know I hear about people saying one day they may make a magic swordsman class otherwise Idk why finestra would boost damage by int but obviously if you did not go down hoplite at R3 you wont have such trait to make you int become extra physical damage and its small things like that. they say it takes a month now but how long will it take when later game content is released when those level 600 fields are coming out like people mentioned. want to start again after that from 1-600 just because you didn’t pick 1 circle? what if a Templar wants to disband their guild and don’t want to be a guild master should they have to delete their account just to change something they cant use anymore? another reason is lets face it your a higher level character you can buy better equipment and equip better things. im pretty sure circles at later levels would level faster too so it would be less time than making a new character from scratch

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Beg to differ. You roll a class with a set expectation. Because this class X does this Y thing.
If then later on the devs decide that Y is not a good idea, then you had your class ruined on yourself.

Just try to understand the notion that the amount of people who would reroll a 200+ character because the devs decided to trash one or more class components in their build… is not THAT high.

Reminds me of the planetside 2 selling attitude.
“look guys, we just added sum new weapun to the shop, buy it because iz gud” and then you have a weapon which basically oneshots any player even if you aim at their shadow.
Naturally the forums are constantly ablaze with NERF IT ALREADY, ITS ■■■■■■■ BROKEN, so then the devs pop up like:

And after selling a weapon for real money which was obviously overpowered, they nerf it into the ground. Bam. Its now worth less than the crap you have as a default on your character.
You spent a 1000 points to unlock it? Like the hard earned points you spent 1 month grinding? Well, sucks to be you. Have a paper weight for it.

This does not work bruh.
If devs change hard values of classes/items, etc, then they need to refund.
Imagine what would have happened in ragnarok when your reborn lvl 99 gets simply trashed without any form of refund, because some dev thought this is a good idea.
I will tell you what would have happened: post two bags of ■■■■-s on the forums, wish cancer upon all the devs and then uninstall the game for life.
Should we really go deeper into explaining how this is bad for both reputation and sales?

If that is the case (rare), I think a “fluid” period when you change class you will be good.

When you can do job advancement, you can try out all different available classes with full skills, then get to pick one later.

Better yet, build a training facility where you can simulate any build in your character tree.

You are assuming 2 things:

  • Anything that is not overpowered is trash
  • Game developer will sell power up and then trash it.

Both of which do not happen (at least, not yet)

And when those things happen, I can assure you that rerolling your character is the last thing you want to do, quitting is a better solution, because you are playing a bad game with bad developer.

Meanwhile, don’t try to justify anything base on assumption.

You directly implied this.
Nerfing a class in tree of savior is not like nerfing a skill in a talent tree which you can reset for 10’000 in game creds.
This is a CLASS we are speaking about.
The devs sure as hell wont be able to walk around screwing up entire classes and then just go like “meh, deal with it”.

Nop, too big of a change to not re-compensate for it.

Didnt say they are but this what people do.

You said it yourself, the dev wouldn’t do that without thinking, so why are you saying that the changes they made are so wrong that you need to abandon the class or the character itself?

Nerfing =/= screwing up class

Yes its is. If its no more a classes rhat have some of the top exp it once jave its ■■■■■■ up.

How does people being cookie cutter ruin anything?

If everyone was 100% well researched and knew every single detail about the game going in, they wouldn’t make a mistake in the first place, and then you would STILL have an influx of many of the same classes/builds because everyone will have rolled the correct circles from the start without making any mistakes or “experimenting”. So the idea that resetting circles is bad simply because people will change to what is good is idiotic, because it’s rooted in the idea that people will shamelessly continue to play a character they already know they ■■■■■■ up. NEWSFLASH: THEY OFTEN WON’T. THEY WILL JUST QUIT, LEAVING THE PEOPLE WHO ROLLED THE COOKIE BUILDS ANYWAY. This moronic-ass logic needs to die.

Second, I can tell very many people in here haven’t spent much time playing games where changing classes is easy (like FFXIV), and yet those games get along just fine, and have plenty of variety in class distribution.

The arguments in this thread from people who oppose circle resets are ■■■■■■■ absurd and ridiculous, all up and down.

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We are talking hypothetical situations.
THESE devs did not do it yet, may not do it at all (which would be nice).
However the mmo market has more than enough examples for this to happen. Other games with idiot devs did it and the results were pretty damn negative.

Also[quote=“thailehuy, post:267, topic:210568”]
Nerfing =/= screwing up class
[/quote]
Any game. I mean ANY game.
When was the last time you saw a nerf which was spot on? You know which was not too much nor too little and satisfied both those who wanted it nerfed and those who were using the actual class/skill/item/whatever.

Because i for one dont even remember when the last time i saw something like that and i played quite a damn lot of games.
Optimism is nice, but its stupid when its hardly justified and while i hope too that imc does its thing good, the current trends in game development tell a completely different story.
If something is nerfed, its usually also wrecked at the same time with the very same motion.

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Lol. What second time around? There was no first time around. You reset to linker, did you level linker yet? no. So fair is for you to level the linker class that you haven’t leveled yet.

I’ve read some of your ideas on “restrictions” and i just want to say that high price tag =/= good restriction.

I think you misunderstand what the class system really is. Its not just your a wizard with different sets of skills you can learn as you go. wizard only has a handful of skills. Pyro is a class. Cryo is a different class. And afaik no mmo has an actual class reset. Skill reset isnt class reset.

Ok, they can do that, but when there is a change they wont be able to just switch right over to the new OP class. Some may reroll. Some may keep going with the same character. This just adds to the diversity.

What i think they should do though, is allow you to reset a character from the beginning, keeping items and achievements. This way they wont go to waste. Possibly give some kind of bonus xp that makes grinding faster than quests for leveling until you get back to where you were. Maybe some other benefits. This way you wont be doing the same quests you already did, unless you want to.

wizard is a class, pyro/cryo/etc are JOB ADVANCEMENTS, or specializations. not new classes

or the most likely scenario, they would quit because no one wants 200+ hours of playtime to be wasted just because the class combination they spent so much time (and maybe cash) on is no longer fun to them.

they would have to reset all achivements/quests/mobcounts/map exploration because without those EXP cards leveling would take too long and it would miss the whole point, if you simply reset a character back to 1, then the 200+ hours invested in the character are wasted, which is the entire point of a re-spec item

This game is marketed as having 80 classes (eventually), Not 4 classes with 76 specializations. Show me where its refereed to as specializations. I guess i was right that you didnt understand.

I guess this game isnt for them then. There are just as many people who dont want resets compared to ones that do. Whos to say they wont quit?

Did you read my post at all?

at the end of the day we’re just wasting time here, it’s like 10 people discussing about class reset on a game with almost 40k active users, we need like a poll so that people can vote and we can actually find out if t his is something the comunity wants or not…

or like I said, just make a ■■■■■■■ RP server and leave class reset out of that one.

I agree with full class reset, especially with the obscure skill synergy/definition and class future (rank 8 and above)

However, it should come in as a quest with prerequisite of lets say, lv280
or maybe TP item which is 1/char, also need to be lv280 to use

So there is no dead end for any bad build, just have to persevere
tho tbh, there isnt much build that can go horribly wrong till unplayable, as long as u have the gear, everything is valid, just less efficient or something…

“but then, everyone can make fastest lvling class to lv280 and reroll to tank/support/money class”
well… going to 280 isnt as easy as said… and u can use ur reset to smoothen your build (that you have experienced for the 280 levels, instead of simply reading someone else guide and switch to it, that’s actually pretty scary), or just keep it for future update!
also for money class, plenty of alch/pardoner selling max buff/gemroast, so no unfair advantage here

Eventually, a class reset is needed with many changes and ranks to come, but it shouldn’t be easily available and also a 1 time use per character.

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The kool kids are not in favor of job resets, diversity is good. Until that unusual build comes and joins the grind party and immediately kicked for not being wiz3/ele3 or pLaUGe DoKToR.

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it shouldn’t be limited to one time per char.
but, rather have limitation like replace 2 or 3 circles max (_ threw some random number_) until the next big patch.

Cant think of a game that allows class reset. Always have to restart and test the different classes before settling for the one I like.

Players nowadays want things to be completely free. 0 restriction. 0 risk. Any changes of rules for their personal convenient.

If you play non stop and doing 0 communication then yes. But people play this way font the one need reset in the first place. Or you think all people play 24/7 and get money from parents?

We say its ok if this be a tp thing,where we say free? You need to understand not all have the time to play as much as they want. There work,life and so on.