First of all i don’t think Quarrel Shooter is OP, with RS you gain good mobility and decent single target, however almost zero AOE.
But IMC, if you ever decide to balance it, do not simply nerf it.
The only OP thing here is its scaling with ranks.
Each rank grants 40% damage and 2 seconds uptime. This is too overpowered.
It forces us to look for items with + skill lvl to Quarrel Shooter abilities.
Example is - Didel Grand Cross.
Every archer will be forced to use this weapon because of Running Shot scalings. It is no brainer.
My idea:
1 Rank Running Shot:
- Duration: 25 seconds
- Attack Speed: +30%
- Additional Damage: 160%
2 Rank Running Shot:
- Duration: 25 seconds
- Attack Speed: +30%
- Additional Damage: 170%
And so on. On 5 lvl we will be still having +200% damage, 30% aspeed and 25 duration (+2 second is a compensation to nerf).
This change will lead us to have more weapon choices.
