Thanks, what about your in game ping?
donât have any recent numbers, and Iâm in the middle of doing something else right now so I canât get any. If I remember to do so I will get ingame numbers later. You asked for a tracert, so there it is.
Yes, server distance is. But not the server itself. You can blame your large ping on the distance but blaming the server because of the distance is wonât solve anything. This is because no matter what you do with the server (other than physically moving it), it will not affect your ping.
And even if you are living in the same town as the server, your ping might still not be that great depend on your ISP. Again, small ISP that are local normally purchase gateways from larger ISP. Of course there is the global ISP that is the backbone of all ISPs. It really depend on what your ISP purchased and contracted to all these other ISPs. Run a tracert and you can find out.
If you can see this tracert example, there is no queueing from none of the hop. So from this tracert, I donât expect this playerâs ping will fluctuate that much.
Where does it show the queuing?
In your tracert screenshot it shows that it travels to the same hop, 89.221.41.177, twice: hops 10 and 11. Itâs likely the packet was sent through a loopback interface to reenter the routerâs queue.
Some routing protocols and firewalls mark packets with some form of prioritizing factor. If two packets are read in at once, the lower priority one has to wait a bit longer assuming itâs not sent to the back of the line entirely.
And are you sure that affects it?
Right now the server side seems to be lagging, NPCs arenât reacting but ping is stable between 0.16 and 0.21
itâs not the server, itâs your crappy internet ( :
Check the thread, imbecile.
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wow, personally attacking me after i state the simple reasoning for your petty ping issue? how incoherentâŚ
You didnât read the thread neither saw what the issue can be, and it has nothing to do with my internet.
But nice try, good thing for you I ran out of flags.
Sorry I had to step away for a bit.
The queueing is showing from duplicated hops on your tracert. Your 3 packets stayed with Telecom Italia during 6 separate hops. Meaning that your packet is being held in that router for further processing. If there was no queue, then there wouldnât be duplicated hops. The reason why it showed duplicated hops is because your TTL or Time to Live counter was up for the next hop, thus it showed that your packet remained with Telecom Italia for next hop and so on. TTL is calculated by your router/gateway. If TTL is up, your packet is lost and this will create lag. So if Telecom Italia holds your packet long enough for the TTL count down to reach 0, that packet is lost and discarded. Meaning IMC or you didnât reach each other.
Next, to explain about Telecom Italia. This is a global ISP. Think of it this way: IMCâs server is like an event. Let say the event is the Pope visiting somewhere, for example, Mexico City. You want to be at that event. You are from Buenos Aires. If you were to say to drive to Mexico City, you will have to take a highway, probably an inter-country highway. That highway is the internet, of course. Your local ISP is your local road. Once you are off of it, you will be going to a highway, which is CPS, this is the main ISP that your ISP purchased the rights to be on. Once you are on the highway, you will then get on the inter-country highway. This is Telecom Italia. CPS purchased rights to use them on this highway. There are several Global ISPs. Telecom Italia is one of them. They have the resources to connect people globally via satellite or oceanic cable. (Not anybody can sent a satellite to space or build a cable tunnel on the ocean floor.) Personally from the info I saw, I have to say Telecom Italia is doing it by satilite because you are not jumping to cuba or mexico which is the few oceanic cable there is. Thus, this leads me to my next explanation, just like your computerâs hard drive, bandwidth is not LIMITLESS. Bandwidth is the total amount of data a cable/connection can carry. This is not flexible because if you put a copper cable down, it has a limit and it will never bypass that limit until you put another set of cable down. So Global ISP is not going to randomly lay down cables across the ocean unless they are really improving their bandwidth. Thus, in order to provide service globally, (We are really at a new age of globalization, it is quite amazing) people have to wait in queue. This is like in the old age where people would call each other in another country. Iâm not sure if you guys have tried it back then but sometimes you will get the operatorâs tone saying âAll lines are busy right now.â You get this message is because technically, all lines are busy. Everyone is using a line on the global network and you have to wait your turn. This is also true right now for ISP. Except you donât have to wait your turn. With TCP/IP and other internet protocols, your computer can divide the listening and send time up and sent multiple packets. Of course if there is a long queue and your packet is lost, then there will be lag spike because either your computer has to try again or IMCâs message sending back to you have to try again. Just a reminder, bandwidth is not limitless, if the needs are high then people have to wait. This is how âqueueâ protocols are setup. And it depends on the purchasing power of the ISP.
Therefor, Siete, you said you get good connection for 30 minutes after maintenance and then the connection gets worse. This actually make a lot of sense to me. When the iTOS server comes back up, there is not a lot of connection going towards IMC. Telecom Italia will hand your packet off to Amazonâs own network, and the closest one on their DNS is in Miami. There is no queue time with little traffic and lots of bandwidth. However, your ISP is definitely not the only ISP that uses Telecom Italia. I suspect other ISP in different countries uses them to such as ISP in Brazil. Once everyone started to sign on, then there is a bottleneck. Your packet has to wait for other ISP that has higher priority than you. And yes, again ISP has priority in them. They can purchase this, depends on how much they want to spend. Thus once this happens, your ping goes bad. I feel this might especially be true with the Brazilian server being located in the US. But I canât be so sure without more info.
I hope this helped. That was a lot of writing. What Iâm trying to get to is that IMC really have to control over their âserverâ other than sent in a trouble ticket to Amazon. Amazon, however, has their own network and does have say so on improving access to their network (example, through Miami). But I doubt they will hear your case.
Again, might suggestion is this. Either find another route, get VPN to do so or hop on to the Brazilian server when they move to South America. (That is if IMC can find a better provider.) To be honest, IMC is not hosting their own servers. No game company does this anymore. It is a waste of money. It is cheaper to purchase cloud service than to have your own server. This is true for any startup. Unless you are a giant company like facebook, google, and amazon, it would be stupid to purchase and setup your own server.
Oh and Siete, I donât blame your ISP either. This is globalization at its finest. Technology just hasnât catch up yet. If you want to connect cross country then you have to find the best route yourself. I wouldnât trust your ISP unless you purchased a vlan peer-to-peer connection that cost like $10,000 dollar a month to maintain.
You can keep trying to ask IMC to do something about it. But I feel like there is little they can do themselves. Even if they were to submit lots of ticket to Amazon, I doubt that will do anything because I donât think IMC is paying Amazon that much to get their attention. Sadly, capitalism is where money talks. You really have to take this matter into your own hands. If you canât get the connection you want via the current route. Then use a VPN and go through another route where there is less traffic. Try going to Mexico or Cuba, that could work.
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Did you even read @yggtreeberry posts? It goes further away than my ISP and IMC but Amazon and whatever server deals between my ISP and ToS server.
Unless a lot of players have issues connecting to ToS Amazon servers (Some other players in the thread do) and all of those with issues report it, thereâs still little chance to get this fixed.
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Or all the things heâs hiding.
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What if server gets improved and deals with higher ammount of connections better?
The issue wonât be completely fixed but it can be more stable.
