Tree of Savior Forum

@IMC - A little help with possible solutions

I will help you to understand the AAA game thing. Those games require much more source of power and money to keep alive,polish,upgrade and etc than example: Tree of Savior.

That means if Tree of Savior requires a monthly income of let’s say: 10k USD then Dark Desert Online need 30k USD and World of Warcraft needs 100k.

Basicly, that means, that the pricing should be done after that, but well… that’s not the case.

The only problem here is until they live up to the expectations and the quality of the service, they shouldn’t think about going ahead of these guys. Cause if these companies can provide a better and much more polished service for less, than IMC should ask for the same amount of money at max.

With the same amount of money they can do much more than those titles, cause basicly, it costs less. That profit can be turned into the game while putting food on their table too.

That’s why everyone is bringing up the AAA games thing. :slight_smile:


Note, that the games above are not in beta phases anymore, and they ask for money for a polished, working service. Also, they never said that they were free to play, and handled the sitution with professionalism. They had a plan, a business model build up and stuck with it.


@yeule Fun , no fun is not a factor in here. This is a game, not based on our opinion. It’s fun to you, fun to me…ok, and? Price is not determined by that, but by the service.

Also, going with your logic, IMC shouldn’t even implement Founder packs, since we will pay after the fun we have in their in-game shop.

We both know, that the hype will calm down, you and I , and many people will just reach the point in the game where it will be boring, cause it’s only beta. The fun will mostly come with playing with others. Also, if we pay for the fun we have, that would mean that the game with the largest playerbase should ask for more money.

If a game has more player = it’s more fun. No arguement here, cause the product which can get the more costumer is better one. No feeling here, just business wise. So even according to that, we will get to the point that Tree of Savior shouldn’t even think about asking for that money.

You want to spend more on them? Why not do that in the in-game shop? Do not force others to play more, cause you think it deserve it, cause this mostly comes from the hype. While I know somebody who would pay 20€ a month for World of Warcraft, and would agree to raise the subscribtion price to this high, I myself, would never ever consider that game that good.

That’s the personal preference. Never ever let your personal taste about these kind of things, cause in the end, it’s just business/service.

You can however support them as much as you want when the game starts. People just want to stomp others with the higher enter into the beta prices, nothing else. We all know, that if these guys just want to spend money, they can do it in the shop ingame too.

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I think their original solution is just mispresented and it could be actually good IF:

  1. They called it for what it is from the start - Early Access, not Open Beta. Because people are used to the idea of Open Beta being free from the start and it was confirmed by kTOS experience.

  2. They gave more details about cash shop, with examples of prices for stuff and what can we actually get with 600 TP.

  3. Make it clear as to how game and cash shop will function. Most importantly what limitations Free users are going to end up with. Because some ppl don’t like the idea of paying $50 and then having to pay more for some basic game functions like trading.

Personally for me 3rd point is the most important. If we’re going to have same cash shop and same function limitations as at kTOS, then I don’t want to play this game at all, even if it’s free from the start. While if iTOS cash shop and business model is actually not as messed up as kTOS, then I don’t mind paying even $100 for Early Access.

@STAFF_Ethan , @STAFF_John sorry for a tag, but I want to make sure that you guys realize some of the reasons why people are angry.

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The problem here is what they promised and what we got. Also the separation of the community. The price is an important factor in a free to play game. Not to mention that we want to avoid pay to win.

You shall not encourage them for providing this kind of service for higher price.

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This is the best threat i saw on all this chaos, very nice text, hope they take this one in consideration.

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Thank you! I’m trying to help here. :slight_smile:


@abnerbastos Thanks for your words! I really appreciate it and it feels nice that I didn’t work for nothing. Now, I can rest in peace :wink: :smiley:


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I vote you for president!

oh…and also your ideas.

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b2p is an option, but that decision needed to be made earlier. If they switched to it at this point, it would shave off 40% of the community right away.

Model decision needed to be made much earlier, and it was - f2p.

It’s too late to change it now without consequences and that’s the only reason why I don’t support it.

But for a game that I like, b2p is my favorite model, as well. Not now, though.

If anything, I am not willing to lose friends that I’ve made in some tos communities for it. Lose in terms of not being able to play together because of the change and some of them not being willing to pay.

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Sadly I agree with that. However I think, the best thing they can do that is to minimalize the loss.

As far as I see, I don’t see IMC to be able to get out of this situation without loss, not to mention …with profit.

That would require: communication, apologize and so on… I think all we will see is another bad option for this “3 month headstart”. /skeptictoomuch

Of course I would be really happy if I was wrong and they could stuck with a decent f2p model.

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I’m sad… i cant like this more then 1 time.

Have my love instead~

badump

xD

An objective view. With what i would have prefered.
5, 20, 50, 250 tiers…

5 just acess 3 days headstart.
20 some tp + prio
50 some tp+ prio+unqiue ingame stuff
250 … prior + cool merchandise and maybe a figurine …

Heck… i would pour in money just for collectible merchandise.
Be it ingame or physical.

But for merchandis eit’s to late now … so.
Let’s stick with that bonus of unqiue stuff.

And not just some lame popolion headgears…
Foxy ears … in green pleaes!
Or an extra emote. Like purring cat.
Or sleeping like a cat …

you get it.

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…sadly true.

IMC has ZERO communitcation skills with us.

Ethan is just a shout bot.

“Hey tell them that.”

“Ehh sure…”

@STAFF_Ethan

Pleaes tell them to TALK to us.
Not just pretend to listen …
We want infos.
Fast and reliable.

Not “why is the server down” … 20 hours later " We had problems."

Geez what … we knew!

Maybe if your marketing guys actually TALKED or used a POLL what we want and which price section we think is okay. Then this would have turned out into a big happy hype wave. Not the angry mob from yesterday.

You delteing of the OBT announcment is cute…

IT is STILL ON STEAM xD!

DOesn’t shien a good light on you… make your superiors ready to appologize for bad wording. And bring it back online … that old news with “soon”.

Hiding faults… and denying problems.
NEVER will work out.

like:

“Hey boss, i made a new product. It got an insane boost of what we wanted! But …”
“Whoa great! Let’s sample it to customers!”
"Ehh … but… there … "
“Is there a problem?”
"Noo … "

1 month later. Customer gets a solid block of epicness and can’t do ■■■■ with it … as he needs it as powder.

Your love is accepted!

Yes, the merchandise like that would be awesome. I think many of us would be appealed by that. :slight_smile:

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They just need to be creative with their offers.

Example from Grinding Gear Games and their Path Of Exile.

You can pay to create a unique item that will be added to the loot table of the game. This way, player pays, adds his own item to the game, immortalizes himself in the process and EVERYONE benefits from his payment, not just him, because everyone can get that weapon within the game.

Of course, the item is balanced before it was added to the game.

It’s one of the most creative, non-p2w offers that I have ever seen in a f2p game. It’s brilliant.

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Well, that’s exactly what I stated isn’t it? Announcing Open Beta while in fact it’s a paid Early Access makes people feel like they’ve been misled with false promise.

And if they was frank from the start, there would be no “separation of community”, cause people wouldn’t be mad to such extent.

This is especially true if iTOS cash shop is not actually pay to win, and free users don’t have ridiculous limitations in game. The latter we still don’t even know about and I do hope that it’s not the same as on Korean servers.

That was my point - current situation is caused by lack of information and details, which made things look like dishonesty and greed.

Well there are lots of options. Also, a creative way to keep bots away is something like this:

In every hour, the game will pop up a survey, also reminding you that you should take a break and etc. You will have 5 min to answer that survey , and by doing that you will be rewarded with potions and small amount of money.

The survey will only appear if your character is actually moving so not afk, and the one hour will be counting from the active play time. So the bots wont just stop for 1 min to avoid the survey. If you can’t fill that form, you will be banned for 20min/1hour/1day so on.

Just an idea of course.


@kuwano_shin Yeah, communication is essential. I hope they will work hard on a cosmetic only cash shop. Man… I can spend a lots of money on new hairstyles and costumes! Or weapon skins…or emotes…or… so on. :smiley:


it was extinct few years ago, it always turn f2p

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FFXIV says otherwise.

yOur avatar… is disturbingly cute xD…

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[quote=“Athem, post:27, topic:145585, full:true”]I hope they will work hard on a cosmetic only cash shop. Man… I can spend a lots of money on new hairstyles and costumes! Or weapon skins…or emotes…or… so on. :smiley:
[/quote]
Indeed, I don’t mind spending money on cosmetics and such. As long as it’s not pay to win and not some unreasonable crap like “pay to trade”… cause what’s next, “pay to use your skills”?

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NUMBER 1!!! BUY TO PLAY. The best choise. I want to feel free to pay in the game.

lmao I can’t believe you edited your main thread to include this. Really makes the rest of your argument questionable??

Fun is not a factor… but the service is?
The service is not entertainment?
Entertainment does not imply fun is a factor?
GAME HAS MORE PLAYER = MORE FUN is not an argument??? As in it’s not an opinion???
If you ever take a class on statistics, you’d learn that using statistics to describe an opinion implies you are talking about an argument.

(There are PLENTY of factors that could lead to more people playing a certain game besides how fun it is, anyways)

I hope I don’t seem too rude, but when I see someone that can’t seem to see both sides of an argument–I feel like I have to speak up!

I totally understand where you’re coming from, but I think you should always question your opinions. Make sure you aren’t contradicting yourself!

Also, always remember: no matter how many people agree with it–an opinion is an opinion.