Tree of Savior Forum

@IMC - A little help with possible solutions

Hello (again) IMC Games!

I decided to make another topic, since you said that you are trying to find out how you should handle the situation. According to this:
https://forum.treeofsavior.com/t/with-regards-to-community-concerns-about-the-founder-s-server-exclusive-access/145387

…you still have some question in mind. However as I saw from the founder’s server announcement, the pricing and this whole western launch, it’s clear that you could use some help. Long post incoming, and it might help you.


Possible solutions if steam let you change the model


1, Buy to Play model - The one of the possible solutions

The B2P model is pretty populer here. Nothing can prove that more and better than the korean free to play mmo, Black Desert Online.

While Daum Games knows that a free to play game would be a success here too, they suddenly realised that they still shouldn’t release a korean free to play model game to the west. They went for the buy to play model with cosmetic shop which was used by Guild Wars 2 and (well it’s not an mmo, but the perfect example) League of Legends.

This only shows that the western community is rather playing for a game a little bit, than buying advantage from the cash shops.

This also means that our community is really into personalization. We love to feel different from each other, we love to give personality to our avatars and more of that, we love eye-candy.

The prices of Black Desert Online are 30€ and 50€ in Europe. This includes the full game without any disadvantage.

While we are at the topic: We will talk about the prices later, cause I think you forgot something important.

2, Subscription model

This model is not recommended. Not because it’s the most expensive, but because it needs larger preparation, a whole new shop system and a many features.

Like World of Warcraft and Final Fantasy XIV as the leader of this model, it’s proven that only the biggest companies can keep this model alive. Well , this is not even true, cause even the Star Wars MMO and the Elder Scrolls Online MMO was forced to switch models.

While Tree of Savior is loved and cherished, do not forget… this is still a small community.

Of course if you are eager to use this model you can still rehaul the whole shop system and making real premium content in the cash shop. However that would mean , that the current shop should be gone, and the hairstyles and so on should be accessable by default to every subscriber.

Again…this would need a large work and with the community being so small, a large amount of players to actually pay.


Possible solutions without kicking up the F2P aka current model

What we have to do first now is point out the problems which led us to this situation.

1, What was the problem with the founder’s server?

It diveded the community way too much. Also, the 3 month headstart was just a bad idea, cause that deepen the gap between us much more than it should. Not to mention that a Founder server would be the main server after that.

This could led to other servers downfall. Nobody would want to play on other servers, because you guys would always prefer the elite, VIP server over others, since paying costumers are there. Of course, others could use the cash shop on the free to play servers too but we all know.

If you take care of the Founder’s server, you can make much more money there, since they already paid a larger prices, it much more possible that they are willing to spend more money to the game.

You basicly killed the other servers with an elite server.

Look at other games headstart and founder packs!

Always make the pack special and the person for support and not the server!

What should you do? It’s easy to answer, do what the big ones are doing and learn from them. You know, we will still love you, even if you guys will copy the veterans.

So, what were the problems?

  • The Early access had way too long headstart time.
  • The price was out of control.
  • The community was divided
  • You made an “elite” server
  • You lost trust due to the lack of communication

How to solve this?

Give each founder pack a personality, example:

  • Traveler - 5$/5€ - 3 day early access / title
  • Explorer - 10$/10€ - 3 day early access / title / X amount of coin
  • Wanderer - 20$/20€ - 3 day early access / title / x amount of coin / a unique costume or pet which can not be purchased later.

Another neat thing from @greenfoxy21:

250 … prior + cool merchandise and maybe a figurine …

2, Why the same headstart and why not special server?

The basics of launching an mmo is never ever divide the community. Never ever split the playerbase, cause believe or not, if you do this, you will lose players. You will make money from us and that’s ok, because it’s a business.

Now, here comes the lack of communication and the bad PR.

  • Let us feel important, even if we only supported you guys with 5$/5€

Yup, only if we supported you guys with that much, you should appreciate it. Even if you don’t mean it, just let us feel good about that. That will lead us to love you guys, cause we will believe that you are happy for even this amount. Even if it’s totally clear that you don’t give a … so well, just let us believe.

Eventually this will lead the players to spend more money on you, cause they will feel attachment to your company.

  • Communication is essential

While I said that we will attached to you guys, never forget that you will need to communicate with us. Look around you. The biggest and most succeeded companies are all active on forums.

The personal attachment is very important, cause some people will develop feelings toward those guys on forums. Some of them will only support you guys with money, just because they were threated as human beings by one of your communication manager.

You don’t have to restrict yourself for news and announcements, cause some funny answer and human communication is more than enough.

In every mmo, the community managers are not just simple persons, but something more. Example is League of Legends and World of Warcraft. Look at the forums and how happy are the people only because one of the devs or employees answering to their silly posts.

  • Same headstart

While 3 day seems a pretty small amount, trust me, it’s not. The most desperate players will surprise even you. They will 24/7 play and basicly take advantage of that 3 day, which is perfectly fine.

Every mmo has these power leveling guys, they want to be world first or server first characters. That’s ok, we need them, cause they are essential to keep the game alive.

There are those other guys, who will only pay for you to reserve their name.

For many of us, this is the most important thing.

Also, there are the supporter guys, whose are just want to be nice, and the ones who just want to play as soon as possible.

However in neither case we did separate the community!

Everyone is happy, and the free to play players wont feel like that they are left in the dust, just because they do not want to pay for a game they do not even know. Even if you guys announced that it’s free to play and that it wont be pay to win.

Pay to win not only means that you can buy items of power in the shop, but also means that if you are not paying, you are left in the dust and you wont be missed.

The essential thing in the free to play game is your service (like the communication as I said above) where you prove us that our money goes to a good place when we spend it in the cash shop.

So , with this 3 day headstart even this players will just say that "meh, waiting for three days and joining my paying friends. It’s not a big deal.

And we, the paying ones will still feel special and be happy to support you and get our unique things. Yeah, even a unique and cool title is enough most of the time.

Not to mention that we will still playing with our friends just after 3 day lonewolf time. Remember, that most of us will use that 3 day just to wander around the world, cause we will wait our non-paying friends to level up together.

Also, never launch a server named like Founder’s server, as I stated above, that would lead to a mess. Not to mention that newcomers wont go for the new servers, even if you want them, cause nobody would believe that the newly opened server will get the same attention as that one. Of course, even if you name a founder server like Cthulhu snack we will all know that stands for the founder server.

So basicly: every server and every player is important to you just as much! No exception!

3, The Prices

Please, do not forget that your game is still in beta and not even tested or played by many of us. That means, that these high prices are overkills currently.

Note that this will cost even more in Europe, cause Steam will just convert 20$ to 20€ and trust me, this is not a small difference.

Also this:

I will help you to understand the AAA game thing. Those games require much more source of power and money to keep alive,polish,upgrade and etc than example: Tree of Savior.

That means if Tree of Savior requires a monthly income of let’s say: 10k USD then Dark Desert Online need 30k USD and World of Warcraft needs 100k.

Basicly, that means, that the pricing should be done after that, but well… that’s not the case.

The only problem here is until they live up to the expectations and the quality of the service, they shouldn’t think about going ahead of these guys. Cause if these companies can provide a better and much more polished service for less, than IMC should ask for the same amount of money at max.

With the same amount of money they can do much more than those titles, cause basicly, it costs less. That profit can be turned into the game while putting food on their table too.

That’s why everyone is bringing up the AAA games thing.

and this:

Fun , no fun is not a factor in here. This is a game, not based on our opinion. It’s fun to you, fun to me…ok, and? Price is not determined by that, but by the service.

Also, going with your logic, IMC shouldn’t even implement Founder packs, since we will pay after the fun we have in their in-game shop.

We both know, that the hype will calm down, you and I , and many people will just reach the point in the game where it will be boring, cause it’s only beta. The fun will mostly come with playing with others. Also, if we pay for the fun we have, that would mean that the game with the largest playerbase should ask for more money.

If a game has more player = it’s more fun. No arguement here, cause the product which can get the more costumer is better one. No feeling here, just business wise. So even according to that, we will get to the point that Tree of Savior shouldn’t even think about asking for that money.

You want to spend more on them? Why not do that in the in-game shop? Do not force others to play more, cause you think it deserve it, cause this mostly comes from the hype. While I know somebody who would pay 20€ a month for World of Warcraft, and would agree to raise the subscribtion price to this high, I myself, would never ever consider that game that good.

That’s the personal preference. Never ever let your personal taste about these kind of things, cause in the end, it’s just business/service.

You can however support them as much as you want when the game starts. People just want to stomp others with the higher enter into the beta prices, nothing else. We all know, that if these guys just want to spend money, they can do it in the shop ingame too.

Sorry, was lazy to write it down again, my bad.


Ps.: A friendly reminder that when you run a professional business, you double and triple check every announcement and every picture which will be on your site.

While you only see the word accessory spelled wrongly, we see the rush, and the greed in it. That you just wanted to say that we will have to pay the money, that you didn’t even care about these bonus items spelled in the proper way, cause who cares what we got, an accessory or accessary (whatever is that)? The important thing is what you got!

On the topic, see above why you shouldn’t include not unique items in packs.


I hope that you guys wont rage because of this topic, and we will keep the discussion in good manners!

Cheers

26 Likes

Your Ideas can be useful in a long term, but I don’t think IMC is going to change much in the next month or two.

I posted some hotfix changes IMC can make to help the community and game as a whole. Check it out!

https://forum.treeofsavior.com/t/decent-way-to-do-this/145174

1 Like

Well, aside from the XP thing is we are pretty much in the same boat. However I still think that they should reward some of the packs with unique bonuses.

2 Likes

This remember me some in RO, u can pay for a VIP acount when the rates become expx1 dropx1 death penalty 3% to expx1.5 dropx1.5 death penalty 1% and 2nd kafra storage. and there are other good idea how to get more money onli increase the rate to 0.5%

First of all. Don’t forget the server in US will kill most of the community all over the world. High ping is a killer experience.

Second. Can I donate you? :laughing:

2 Likes

I didn’t even thought about the ping problem, yet I’m from Eu too. :smiley:

The irony, isn’t? :smiley:

I actually agree with most of this thread which surprised me considering the somewhat vitriolic threads of yesterday…

That said, 20$ seems too low when other game companies are charging 75$ - 120$+ for founder packs… (for games that, even with how messed up tos is, are worse to me.) – It’s true not everyone has tested the game… but if they’d just reduce the time drastically then it wouldn’t matter and those players could play free in a week or few days or w/e. As a f2p game company they need to find ways to get the people who are willing to spend to spend without hurting those who don’t want to, which is why 3 months is absurd. (also the division that creates…)

I wouldn’t mind them finding a way to have different prices for different regions due to currency conversions, but i’m not sure how practical that is.

idk, I played the game hundreds of hours I know it’s worth more than 20 US dollars.
different people are entertained by different things though, these are opinion.

Imo, even a kickstarter campaign would have been better than the Founder’s system while also serving the same porpuse ( getting some funds for a proper release) since then you’d be able to pay what you want and be rewarded accordingly and people who can support more would probably do so.

1 Like

Do not forget that we are talkin’ about 20$ and 20€ for a beta game which is not even an AAA title and it has an ingame cash shop.

If you add these things, 20$ and 20€ is pretty much. Even Dark Desert Online which is a big title only require 30$/30€. No to mention that it has professional service, support and only cosmetic items in shop. (As far as I know.)

Or look for Guild Wars 2.

Still thinking that 20$/20€ for an unpolished game which was mainly translated by the community and published by the communities will is not enough?

1 Like

BDO has EXP boosting items in the cash shop and such but guess what? They are bought using a currency called Loyalty which you get by playing each day and achieving things. It can’t be bought with money at all! BDO is not pay to win at all.

1 Like

Thanks for clarifying things! :slight_smile:

Yeah guys, I have to agree on this one. This way of launching the game really killed it for me and my friends … Even IF I end up buying the early access, I’m pretty sure none of my friends - who play togheter for years - would join. I live in Brazil and right now the price is like R$200 for a game in Beta stage that I haven’t tested yet.

I’m also very sorry for those who will pay and see themselves 3 months isolated, then be forced to start over to interact with the new guys.

Pretty please IMC could you think this over ?

We have a very special community and would love to see you guys hearing us on this one.

1 Like

Yes, because the biggest determining factor in my placement of value on games is for the entertainment they bring to me. Doesn’t matter to me if it is in beta if it’s entertaining me. People pay to be entertained, if their service, even with it being unfinished, entertains me… then I owe them?? At least I feel I do. I can see that they are trying – hell the amount of work their art department has had to do makes me feel they are deserving.

I really can’t wrap my head around this AAA thing everyone brings up. Even AAA titles can be crap… & on top of that they generally last 20-40 hours tops. (Many many AAA titles have dlc shop too which might as well be cash shop so cash shop is somewhat negligible as well…)

Don’t get me wrong, your points are valid – I completely understand you not wanting to pay for something that’s unfinished or something that will have issues. You’re entitled to that, but if those things don’t bother me…

I’m not saying there shouldn’t be a 10$ & 20$ option – just that them offering and option to give more isn’t absurd.


@Athem aye I get that, but at the same time, if tos is more fun than a AAA title, even if it costs them less to make, then they deserve more imo. I don’t care if it cost you 100 million to make your game if the game you made sucks, y’know?

This really just comes down to opinions. You clearly don’t think tos is up to par. ToS will hands down bring me more entertainment than any AAA on the market could for me – So of course I don’t mind spending.

I hold IMC accountable for being a mess & won’t deny they aren’t very professional. I also know they are a smaller company than some of the other games developers listed. but shrugs it’s still more fun, idk what to say. You and many others may not feel that way, but I for sure can’t be alone either. :hushed: In all of my suggestions them allowing those of us who wish to spend more doesn’t hurt those who don’t so… yea i’mma just leave it at that.

edit: fingers crossed they come up with a better solution than what they offered us yesterday… at the very least we can agree for that!



What I suggested would neither force others to pay or play? more.

& fun is a factor because entertainment is the service they provide, but alright.

If a game has more player = it’s more fun. No argument here

There is plenty to argue here – Fun is subjective. If a game has more player base that doesn’t mean it’s more fun as a fact – it means it is more fun to the majority of gamers. (that said I don’t want to argue, just adding my pov since you gave yours, don’t care to discuss further than that.)

Consumer opinions do matter, that’s why they are reconsidering this in the first place…

I don’t even care for early access which is why for the 47563 time they should change the timing, the reason I’d want to spend extra up front is if it will offer me extra TP/Cash shop items or items that will not be in the cash-shop in exchange for IMC getting an early boost they crave – In other words the same thing every founder pack from other games does aside from stupid early access.

but… yea, I wish you and tos the best! I gotta get off these forums. @_@;;;; Good bye!

I will help you to understand the AAA game thing. Those games require much more source of power and money to keep alive,polish,upgrade and etc than example: Tree of Savior.

That means if Tree of Savior requires a monthly income of let’s say: 10k USD then Dark Desert Online need 30k USD and World of Warcraft needs 100k.

Basicly, that means, that the pricing should be done after that, but well… that’s not the case.

The only problem here is until they live up to the expectations and the quality of the service, they shouldn’t think about going ahead of these guys. Cause if these companies can provide a better and much more polished service for less, than IMC should ask for the same amount of money at max.

With the same amount of money they can do much more than those titles, cause basicly, it costs less. That profit can be turned into the game while putting food on their table too.

That’s why everyone is bringing up the AAA games thing. :slight_smile:


Note, that the games above are not in beta phases anymore, and they ask for money for a polished, working service. Also, they never said that they were free to play, and handled the sitution with professionalism. They had a plan, a business model build up and stuck with it.


@yeule Fun , no fun is not a factor in here. This is a game, not based on our opinion. It’s fun to you, fun to me…ok, and? Price is not determined by that, but by the service.

Also, going with your logic, IMC shouldn’t even implement Founder packs, since we will pay after the fun we have in their in-game shop.

We both know, that the hype will calm down, you and I , and many people will just reach the point in the game where it will be boring, cause it’s only beta. The fun will mostly come with playing with others. Also, if we pay for the fun we have, that would mean that the game with the largest playerbase should ask for more money.

If a game has more player = it’s more fun. No arguement here, cause the product which can get the more costumer is better one. No feeling here, just business wise. So even according to that, we will get to the point that Tree of Savior shouldn’t even think about asking for that money.

You want to spend more on them? Why not do that in the in-game shop? Do not force others to play more, cause you think it deserve it, cause this mostly comes from the hype. While I know somebody who would pay 20€ a month for World of Warcraft, and would agree to raise the subscribtion price to this high, I myself, would never ever consider that game that good.

That’s the personal preference. Never ever let your personal taste about these kind of things, cause in the end, it’s just business/service.

You can however support them as much as you want when the game starts. People just want to stomp others with the higher enter into the beta prices, nothing else. We all know, that if these guys just want to spend money, they can do it in the shop ingame too.

1 Like

I think their original solution is just mispresented and it could be actually good IF:

  1. They called it for what it is from the start - Early Access, not Open Beta. Because people are used to the idea of Open Beta being free from the start and it was confirmed by kTOS experience.

  2. They gave more details about cash shop, with examples of prices for stuff and what can we actually get with 600 TP.

  3. Make it clear as to how game and cash shop will function. Most importantly what limitations Free users are going to end up with. Because some ppl don’t like the idea of paying $50 and then having to pay more for some basic game functions like trading.

Personally for me 3rd point is the most important. If we’re going to have same cash shop and same function limitations as at kTOS, then I don’t want to play this game at all, even if it’s free from the start. While if iTOS cash shop and business model is actually not as messed up as kTOS, then I don’t mind paying even $100 for Early Access.

@STAFF_Ethan , @STAFF_John sorry for a tag, but I want to make sure that you guys realize some of the reasons why people are angry.

1 Like

The problem here is what they promised and what we got. Also the separation of the community. The price is an important factor in a free to play game. Not to mention that we want to avoid pay to win.

You shall not encourage them for providing this kind of service for higher price.

1 Like

This is the best threat i saw on all this chaos, very nice text, hope they take this one in consideration.

2 Likes

Thank you! I’m trying to help here. :slight_smile:


@abnerbastos Thanks for your words! I really appreciate it and it feels nice that I didn’t work for nothing. Now, I can rest in peace :wink: :smiley:


3 Likes

I vote you for president!

oh…and also your ideas.

3 Likes

b2p is an option, but that decision needed to be made earlier. If they switched to it at this point, it would shave off 40% of the community right away.

Model decision needed to be made much earlier, and it was - f2p.

It’s too late to change it now without consequences and that’s the only reason why I don’t support it.

But for a game that I like, b2p is my favorite model, as well. Not now, though.

If anything, I am not willing to lose friends that I’ve made in some tos communities for it. Lose in terms of not being able to play together because of the change and some of them not being willing to pay.

1 Like