What if i told that there are people calling Secret of Solstice a copy of ragnarok?
How do we suppose to compare a game then? Arent we usually start comparing things when we see some similarities?
You said it yourself the xp cards are too good on what they do its like the developer saying do the quest or your progress will be 5 times slower. Should i be happy if i manage to kill a mob thats lvl is 20+ higher than me? Well I should be but on this game hell NO. The system punish you by giving you a lower xp for killing a high lvl mob. Whereâs the fun in that?
It doesnâtâŚ
Thereâs only penality if you kill monsters 5 levels or more BELOW your level, I think you just donât gain bonus exp if you kill higher level monsters (and Iâm not even sure what kind of bonus is that)
Im lvl 150 and i already killed a mob that lvl is 20+ higher than me. And theres no reward for killing a strong mob. It gives the same xp like other weaker monsters do. Who the hell in their right mind to kill a strong mob for free?
Ill have to agree with you there. Some people do say SoS is similar to RO. Also like to apologize if I offended you. I dont like attacking people on a forum. Only reason I compared it to SoS was because of the questing they shared.
Getting less experience for killing mobs too above or below you isnât new⌠âŚ
I heard about ToS ONLY because itâs made by the creators of RO. Otherwise I wouldnât know this game, and it would be one of many other korean MMORPGs. I think itâs only natural that people compare it to RO. And catastrophes like ârenewalâ are more reasons why Iâm here trying a different game :3
The thing is: Iâve tried many korean MMOs and every single one of them had: 1 starting town // linear quest mode // same path, no matter which class you chooseâŚ
So what I want is not âToS to be more like ROâ ⌠I just want:
âa new game that is fun to play and different from all the other korean MMOsâ
Yes, linear mode is better for casual players, âŚquicker, easier, more seductive.
But how can you say it wonât sell if no one even tries?
Hey, it was you who said âlower xp for killing a high lvl mobâ, I just said that that wasnât true.
If you gain ânormal xpâ, then itâs not âlowerâ
How you progress is all up to you
Fun is entirely subjective. Itâs not really an argument that can be used if youâre going to be comparing two different subjects in a medium since itâs all a matter of personal taste.
If you want to talk about features, go ahead. Just keep in mind that the Korean version receives constant updates, whereas we donât so much. So we donât have firsthand experience of how much the game has improved (or worsened) since our version was available.
Yes, fun is entirely subjective, but an important input from players. Thatâs why you must try and make the game fun to most people. IMC should really make a poll later to check if the player felt that itâs fun or not. Careful implementation is needed since the players who think that the game is not fun may had left the game/forum already, thus will not join the poll, creating a skew in the vote.
However, playerâs suggestion on game feature (mechanic, especially) shouldnât really be taken too seriously. CBT Players usually donât know what will make the game fun. They can only act as a sensor to output whether the current features are enough or lacking.
Even so, the specialty shown in Korean version still doesnât change much. Itâs still really lacking (enough as a released game, not enough as a game which will attract many players).
