Ok. Ro vs tos mechanic/gameplay comparison:
tos pros:
Skils with cooldown(no mindlessly spamming of your best skill until sp rans out/never runs out because prof+dancer(gypsi) combo like RO)
Skills that combo/have special effects with each other
Fun and engaging grind
Complex classes
Pots with cooldown(no mindlessly spamming pots if you are rich)
Upgrading gear has a purpose other than pve(upgrading gear on RO didnt protect you from: Acid demonstration,asura strike, magic dmg or Sharp shooting(crit hit surpasses def, good snipers would crit). Those attacks were the most common ones in WoE/GvG
Viability of mix classes(pyro/linker as dps+support, priest/monk as support/dps, peltasta/barb as tank/dps)
Arguably more balanced than RO even on a beta state(RO meta at the end was all about creators,profs and HWs+pali/minstrel/gypsi/hp for support, LK,WS,sinX,Stalker(unless used as EC instead of champ) were useless and champ was mostly used as EC)
Not being forced to take useless skills to get the one you want(RO skill tree, napalm beat>safety wall, lol)
RO pros:
More freedom
Better drop system(debatable, what I mean is you have tons of places where you can farm good stuff, not the 0.01% card drops)
MvP system
Memorable mobs/maps
Almost every skill felt meaningful or had some use in specific situations(for farming youād still spam your best skill over and over)
Better formulas for skills/balanced stats
Tie:
OST(maybe ro a little bit better xP but both are great)
I think thats it for me ^^.
@Mirarara Here you go, Iām open to argue with people btw.

)⦠Which why you should note that if you compare TOS to RO2⦠RO2 is ā ā ā ā ā ā ā ā ā ā ā ā¦