Tree of Savior Forum

I'm curious about some Full Support/ Hybrid Support Dievdriby PVE builds

So, first thing is first I am mainly looking for end game utility in PVE scenarios. Since I am unsure at how essential full support priests are in high end, end game, I wanted to try Dievydirby because it was the most interesting class to me. I have read Black Ghost’s post, but probably missed things I had questions and concerns about/ My current ideas for builds to use are as follows.

The “standard” support Dievdirby>Plague Doctor

Cleric 2> Dievedirby 3> Oracle/Paladin/Krivis/Druid> Plague Doctor

For this im unsure how essential Plague Doctor is for a support build and how good immunity to status effects are in PVE

Druid Support

Cleric 2> Dievdirby 3> Druid 2

This one I like, but I am concerned that there is not enough “support” within the build because with the wording of Sterea Trofh im not sure what it does when it says “Protects” does it grants immunity to damage or a damage reduction shield or anything like that?

Is having just one source of heal good enough for things like Earth Tower, and other end game environments?

Plague doctor in build 1 is for the incinerate + status combo, allowing a diev to have a short cd dmg skill to help flesh it out. Status immunity is rather nice in pve, but not as important as it is in pvp. (You can buy dispeller scrolls + there’s just less statuses flying around.)

Sterea trofh is a generic invuln, it prevents all damage from direct hits and some knockback effects. It does not stop status effects.

Cleric2 + Barrier scrolls will be good enough for ET. And diev3 is incredibly good there. (high dmg, aoe silence and invulns.)

cleric-krivis3-deiv3 (exact build order up for negotiation)

Melstis works on Statue of Goddess Ausrine, you can give a team that is willing to be immobileish 40 seconds of invulnerability.

Works great for the defend the tower of GvG!

Also, Aukuras 15 is a really strong healing effect. It lowers a player’s regen timer in combat to 5 seconds, and the amount by ~175.

Aren’t you immobile for melstis? I’m confused to how exactly that would work with the Ausrine.

I’m also wondering if you could theoretically rotate world tree, sterea trofh and auserine for dmage prevention and if that would be valued over status immunity?

Obviously cure is not as effective as pure immunity, but does it suck as status removal?

Oracle seems like a fun choice if you’re not really doing pvp. As Wurmheart has said, Incinerate helps rack up damage and Healing Factor is there basically for invulnerability. So you would have safety wall, world tree (for non bosses), Ausrine, and Healing Factor for a good defensive rotation

When you hit the third circle of Ausrine you get a ~10second buff. Then you plonk down Melstis and keep it going however long you need to.

I admit I’ve never seen it actually done. deiv3s are about as rare as krivis3s who actually take melstis…

So, is Plague Doctor the be all end all for a Dievdirby support build?

I’ve still been toying with the idea of druid c2 for sterea trofh and Carnivory for the extra damage. Where you could do Ausrine, Sterea Trofh, world tree, Sterea Trofh in a seemingly gapless rotation with Laima. Although I admit this is all theory and have no idea if it would work at all.

It’s closer to 20 seconds (18 seconds)

Melstis is a SP drainer, 5% per second (right?). And from the looks of it, you’re stationary, meaning you can’t set down any statues while using it.

IMO, yes.

You won’t always be able to lay down stera trofh right away once it’s off cd. Other things might take priority, like heal, laima, etc (depends on the situation). Also Healing factor from PD acts as another form of invulnerability (only for one person?)

Melstis has the benefit of extending mana potions’ ‘buff’ as well, so it isn’t quite that bad. Definitely a thing to be aware of though.

I thought- and I may be totally wrong here- I thought that you had to circle the statue three times to get the full 18 seconds.

You only need to circle once.

I think the fact that you remain stationary and not able to do anything other than melstis is the reason why I haven’t seen any Krivis get it.

Yeah… there aren’t a lot of buffs worth using it on.

Just trying to figure out the druid build could accomplish similar things to Plague Doctor. I’m still not fully convinced towards either side :V

Also for Oracle what skills would fit best for the build, Krivis C1, Paladin C1, Druid C1 seem like it has more obvious choices.

You mean for rank 6? Oracle is for fun and for rerolling items from rare mobs.

Im slowly being convinced that Plague Doctor is the way to go. While I like Druid C2, im still concerned it could be sub optimal in what I want to do in the game.

For a Plague Doctor build if you would go Cleric C2, Dievdirby c3, ??? c1, Plague Doctor, what would be the “best” fit for the rank 6 class.

Still sad protection grass might not be as valued as Plague doctor utility
:<

I did druid for pvp and extra damage

I am too building a Dievdriby PVE build, but I gravitate towards Kabbalist more as a C7 class rather than PD. I feel like PD gravitate more towards PVP than Kabbalist.

Now on route to Diev3. Really slow to level due to not having any other attack other than carve lvl1 to hit flying mobs. (Owl is really good but the immobility of it makes it hard to use in questing, especially in maps with lots of bots and KS barbarians).

The end game build should look like:

As to why Kabbalist > Plague Doctor in PVE (my 2 cents)

Kabbalist grants 2 really good support skills, Revenge 7fold and Ein Sof. Let’s talk about the Revenge 7fold skill. It grants the party a buff which reflects back whatever damage that is done to the players for their next hit. Granted if the next hit is a small attack, the damage reflect back will be small. But this is not what we are after.

The beauty of R7F (revenge 7fold) is it negates the next hit to just 1 damage. When faced with a boss with an AOE attack that the party just can’t dodge, use it to minimise the damage done to the party before it hits (the damage dealt back to the boss is just icing on the cake :3)

Next is Ein Sof. By itself it looks like 1 tile full heal but with the SP recovery attribute at rank3, it becomes a very powerful mana (SP) battery skill. As a support we can bring more to the party by healing, buffing the party or debuff the mobs. With Ein Sof we bring another type of “buff” to the table. We give dps classes what they want the most, longer dps sustainability by giving them SP every 40secs.

So far I know that I want Cleric2->Diev3-> ??? ->Kabbalist. The only part missing is the Class6. Any suggestions other than druid? Seems like druid is more of a dps role than a support role if only use Druid C1.

Well I figure druid helps you do 10% more damage and however much damage Carnivory does.
So you’d have to weigh that over the other circle one utility. Paladin, resist elements and restoration. Krivis for Aukuras maybe Zalciai and Daino, Priest for resurection blessing?, but i feel that priest c1 doesn’t help too much.Oracle for the item things and arcane energy?

Yeah. Druid c1 seems only there for dps/pvp reasons. I’m more keen of using Palladin c1 though for the buffs and restoration.

As I go thru the levels I start to find that Zemyna statue feels more and more lacking. I hardly even cast it when I was questing or fighting bosses. How do you guys feel about the Zemyna statue? Mission bosses most of the time will do some slam based aoe attack that sweep the statues away.

Laima is a bit different though, it has a ‘taunt’ ability which works reallly well with owl statue, most of the time I’ll drop this first then the owl in a straight line pattern like:

L … <- O

Might need some respec on my build, drop points in zemnya and put in laima?

Maybe Oracle
i’m Diev3-Druid planning to Druid2, but i’m away have a problem with mobs that can freeze. (In future dispeller should be very cheap tho)

Utility wise, Zemyna seems good. For Laima I think I see people getting enough points (5-6) to get the cooldown to be shorter than the duration of the statue since the reduction is static no matter how many points put into it.