Tree of Savior Forum

I'm curious about some Full Support/ Hybrid Support Dievdriby PVE builds

Yep, Zemyna is really good in long drawn fights where the party is stationary at a place for over a minute (eg. boss fights). Questing wise the only time I cast it is during when the party is sitting by the campfire to regen their sp. Decided to lower the amount of points invested in Zemnya and add to carve instead, which is not a bad dps tool.

In terms of statues cast during PVE and boss fights up till 120+ (in ranking based on my experiences)

  1. Laima
    The top statue I love, it acts as a taunt to the extra monsters the boss summons and slows them enough that they don’t come bother with the boss fight.

  2. Owl
    Only dps statue which dievdirby has. Excellant when combined with Laima where Laima will pull the statues into the owl’s attack range.

  3. World Tree
    Area of effect silence, sometimes make the monsters AI behave weirdly and they just “stun” in position doing nothing.

  4. Zemyna
    Usually a cast and ignore statue. Most of the time party members will move out of its range making it do nothing much. Perhaps I need to place them better.

Oracle seems fun to play, with the counterspell and arcane energy being a really good asset in parties. The other skills seems weird in a support cleric though. The only concern for oracle is arcane energy seems a bit mediocre when I can only afford 1 circle of orcale.

Have decided on my full support Dievdriby build. Hope it works, as I’ve never seen anyone else talk about this combination.

In short it is a party pve build which focuses on helping the party members regenerate their SP fast, minus the SP pots they carry themselves. With more SP at their disposal, the party’s effectiveness is heightened as they are able to spam more skills and hence contribute more dps than what the cleric himself/herself can contribute alone with an attack class.

Chose to go Paladin C1 first before Dievdirby C3 due to the party buffs, having both the Restoration and Resist Elements up early in the build gives Dievdirby more mobility in terms of what they can contribute.

The build gives SP regeneration in 3 ways

  1. Dievdirby’s Zemnya statue
  2. Paladin’s Restoration buff
  3. Kabbalist’s Ein Sof spell

I have yet to see an AOE attack wipe a party. But if you have, let me know.

PD is for healing factor and incineration (which adds a big amount of DPS). DPS wise, PD is better. Even in support, you’ll be comparing healing factor and debuff immunity with Ein sof and R7F. Giving SP every 40 seconds doesn’t really help as much as PD’s support as there’s concentrated SP pots. There’s a reason why many many people opt to go PD instead of Kabbalist.

-PD is better support
-PD helps you get top DPS with world bosses

I mean, if you like Kabbalist as a class, by all means go for it. But if you’re doing it for pve/pvp helpfulness, PD is the way to go (ATM)

No, maybe in lower levels. There’s a thing called Lv10 concentrated SP pots.[quote=“Smilepants, post:20, topic:188480”]
For Laima I think I see people getting enough points (5-6) to get the cooldown to be shorter than the duration of the statue since the reduction is static no matter how many points put into it.
[/quote]

If you’re into PVP, you might want to invest more than 6 points as you can place more than 1 Laima out.

Me neither for the AoE. The main gist of it is not to stop the party from wiping but is more of damage mitigation, since R7F makes the next hit become 1 damage.

For me each and every class brings something different to the table. PD has its merits in debuff immunity, dps and healing factor. It is a very good class even with class 1 skills, but it is not only end game class that all support clerics have to go. I believe that other classes also have their own pros and are strong contenders too.

Personally I feel that Kabbalist is still a work in progress. Even with class 1 skills it feels incomplete, we just hope that in circle 2 & 3 of the class Kabbalist will be better.

Yep, the potions are really good… and costly too. I wun hesitate to chug them every 30 secs when I’m facing a world boss. But on regular dungeon runs, probably not. Burning through 20 potions, the cost is already 34k (It costs around 1.7k per potion in Orsha)

I do agree having extra points in Laima is good though. Personally I’m still not very convinced about Zemnya, but every little bit counts especially for support. I wonder if Zemnya actually affects the cooldown of the instant-sit-stand technique used in fights to force hp/sp recovery cooldown.

If i was to take oracle at rank 6 for cleric 2 dievdirby 3 oracle plague doctor, What skills would I get? or would Krivis 1/ Paladin 1 be better for supporting?

I can only give comments based on own experiences in having Pally1 in my build (although it is only level 5 as of now). Not really familar with Krivis or Oracle.

Basically the buff support for Paladins C1 comes in 2 skills, Restoration and Resist Elements. Surprisingly they work quite well in tandem with Cleric2 and a couple of of Dievdirby’s skills. DPS wise will lose to other class choices though, but I rather like the support it gives.

Restoration increases the heal amount of our heal tiles too. As an INT based support healer, I can see some significant heal increase when Restoration is active (lvl3 currently).

A normal heal tile heals roughly 1.3k hp at my level without Restoration buff. With a lvl3 restoration buff it heals roughly 2.1k (with an additional 50% yield per tile). Hopefully this bonus will scale up with levels. This means our players will require lesser tiles to heal from their damage and thus a heal 10 (20 tiles a go) will be able to mitigate more damage.

For LOLZ~

As for the 50SP passive regen, theoretically with a Diev/Pally combi we can set up a “SP station” during boss fights. Throw a Zemyna statue, Restoration buff and a campfire just outside of the boss’s aoe range. Players with low SP can come mid-fight and sit for 15secs. The SP regen is quite significant lol.

Resist Elements work by buffing our party’s resistances to elemental damage. It also gives a 1 time elemental damage debuff to enemies nearby. Good to use with owl statues.

In short, going Paladin1 gives a more defensive support buff to the build, it loses out quite a bit on aoe dps though. Personally I find that smite + carve (at 6 strength) is already good enough for soloing even without the awesome Arde Dagger.

did you happen to get far in playing? Pretty interested in the class you picked.

This is a pretty interesting thread. I’m also looking into making a full support diev class. Have anyone tried playing a full support Diev3 class?

I’m looking into a Cleric2/Diev3/XX/Kabbalist class… I’m not sure how good Kabbalist is compare to Plague Doctor. There seem to be more Plague Doctors than Kabbalist so it’d be hard to get advice from people who plays Kabbalist.

Also in the build I was thinking, not sure if Int or Spr would be a better stat.
Although I would probably swap out Druid for a different support build like Oracle or Krivis.

Thanks for the interest in my build. Sad to disappoint but I have yet to reach kabbalist. Am currently on route to class 6 (Diev3) once I spam my exp cards to hit 175 (now 167 with around 200+lvl6, 300+lvl7, 100+lvl8 exp cards). Should be able to hit Kabbalist in a couple of weeks, until then I can give you advice that is more credible :3.

As for the 1st 6 classes up to Diev3…

So far it has been a blast to play the current bulid which is Cleric2->Dievdirby2->Paladin1. Heals are really strong when the paladin’s restoration buff is up. I get around 2.3k heals per tile. Besides not having a ress spell, the build seems really solid as a full support.

Current build’s stats is around 30spr, 80con and 230int.

One thing players underestimate is the power of the Paladin1’s Restoration buff. Granted other classes can also do the same with the trick below, but with Paladin’s restoration buff it just works so much better.

Look at the SP gained by force sitting near a campfire while fighting within the initial 25 secs of this video.

Not really sure whether it is a ‘feature’ of the game though. But it does help quite a bit during fights.

Same as you, I can only imagine how great Kabbalist would fit into the build I run. Will update again once I hit Kabbalist :3.

My own support build with diev c2 goes like this.

Cleric > c3 priest > c2 diev > oracle

My build is con/spr (more on spr)

Took up the following classes cause
Priest :
Blessing (max attribute)
Ressurection (max for faster cast, just in case people drop like flies)
Stone skin
Revive (a lil bit)

Diev:
Statues are like ultimate tanks. Hahaha!
They can be knock back which kinda sucks sometimes.
Lvl up the cd statue for longer duration. Although its cd reduction remains the same. The duration helps when the party is stationary.

I might need krivis c1 (with all those buffs) with my build. Ugh!

Anyone can correct or say something wth my aimed build feel free to do so. Thanks!

PS with dievderbys I feel like a legendary moonlight scupture! Haha

So just for clarification, does the SP restoration attribute affect your party members or just you?

This is a build of the support of one korean team doing 8F of earth tower

Yes from what I see, the SP recovery does tag to the buff. Max is 50 SP recovery though.

Can I ask why did you put SPR? From watching stream a famous Diev3/PD (slightly different build from ours) player on twitch says he never have SPR problem. Is there a point in putting SPR? Are you looking for the magical defense from that stat or the SP regen? I was thinking of running only Int/Con. Also your idea of picking up Paladin1 seems interesting, it was something I was also considering but I was thinking in the long run (class 10) is paladin still worth it?

I added a bit of spirit in my build so that I won’t run out of SP during fights while healing and dps~ing. So far with around 15-20 points in (the rest are from gear), it is working perfectly with the right amount of regen I want. Will not be adding to it anymore.

SPR also helps me in my solo questing while I level. From level 1 till 177 with just that amount of SPR, I have not sat by a campfire to regen my SP or HP at all during questing, it is a really good stat to shave off some time since we are really slow in killing monsters (although I don’t find it slow at all now lol).

So far, with that amount of SPR during dungeons and missions, there are only a couple of instances where I ran out of SP during fights. Those are times when I spam all my skills including my dps skills like carve/cure/smite whenever they are off cool-down to help in dps. I’m lazy to chug potions which I why I opt to have some SPR to help with regen.

Paladin1 so far has been serving me really well even if I spec just circle 1. Smite is a really interesting skill when attributed. When it hits a small/medium? (need more testing on monster types and size) monster when attributed, it will knock them high up in the air. The main purpose here is not for the damage but for the 3-4 secs worth of “crowd control”. To stop some boss spawns from harassing our wizards.

Restoration, like I said previously in my last posts, compliments the build well. It makes us like a mobile “statue” which makes our heal tiles heal more and players who chug SP potions regen slightly more SP. In questing wise, it helps to regen hp and sp during runs between quest zone and npc zone.

In the long run (class 10), my guess is paladin will need slightly more buff to survive. Well, during that time we will have 3 more circles, we can either spec into Paladin3 for barrier or have our class 7 c3 circle which I think will be pretty awesome too.